Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-03-31 14:17:06 +03:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Capostrophic
4ce35c6ad5
Fix fixme behavior in interiors
2018-10-24 01:43:38 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Andrei Kortunov
24863f620b
RotateWorld: rotate around world axis (bug #4426 )
2018-05-30 16:35:52 +04:00
Capostrophic
37dc3200d1
Inherit the calling object scale in PlaceAt ( fixes #4308 )
2018-04-20 00:15:26 +03:00
Andrei Kortunov
ba46473038
Do not skip weather transitions from SetPos script command (bug #3603 )
2017-12-13 10:53:23 +04:00
Andrei Kortunov
c908ad2fba
Do not allow to place actors underground via SetPos (bug #3783 )
2017-12-10 14:38:02 +04:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
ab2089bbf3
Throw an exception if placeAt is passed an invalid direction parameter
2016-06-02 21:19:02 +02:00
scrawl
6df71f6250
Factor out safePlaceObject function
2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
2016-02-29 17:05:18 +01:00
scrawl
be2f20f564
PlaceAt: attempt to select a safe spawn location ( Fixes #2515 , Fixes #1384 , Fixes #2925 )
2016-02-29 16:54:00 +01:00
scrawl
5cdee454ef
Fix degree/radians mixup ( Fixes #3213 )
2016-02-22 19:13:56 +01:00
scrawl
f0971ee8ad
Implement Fixme script instruction
2016-01-20 04:07:07 +01:00
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
2015-12-09 14:10:57 +01:00
scrawl
a699b4128a
Add isInCell checks to PlaceAt and PlaceItem ( Fixes #2873 )
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Avoids the game crashing when a script calls these functions before the player has been moved to the starting location.
2015-12-09 00:49:50 +01:00
scrawl
45a609bc54
Improve PositionCell warning message
2015-12-06 22:37:04 +01:00
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
Emmanuel Anne
af7b5e636e
improves InterpreterContext::updatePtr
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This checks the update is really on the right pointer. It fixes the boat
disappearing in "fishing academy", and it allows scripts linked to objects
not to loose their default reference when using the object-> notation on
another object.
2015-11-12 17:53:17 +01:00
scrawl
19cd987208
Fix Ptr updates in PositionCell
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This was not the proper way to get the updated Ptr, it will only work for the player which isn't owned by any cell. For other objects, moving between cells makes the object owned by that cell and thus the getBase() pointer will change.
2015-11-12 14:32:39 +01:00
scrawl
90b6fa5ef1
PlaceItem, PlaceItemCell angle should be treated as degrees ( Fixes #3007 )
2015-11-12 01:44:29 +01:00
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
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Cuts down on the amount of redundant degree<->radians conversions in the codebase.
2015-11-12 01:09:39 +01:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
b70383d127
Remove last remains of Ogre math
2015-06-03 21:37:21 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
8bcfac1ea3
Fix adjustPosition not always working correctly ( Fixes #2563 )
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moveObject was returning an incorrect Ptr for cell movements.
2015-05-17 18:16:42 +02:00
scrawl
7a3bc69df7
Readded sound listener
2015-05-12 19:02:56 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
2015-03-11 23:07:39 +01:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Scott Howard
d01e8cc97d
PositionCell/PlaceItemCell: add console message if cell doesn't exist
2015-03-03 17:36:22 -05:00
Scott Howard
53213bf236
if cell doesn't exist, PositionCell and PlaceItemCell warn std::err but still execute, bug #2407
2015-03-02 11:53:59 -05:00
Alexander "Ace" Olofsson
fce404acc5
Remove some including of mwbase/world.hpp
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Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
2015-02-09 17:45:48 +01:00
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
2015-02-09 15:01:49 +01:00
scrawl
6ea59c93ab
Ignore the object scale in Move instruction ( Fixes #2275 )
2015-02-05 04:18:42 +01:00
scrawl
7d76f1a113
PlaceAt count argument should spawn independent references ( Fixes #2283 )
2015-01-31 22:40:41 +01:00
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
2014-12-27 17:20:37 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00
scrawl
7892ed35f3
PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078 )
2014-12-11 22:25:53 +01:00
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
2014-12-11 19:29:06 +01:00
scrawl
b9d0552166
Fix positionCell rotation argument when used on the player
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This fixes the player's initial orientation on the starting boat, to properly face Jiub.
2014-12-01 23:09:47 +01:00
scrawl
628600a0a5
Make PlaceItem place the item in the player's current worldspace
2014-09-08 23:57:16 +02:00
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
2014-08-30 18:27:32 +02:00
scrawl
36ba56d037
Make Position instruction move non-player actors within their cell only ( Fixes #1791 )
2014-08-11 02:01:20 +02:00