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22716 commits

Author SHA1 Message Date
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
Roman Siromakha
eec5d80566
Merge pull request #2615 from akortunov/borders
Fix iterator usage when destroying cell borders
2019-11-29 10:47:22 +01:00
Andrei Kortunov
5daf602256 Fix iterator usage when destroying cell borders (bug #5218) 2019-11-29 12:26:17 +04:00
Roman Siromakha
bfc6194d80
Merge pull request #2614 from akortunov/cmake
Fix Boost 1.70+ detection
2019-11-29 09:11:16 +01:00
Andrei Kortunov
05a8702b6e Fix Boost 1.70+ detection 2019-11-28 16:46:18 +04:00
Andrei Kortunov
407a737fe4
Merge pull request #2611 from Capostrophic/effect
[Regression] Make sure instant FX abilities get detected when they're supposed to
2019-11-28 08:20:39 +04:00
Bret Curtis
62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
Fix some build warnings
2019-11-27 21:24:44 +01:00
Capostrophic
77f076ff11 Make sure instant FX abilities get detected when supposed 2019-11-27 17:15:48 +03:00
Andrei Kortunov
70bae51ad2
Merge pull request #2608 from Capostrophic/samefaction
Make SameFaction work (bug #5213)
2019-11-23 22:27:51 +04:00
Capostrophic
0adc2df65f Make SameFaction work (bug #5213) 2019-11-23 14:47:50 +03:00
Andrei Kortunov
2fa4aa9f3f
Merge pull request #2606 from Capostrophic/quickkeys
Make sure quick key 0 (tenth quick key) shortcut is not saved or loaded
2019-11-20 21:28:20 +04:00
Capostrophic
eed92c824e Make sure hand-to-hand shortcut is not saved 2019-11-20 19:57:21 +03:00
Bret Curtis
2cbb01627b
Merge pull request #2604 from akortunov/fading
Do not use screen fading during game loading if there is no current cell
2019-11-19 14:48:21 +01:00
Andrei Kortunov
d0643d266a Do not use fallthrough in switches 2019-11-19 16:10:18 +04:00
Andrei Kortunov
040d2675c6 Fix the C4267 MSVC warning 2019-11-19 15:31:44 +04:00
Andrei Kortunov
73f43ba750 Do not use screen fading during game loading if there is no current cell (bug #5211) 2019-11-18 22:24:19 +04:00
Alexei Dobrohotov
980e0c4936
Merge pull request #2603 from akortunov/activate
Allow ActionOpen and ActionTalk only for player
2019-11-18 21:17:33 +03:00
Andrei Kortunov
4118b20608 Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
a6ffaaa434
Merge pull request #2598 from akortunov/coverity
Validate input bindings to avoid crashes in OICS
2019-11-18 01:29:05 +03:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
2019-11-17 21:21:22 +04:00
Chris Djali
5f04c12ac3
Merge pull request #2601 from akortunov/warnfix
Clamp number of shadow maps
2019-11-17 13:27:58 +00:00
Andrei Kortunov
f09d20434c Clamp number of shadow maps 2019-11-17 17:25:02 +04:00
Andrei Kortunov
d1e0fa575e Take in account caster's race height when launch magic bolt (bug #5209) 2019-11-17 16:37:38 +04:00
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
Minor summoned creature cleanup fixes
2019-11-17 10:47:07 +04:00
Andrei Kortunov
ec8aa20b3d
Merge pull request #2599 from akortunov/master
Add missing isNpc() check
2019-11-17 09:19:28 +04:00
Andrei Kortunov
8dbbe42f21 Add missing isNpc() check (bug #5206) 2019-11-17 09:17:03 +04:00
Alexei Dobrohotov
ef138e9afc
Merge pull request #2592 from akortunov/switchnode
Use transformations of NiSwitchNode
2019-11-15 19:46:45 +03:00
Andrei Kortunov
ad256e8343 Validate input bindings to avoid crashes 2019-11-15 11:41:01 +04:00
Bret Curtis
454b9f1964
Merge pull request #2597 from akortunov/coverity
CoverityScan fixes, part 2
2019-11-14 21:08:03 +01:00
Alexei Dobrohotov
f332df8839
Fix terrain shadows checkbox loading 2019-11-14 19:50:59 +03:00
Andrei Kortunov
df4344d253
Merge pull request #2595 from Capostrophic/defaults
Default visual settings tweaks
2019-11-14 19:13:36 +04:00
Andrei Kortunov
b21dc17538 Attempt to shut up CoverityScan warnings about tainted values 2019-11-14 18:28:38 +04:00
Alexei Dobrohotov
b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
Allow selecting cell edges everywhere
2019-11-14 17:25:48 +03:00
Andrei Kortunov
b210e99abc Avoid divizion by zero 2019-11-14 17:43:21 +04:00
Nelsson Huotari
120583f443 optimize isInCellSelection calls 2019-11-14 11:28:49 +02:00
Bret Curtis
1c810b06fb
Merge pull request #2596 from akortunov/coverity
Fix some issues, found by CoverityScan
2019-11-13 17:05:42 +01:00
Andrei Kortunov
3970baeb84 Fix possible usage of destroyed variable 2019-11-13 15:46:49 +04:00
Andrei Kortunov
34873b6065 Fix dead code 2019-11-13 15:29:18 +04:00
Andrei Kortunov
5561eb5415 Do not discard division reminder 2019-11-13 15:18:18 +04:00
Andrei Kortunov
238dcdbbd4 Fix copy-paste error 2019-11-13 15:14:30 +04:00
Andrei Kortunov
7074baa1c2 Clamp number of shadow maps, as described in docs 2019-11-13 15:10:22 +04:00
Andrei Kortunov
5c6ca82c45 Clamp fallback value from config 2019-11-13 15:10:19 +04:00
Andrei Kortunov
079c77ff22 Avoid zero division 2019-11-13 14:57:22 +04:00
Andrei Kortunov
ca2a524a5f Avoid null pointer dereference 2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1 Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
Andrei Kortunov
0d6f0a9b4d
Merge pull request #2593 from Capostrophic/speed
[Regression] Make sure movement not controlled by an animation has the valid velocity
2019-11-12 22:51:41 +04:00
Capostrophic
120b7dcd2f Clean up summoned creatures when corpses are disposed 2019-11-12 21:44:46 +03:00
Capostrophic
ae1f456b0a Default setting value tweaks 2019-11-12 18:38:52 +03:00
Capostrophic
1097c2cfc4 Minor summoned creature cleanup fixes 2019-11-12 17:50:06 +03:00