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127 commits

Author SHA1 Message Date
Jason Hooks
cab2341259 Preliminary region sound framework 2010-11-06 13:11:09 -04:00
Jason Hooks
a7c3a29ffd Music Player with directory mp3 lookup 2010-11-01 17:06:13 -04:00
Marc Zinnschlag
1c4db82a0e added --script-all switch 2010-10-06 14:52:53 +02:00
Nicolay Korslund
31017447eb Added --nosound switch 2010-08-18 11:16:15 +02:00
Marc Zinnschlag
15124601aa stop local scripts from being run twice in case of activation 2010-08-05 15:46:50 +02:00
Marc Zinnschlag
2d695cc806 routed activate signal from input sub-system to engine-class 2010-08-05 13:36:33 +02:00
Armin Preiml
adc209d135 Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
2010-08-03 20:40:45 +02:00
Nicolay Korslund
532ccbd1f8 Killed clientconsole, mwcompiler, mwinterpreter and command server 2010-07-22 14:15:02 +02:00
Nicolay Korslund
c84672a560 Added MyGUI to OpenMW, fully working (with events and script hooks) 2010-07-17 19:38:32 +02:00
Nicolay Korslund
13d3f9c87e Integrated OpenEngine, replaces entire components/engine/ directory. 2010-07-16 14:56:14 +02:00
athile
5fe4313b95 Various Windows fixes to CMake, compile errors, and a few warnings. Also made the command server optional and disabled by default since it is not currently working correctly on Linux. 2010-07-04 20:17:10 -07:00
Marc Zinnschlag
a61b2c39f0 added scriptrunning/startscript/stopscript; sorted out more case problems 2010-07-04 16:00:32 +02:00
Marc Zinnschlag
4482884eb5 implemented global script execution 2010-07-04 10:43:34 +02:00
Marc Zinnschlag
d51e6fb7c4 second part of refactoring 2010-07-03 15:41:20 +02:00
Marc Zinnschlag
f8cb4c2502 moved sound manager from world to engine (first step of another round of refactoring) 2010-07-03 15:17:02 +02:00
Marc Zinnschlag
f0c492ae22 added CellChanged script function 2010-07-03 12:12:13 +02:00
Marc Zinnschlag
8e2732c60e local scripts are now run every frame (running scripts itself is not implemented yet) 2010-07-02 17:30:26 +02:00
Marc Zinnschlag
076b01559f added local script compiling 2010-07-02 17:21:27 +02:00
Marc Zinnschlag
2064c43d89 added script manager (doesn't do anything yet); local scriptes for active cells are passed on to the script manager 2010-07-02 16:18:25 +02:00
Marc Zinnschlag
c7f76f51fb added --debug option and finally cleaned up the merge mess 2010-07-02 13:12:05 +02:00
Nicolay Korslund
0de4bb9d6c Merged athile's work 2010-07-02 10:11:05 +02:00
Marc Zinnschlag
ce37666dbc factored world class out of main engine class 2010-07-02 09:00:06 +02:00
athile
7cc27d9b66 Add command output string and client/server response. 2010-07-01 15:50:24 -07:00
athile
7357ea2102 Add simple external console server/client 2010-07-01 11:49:00 -07:00
athile
de7087caf4 Move prepareMaster logic into addMaster. Having these separate only introduces the possibility for a bug. 2010-06-30 11:32:40 -07:00
athile
7db274f1c5 Sky rendering clean-up and correct resource configuration 2010-06-27 16:44:15 -07:00
Marc Zinnschlag
e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
Renamed from game/engine.hpp (Browse further)