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102 commits

Author SHA1 Message Date
madsbuvi
6c9df35725 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 2021-02-01 15:09:00 +01:00
Petr Mikheev
51d63a4152 Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
Additional refactoring: move `setSideMovementAngle` from camera.cpp to character.cpp as this logic shouldn't belong to Camera.
2020-12-24 03:39:59 +01:00
Mads Buvik Sandvei
49e76fa077 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-11-27 00:36:10 +01:00
Andrei Kortunov
64ba81ecf2 Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
Mads Buvik Sandvei
4f8f0cc8ac Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-10-22 20:39:53 +02:00
Mads Buvik Sandvei
4c4fc0c69a Refactoring. Moved changes to MWRender::Camera into a new subclass MWVR::VRCamera. Moved head tracking code to VRCamera. 2020-10-21 21:34:47 +02:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
psi29a
f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Petr Mikheev
0de6650add Add RayCastingInterface 2020-08-06 22:03:33 +02:00
Petr Mikheev
694e0b5906 Refactoring. Simplification of camera interface. 2020-08-06 00:43:33 +02:00
Petr Mikheev
ed3426cf2f Move third person camera collision check from World::updatePlayer() to Camera::updatePosition() 2020-08-06 00:43:33 +02:00
Mads Buvik Sandvei
14977f79e2 Merge fixes 2020-07-22 20:01:56 +02:00
Mads Buvik Sandvei
1023ef6e49 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-07-22 18:56:25 +02:00
Mads Buvik Sandvei
c9e761eb88 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-07-21 13:58:52 +02:00
Petr Mikheev
62c8ea373b Fix not completely correct camera transition when switching from 1st person to 3rd person if armed. 2020-07-19 22:12:17 +02:00
Petr Mikheev
2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc Move deferred rotation logic from renderingmanager.cpp to camera.cpp 2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d Refactoring in mwrender::Camera. enum for normal/preview/vanity mode. 2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
elsid
c3b581131d Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'

See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
Petr Mikheev
8ac143c983 Camera can pull out after clearing obstruction instead of instant snapback. 2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7 1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed; 2020-07-16 22:21:50 +02:00
Petr Mikheev
383fa3d3ab Make 'zoom out when move' configurable. 2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb Make transition in 'auto switch shoulder' smoother. 2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5 Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886 Slightly pulls camera away when the character moves 2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033 Auto switch shoulder 2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81 Generalize calculation of focal point offset for 3rd person camera.
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00
Petr Mikheev
280862f58b New setting "third person camera distance" 2020-07-10 00:38:18 +02:00
Mads Buvik Sandvei
69b4a4741f Formatting errors 2020-07-05 12:18:54 +02:00
Mads Buvik Sandvei
b6e6be51aa Merge errors 2020-06-28 12:12:24 +02:00
Mads Buvik Sandvei
58d73e14e6 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	apps/openmw/mwbase/environment.cpp
#	apps/openmw/mwbase/environment.hpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.hpp
#	apps/openmw/mwrender/animation.cpp
#	apps/openmw/mwrender/camera.cpp
#	apps/openmw/mwrender/camera.hpp
#	apps/openmw/mwrender/renderingmanager.cpp
#	apps/openmw/mwrender/renderingmanager.hpp
2020-06-28 11:59:07 +02:00
Petr Mikheev
63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
Petr Mikheev
b4c699348f Improved strafe movement 2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747 Advanced third person camera. 2020-06-22 15:22:34 +02:00
Mads Buvik Sandvei
1cf97fd7ad lots of refactoring and some commenting 2020-06-21 23:40:07 +02:00
Mads Buvik Sandvei
6f9c405afd Tentatively completed VR GUI 2020-05-12 22:13:01 +02:00
Mads Buvik Sandvei
57e48cfc03 Separate rendering of window menus. It's still awkward. Needs polishing. 2020-05-01 21:37:01 +02:00
Mads Buvik Sandvei
7eaf015b87 Non-vr should never roll camera. 2020-03-31 20:28:43 +02:00
Mads Buvik Sandvei
d658065fe7 Show full player body when knocked out or dead 2020-03-28 16:30:56 +01:00
Mads Buvik Sandvei
68c75f66eb Improvements on combat 2020-03-23 23:32:47 +01:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
Mads Buvik Sandvei
da03e8bf41 Some refactoring 2020-02-29 23:53:56 +01:00
Mads Buvik Sandvei
f5e01417ba Fixed jitter bugs with the new player tracking. 2020-02-29 14:13:56 +01:00
Mads Buvik Sandvei
1d47807419 Character movement following VR movement 2020-02-23 12:56:48 +01:00
Mads Buvik Sandvei
bdade49129 In-place turning 2020-02-23 11:02:38 +01:00
Mads Buvik Sandvei
49e0c6f17b Basic hand tracking. 2020-02-14 22:11:19 +01:00