scrawl
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fe7b2732d8
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |
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scrawl
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f1d35b73b8
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Cleanup
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2013-03-03 19:52:20 +01:00 |
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scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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scrawl
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002830e13b
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
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scrawl
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9b0ac4e299
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
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scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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2013-02-26 14:54:53 +01:00 |
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scrawl
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3ef952172d
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
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scrawl
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01102f9c73
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |
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scrawl
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427152c518
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Disabled ripples until we can properly trigger them from the new character controller.
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2013-02-19 03:15:31 +01:00 |
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scrawl
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6cceb04adf
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When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
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2013-02-19 03:08:00 +01:00 |
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scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
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scrawl
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791d16bbdb
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Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes
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2013-02-17 18:12:38 +01:00 |
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scrawl
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7ffcfa3622
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Water and clouds no longer depend on timescale.
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2013-02-17 16:23:55 +01:00 |
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scrawl
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6a49ea9b4f
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Cleaning out some old bits
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2013-02-13 18:39:36 +01:00 |
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scrawl
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de90b911c9
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Near clip plane corrections
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2013-02-12 20:56:00 +01:00 |
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scrawl
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31f760ccce
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Fixing issues from last commit: restored input and occlusion queries
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2013-02-05 20:26:13 +01:00 |
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scrawl
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499f3ac0d1
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Slightly better ripple normal blending. Not physically accurate at all, but looks good.
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2013-02-05 16:40:41 +01:00 |
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scrawl
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3772cd9257
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Refraction can be disabled separately now
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2013-02-05 14:29:46 +01:00 |
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scrawl
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5cc8af0f14
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fix map positions
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2013-02-03 20:06:03 +01:00 |
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scrawl
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a44dfcd2ac
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Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.
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2013-02-03 19:28:31 +01:00 |
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scrawl
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979a874220
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Fixed the custom near clip planes
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2013-02-03 19:01:59 +01:00 |
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scrawl
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5334934612
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Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
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2013-02-03 18:03:09 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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scrawl
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a461b282c1
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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scrawl
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df602553d1
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Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types.
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2013-01-16 09:13:36 +01:00 |
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scrawl
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e4f140841e
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Make OpenMW work with Ogre 1.9
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2013-01-12 08:23:15 +01:00 |
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scrawl
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d3c0851aa7
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Changed light attenuation back to linear in all cases, this seems to be what MW does.
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2013-01-09 22:08:42 +01:00 |
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scrawl
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b8c6f6640b
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Fixing water <-> waterfall blending issues (Sort of... the second part will follow later)
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2013-01-09 21:56:26 +01:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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scrawl
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eef750e6b0
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race selection preview
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2012-09-13 19:03:31 +02:00 |
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scrawl
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4f3eb3c34a
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character preview WIP
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2012-09-13 00:54:32 +02:00 |
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scrawl
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c3966a7c5a
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oops, I used a float texture for water reflection. this change should give a little performance boost.
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2012-09-11 22:45:41 +02:00 |
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scrawl
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34f796c38e
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removed the far clip distance hack which is not needed anymore
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2012-08-17 15:19:44 +04:00 |
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scrawl
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b97b3d7b71
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fix sky position when reflection is enabled, fix delay in sky reflection
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2012-08-17 15:19:44 +04:00 |
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greye
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ff62770657
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World::isUnderwater(), World::isSwimming()
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2012-08-03 14:42:09 +04:00 |
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scrawl
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a70f93b024
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fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
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2012-07-23 20:12:42 +02:00 |
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scrawl
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afe7c41729
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removed some unused code
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2012-07-23 13:47:51 +02:00 |
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scrawl
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014396e80c
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remove the plugins.cfg files, do not enforce CG plugin
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2012-07-20 16:44:03 +02:00 |
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scrawl
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21728020f6
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fixed the water on local map
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2012-07-20 14:45:42 +02:00 |
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scrawl
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f5ffea4d4b
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new button, water timescale
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2012-07-19 23:30:41 +02:00 |
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scrawl
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e077814a8c
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water
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2012-07-19 22:23:07 +02:00 |
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scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
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scrawl
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b803d0e949
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
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scrawl
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81d30ff63a
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temp commit
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2012-07-09 19:20:41 +02:00 |
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scrawl
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33c48b9481
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update
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2012-07-06 04:28:08 +02:00 |
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Marc Zinnschlag
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c85aaafac2
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
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scrawl
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447158e9d6
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shutdown crash fix
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2012-06-09 19:15:11 +02:00 |
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scrawl
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69e6bc6588
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add water settings to settings window
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2012-05-29 06:45:44 +02:00 |
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scrawl
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f6a6684685
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when the resolution changes, adjust camera aspect ratio and recreate compositors
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2012-05-27 21:39:18 +02:00 |
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Marc Zinnschlag
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7938566004
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Merge remote branch 'scrawl/graphics'
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
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2012-05-21 11:24:36 +02:00 |
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