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10 commits

Author SHA1 Message Date
Chris Robinson
1b1f9f7921 Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
2013-04-15 18:55:28 -07:00
Chris Robinson
caff28e20a Move NIFSkeletonLoader to a separate file 2013-04-10 19:58:17 -07:00
Chris Robinson
f69a8259e1 Update animation source controller targets 2013-04-07 13:51:04 -07:00
Chris Robinson
2362e920f3 Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
Chris Robinson
be419bc891 Handle NiCamera nodes 2013-04-07 02:28:15 -07:00
Chris Robinson
2db72ae607 Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
Chris Robinson
0631b28646 Prepare for supporting controller objects 2013-04-05 10:13:54 -07:00
Chris Robinson
77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
Chris Robinson
095daca058 Create entities when iterating through the NIF 2013-04-03 03:27:41 -07:00
Nathan Jeffords
109dff2d29 renamed high level NIF files... 2013-03-02 13:23:09 -08:00
Renamed from components/nifogre/ogre_nif_loader.hpp (Browse further)