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16834 commits

Author SHA1 Message Date
scrawl
4322e76cb6 Fix shadowing warnings 2016-08-29 12:38:24 +02:00
scrawl
a5da3a269e Fix shadowing warnings 2016-08-29 12:20:00 +02:00
scrawl
c32f6a46dd Merge pull request #1036 from Allofich/travis-ci_fix
Link Clang paths
2016-08-28 16:02:18 +02:00
Allofich
c89293770f Link Clang paths 2016-08-28 21:25:09 +09:00
scrawl
92d096f466 Merge pull request #1035 from Allofich/anim
Fix for weapon idles
2016-08-26 23:36:07 +02:00
Allofich
9e1bfde46f Add comment 2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7 Disable current idle when an action is taken 2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d Update idle if current idle finishes playing 2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 2016-08-25 21:34:45 +09:00
Marc Zinnschlag
cc7b1f8543 Merge branch 'openmw-40' 2016-08-24 09:59:50 +02:00
scrawl
7e167ab7e2 Merge pull request #1034 from Allofich/telekinesis
Correct telekinesis glow length
2016-08-23 20:03:16 +02:00
Allofich
7db31ab58a Correct telekinesis glow length 2016-08-24 01:21:15 +09:00
scrawl
346f5a19a3 Merge pull request #1029 from Allofich/anim
Improvements for playgroup and loopgroup
2016-08-23 14:14:36 +02:00
Allofich
9b0e5d6b59 Loop mid-animation idles when loading a save game 2016-08-23 19:50:56 +09:00
scrawl
0fd810707e Remove unused stopLooping() 2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18 Run setLoopingEnabled after the anim queue is updated 2016-08-22 23:33:24 +02:00
scrawl
719e884b7c Remove duplicate code 2016-08-22 23:25:00 +02:00
scrawl
0c9882956a Add AnimState::shouldLoop() 2016-08-22 23:25:00 +02:00
scrawl
6450c9be27 Simplify condition 2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b Emulate vanilla animation loops more closely 2016-08-23 01:42:36 +09:00
scrawl
c968ebee96 Merge pull request #1033 from Allofich/warnings
Remove unnecessary destructor
2016-08-22 14:44:57 +02:00
Allofich
73463cd12f Remove unnecessary virtual destructor 2016-08-22 21:34:57 +09:00
scrawl
f92560986e Merge pull request #1031 from kpp/fix_uninitiaized_escape_hash_filter
Fix uninitialized escape_hash_filter
2016-08-21 22:56:31 +02:00
scrawl
e6ca339478 Merge pull request #1032 from Allofich/warnings
Add virtual destructors
2016-08-21 22:56:15 +02:00
Allofich
8c5aae0722 Add virtual destructors 2016-08-21 18:31:46 +09:00
Roman Proskuryakov
416466e53e Fix uninitialized escape_hash_filter 2016-08-19 21:13:38 +03:00
scrawl
51aa613848 Merge pull request #1030 from Aesylwinn/CoverityStuff
Fix some issues detected by coverity for the editor.
2016-08-19 01:07:14 +02:00
Aesylwinn
91fd966146 Fix some issues detected by coverity for the editor. 2016-08-18 12:42:35 -04:00
Allofich
b332a13b4e Don't restart looped animations on repeated calls 2016-08-18 23:23:38 +09:00
Marc Zinnschlag
2fef8948f1 Merge remote-tracking branch 'aesylwinn/InstanceRotateAndScale' 2016-08-18 09:13:43 +02:00
scrawl
341e3846c0 Use initial particle state to compute the initial bounding box (Fixes #3500) 2016-08-16 23:28:03 +02:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3 LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb Remove unneeded setGraphicsContext() calls 2016-08-16 19:33:09 +02:00
scrawl
0209c70583 Improve performance by skipping update if transform is unchanged 2016-08-16 17:50:59 +02:00
scrawl
4751e0e953 Improve performance of animateCollisionShapes by caching the node path 2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84 Revert "animateCollisionShape checks if the shape is really animated"
This reverts commit cbf344663f.

Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
scrawl
b26478b860 Merge pull request #1028 from kpp/find_osg_plugins
Find osg_plugins
2016-08-16 17:05:44 +02:00
scrawl
ec14fe4d4c Merge pull request #1026 from kpp/find_sphinx
Fix FindSphinx.cmake
2016-08-16 16:49:43 +02:00
scrawl
46d3845fb3 Merge pull request #1027 from kpp/find_sdl2
Find sdl2
2016-08-16 16:49:23 +02:00
scrawl
3ef9b3f44d Merge pull request #1025 from Allofich/anim
Use loopfallback for idle animation groups
2016-08-16 16:30:55 +02:00
Roman Proskuryakov
0d83121a6f Removes unused FindPkgMacros 2016-08-16 06:06:30 +03:00
Roman Proskuryakov
95dc1258d6 Rewrites find_package for OpenSceneGraph plugins using LibFindMacros and osg_find_library 2016-08-16 06:06:30 +03:00
Roman Proskuryakov
ed2c2170f0 Rewrites FindSDL2 using LibFindMacros 2016-08-15 23:57:39 +03:00
Roman Proskuryakov
3df57b1833 Fixes LibFindMacros for libfind_process 2016-08-15 23:55:53 +03:00
Roman Proskuryakov
9d51e1966f Rename SDL_SDK -> SDL2DIR as it is said in FindSDL2 documentation 2016-08-15 23:55:53 +03:00
Roman Proskuryakov
2311969f05 Reduce the number of copypaste in FindSphinx.cmake 2016-08-15 22:29:07 +03:00
Aesylwinn
7125775648 Change free axis rotation. 2016-08-15 15:07:43 -04:00
scrawl
dae4a8353a Merge pull request #1024 from kpp/kpp_travis_improvements
Improve Travis config
2016-08-15 20:05:33 +02:00
Allofich
c05782581e Account for all instances of play() 2016-08-16 02:52:55 +09:00