1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 17:19:56 +00:00
Commit graph

235 commits

Author SHA1 Message Date
glassmancody.info
43ac32921c Rewrite, support different lighting methods 2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244 Add shared UBO 2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a initial commit 2021-04-13 11:06:16 -07:00
psi29a
cc6f08930b Merge branch 'alpha-meddling' into 'master'
Replace deprecated alpha test in shader visitor

Closes #4899

See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
9be258d260 Make it possible to reinstate FFP state easily 2021-02-19 19:59:48 +00:00
psi29a
59e09cba5b Merge branch 'boltsize' into 'master'
Use projectile mesh size (#5829)

See merge request OpenMW/openmw!587
2021-02-15 08:40:30 +00:00
elsid
561628087c Merge branch 'profiler_fix' into 'master'
Fix profiler glitches (#5850)

See merge request OpenMW/openmw!605
2021-02-15 00:01:06 +00:00
AnyOldName3
4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
fredzio
c4e909c29e Silence a clang warning:
warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
2021-02-12 19:36:03 +01:00
fredzio
bc4047d815 Update engine stats for all levels above first, not only at the second. 2021-02-12 19:03:02 +01:00
psi29a
c33b2e0100 Merge branch 'dehardcodebaseanim' into 'master'
Dehardcode Base_animation and improve Collada support

See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
fredzio
6e969ca3fa Use mesh collision box instead of node bounding sphere for projectile
size. The bounding sphere is much bigger than the mesh.
2021-02-05 22:53:45 +01:00
Alexei Dobrohotov
ab28847eaf Merge branch 'collisionextentsandcenter' into 'master'
Get collision box extents and center from btBvhTriangleMeshShape

See merge request OpenMW/openmw!579
2021-02-04 23:03:43 +00:00
unelsson
303f1912a6 less debug spam 2021-02-04 23:14:52 +02:00
unelsson
d5844b0982 Use accompanying txt file for textkeys in osgAnimation formats 2021-02-04 23:14:21 +02:00
elsid
88ca4a1db6
Count navmesh cache hit rate 2021-02-04 00:35:24 +01:00
Nelsson Huotari
45fde84f4f Use nodemasks and visitors for detecting custom collision shapes 2021-02-03 21:16:54 +02:00
Nelsson Huotari
5c32460153 Add underscore-separated node-names to reserved-list 2021-02-03 14:25:50 +02:00
Nelsson Huotari
384112746c Add option for custom collision node with non-nif files 2021-02-03 14:25:09 +02:00
Nelsson Huotari
6c0c28c2eb Get collision box extents and center from btBvhTriangleMeshShape 2021-02-02 21:51:46 +02:00
Nelsson Huotari
5b88d16a50 Clean-up 2021-02-02 21:09:50 +02:00
Nelsson Huotari
2162b97fef Handle case in osgAnimation bone names 2021-02-02 17:34:02 +02:00
Nelsson Huotari
f87c45c92a Get collision box extents and center from btBvhTriangleMeshShape 2021-01-30 16:03:02 +02:00
Nelsson Huotari
3194520dcd Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
Grass instancing
2021-01-27 12:21:24 +01:00
Frederic Chardon
7cd7fa2f08 Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
a valid file.
2021-01-27 08:04:33 +00:00
Andrei Kortunov
24e1dfcddc Use default argument 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
AnyOldName3
b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
Andrei Kortunov
f175beb304 Define template ref classes in components 2021-01-13 14:25:21 +04:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Nelsson Huotari
8b2bf12e8f Use bip01 for root bone name 2020-12-15 13:51:49 +02:00
Nelsson Huotari
3195716a2c Don't force loop textkey 2020-12-15 13:49:25 +02:00
Nelsson Huotari
256aa5e71d Use const auto& 2020-12-12 22:23:20 +02:00
Alexei Dobrohotov
15291f15d3 Make actor collision box components a struct 2020-12-11 20:07:59 +03:00
Andrei Kortunov
8084a336b5 Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
Nelsson Huotari
55dcc6582a Don't duplicate getFileExtension, use OpenMW's namespaces 2020-11-28 15:03:10 +02:00
Nelsson Huotari
08dcbe30b3 Earlier nullptr check 2020-11-20 19:46:08 +02:00
Nelsson Huotari
32d4344803 Don't copy osga-data in base class keyframecontroller, fix warnings. 2020-11-20 19:38:29 +02:00
Nelsson Huotari
6e77ad1f6a OSG-Collada animation support 2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
Alexei Dobrohotov
b523574090 Remove shader visitor settings manager dependency 2020-11-09 13:59:59 +03:00
Andrei Kortunov
660df19ff7 Allow to assign custom shaders to nodes 2020-10-25 18:22:16 +04:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
AnyOldName3
85b5fdee35 Discard the alpha channel of 16-bit TGAs, just like Morrowind 2020-09-12 00:20:44 +01:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
elsid
56bc462007
Make all stats fit into the window 2020-07-03 20:49:23 +02:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
Nelsson Huotari
5bc44cf2ee Use sequenced texture units with .dae/collada 2020-06-16 14:37:06 +03:00
bzzt lost a hitlab login
26ab176389 profiling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00