AnyOldName3
3ce96997d1
Remove sneaky tabs.
2018-08-18 00:09:40 +01:00
James Carty
4489838ea3
Fix incorrect function call
2018-08-17 22:35:04 +01:00
James Carty
513e99148e
Fix function with no return value
2018-08-17 20:18:20 +01:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
AnyOldName3
dd501f4132
Make ConvexHull::clip more resilient against large values.
2018-08-17 17:47:52 +01:00
James Carty
99b465eede
Update authors
2018-08-17 13:54:58 +01:00
James Carty
331016c782
Update Authors
2018-08-17 13:48:02 +01:00
Diego Crespo
76932ebfc5
Updated AUTHORS.md
2018-08-17 08:39:50 -04:00
Andrei Kortunov
d7ca087f59
AiCast: fix aiming
2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
David Walley
a492978fe6
Update AUTHORS.md - add Loriel (Documentation)
2018-08-17 08:23:47 +00:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225
Merged pull request #1875
2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410
Merged pull request #1866
2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning
2018-08-17 03:32:33 +03:00
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
2018-08-17 02:52:18 +03:00
AnyOldName3
987306feb9
Fix ConvexHull::extendTowardsNegativeZ
2018-08-16 23:48:19 +01:00
James Carty
43f1c9163c
Fix issue in which murder wouldn't be reported after paying fine
2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711
Do not stop idle animation in spellcasting stance
2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
2018-08-16 16:56:42 +04:00
Andrei Kortunov
66a8402cdf
Add missing changelog entries
2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41
Do not reset idle animations when turning
2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b
AiCombat: Avoid jittering when aiming in melee
2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c
Do not play min attack -> max attack animation when attack strength is 0 (bug #4591 )
2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b
Fix attack after shoot
2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
...
Use new logging system
2018-08-16 11:38:29 +02:00
David Cernat
5bd2244898
[Client] Uninitialize DedicatedActors instantly in some situations
...
When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.
Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
2018-08-16 03:50:41 +03:00
James Carty
4b0a6074e7
Add comment
2018-08-16 00:29:14 +01:00
James Carty
6889432030
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
Bret Curtis
fa1f3ec51b
Merge pull request #1873 from Capostrophic/advanced
...
Remove an outdated checkbox from the advanced page of the launcher
2018-08-15 21:46:40 +02:00
Capostrophic
37f9d45182
Remove an outdated checkbox from the advanced page
2018-08-15 16:04:29 +03:00
Bret Curtis
758d9ca122
Merge branch 'desynced' into 'master'
...
Desynced
See merge request OpenMW/openmw!34
2018-08-15 07:18:24 +00:00
Diego Crespo
5d392d3ef5
fixed some spelling mistakes in .rst files
2018-08-14 17:20:19 -04:00
Bret Curtis
4cb9b52b81
fix rebase issue
2018-08-14 23:15:30 +02:00
AnyOldName3
1098bd2467
Optimise lighting.glsl for Mesa users.
2018-08-14 21:35:23 +01:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Marc Zinnschlag
ffb103f7c5
updated credits file
2018-08-14 19:58:28 +02:00
Yohaulticetl
4ff6f64ecd
Added entry to the changelog.
2018-08-14 19:58:28 +02:00
Yohaulticetl
640b32da56
Fixed merge conflicts
2018-08-14 19:57:48 +02:00
Yohaulticetl
d6f607e823
Fixed wrong starting index
2018-08-14 19:56:40 +02:00
Yohaulticetl
7e9ce99062
Made the werewolf check optional
2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98
Added check for werewolves
2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
2018-08-14 19:44:03 +02:00
Andrei Kortunov
c7a5548475
Use new logging system for editor
2018-08-14 20:01:09 +04:00
Andrei Kortunov
1452684d9e
Use new logging system for components
2018-08-14 19:42:41 +04:00
Capostrophic
52f70642d0
Update changelog
2018-08-14 18:25:19 +03:00
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable
2018-08-14 18:14:43 +03:00
Capostrophic
53599290c3
Make search for followers in getEnemiesNearby recursive
2018-08-14 16:14:48 +03:00