AnyOldName3
|
ce3ed28403
|
Control stomping via settings.
|
2021-04-18 21:44:23 +01:00 |
|
AnyOldName3
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87ce1a7351
|
Explain stomp constants
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2021-04-18 20:31:33 +01:00 |
|
AnyOldName3
|
a81dfe9ccc
|
MGE XE-like stomping
|
2021-04-18 20:31:33 +01:00 |
|
AnyOldName3
|
1737f737df
|
Don't use a vec3 if only two components get read
|
2021-04-18 20:31:32 +01:00 |
|
glassmancody.info
|
531a6e1979
|
Code review fixes, remove implicit GLSL casts
|
2021-04-13 11:09:54 -07:00 |
|
glassmancody.info
|
92033bca64
|
Fixed error in calculating viewspace sun dir, minor cleanup
|
2021-04-13 11:09:49 -07:00 |
|
glassmancody.info
|
9e80091aff
|
clear up force shaders and make it less convoluted
|
2021-04-13 11:09:49 -07:00 |
|
glassmancody.info
|
d4e7d25d14
|
Make life not suck for whoever wants to edit lighting shaders
|
2021-04-13 11:09:49 -07:00 |
|
glassmancody.info
|
eecb9886a9
|
Shader cleanup, fix indicies
|
2021-04-13 11:09:49 -07:00 |
|
glassmancody.info
|
4ba473b684
|
Finalize settings, torch fix
|
2021-04-13 11:09:49 -07:00 |
|
glassmancody.info
|
71c30a31df
|
in-game settings, some require restart
|
2021-04-13 11:09:49 -07:00 |
|
glassmancody.info
|
280fd2b162
|
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
71f7f30c0b
|
Don't break NV shaders
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
d195602a9d
|
Switch to shared layout, some rewording
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
690995988b
|
More formatting, OpenCS cells are unbroken
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
08b5681284
|
Missed redundant formatting changes
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
328ec85757
|
Code review cleanup, add setting documentation
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
24454a1698
|
Switch to integer, uint not reliable in GLSL 120
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
ec27e60284
|
Cutoff conditional in light shader
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
05a5cee132
|
Brighter point lights and light fade
|
2021-04-13 11:09:35 -07:00 |
|
glassmancody.info
|
7370acdf54
|
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
|
2021-04-13 11:09:19 -07:00 |
|
glassmancody.info
|
43ac32921c
|
Rewrite, support different lighting methods
|
2021-04-13 11:09:19 -07:00 |
|
glassmancody.info
|
9d9074c244
|
Add shared UBO
|
2021-04-13 11:07:48 -07:00 |
|
glassmancody.info
|
dda735c54a
|
initial commit
|
2021-04-13 11:06:16 -07:00 |
|
Andrei Kortunov
|
1ab5a9f530
|
Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00 , reversing
changes made to 369adf1583 .
|
2021-03-30 15:32:01 +04:00 |
|
Alexei Dobrohotov
|
2fdbe9b3f6
|
Handle BSShader[PP/No]LightingProperty
|
2021-03-22 01:55:58 +03:00 |
|
wareya
|
1a4e9df707
|
add bit to suppress coastline artifacts at more of a distance
|
2021-03-19 20:12:40 -04:00 |
|
wareya
|
bf336e4cb4
|
make sun scattering color stop being an ugly radioactive green
|
2021-03-19 18:51:52 -04:00 |
|
wareya
|
845e3944d6
|
make refraction more visible even at a distance
|
2021-03-19 17:54:08 -04:00 |
|
AnyOldName3
|
34af58f53f
|
Use correct extension name.
Like 0068c7bb25 , but for other shaders, too
|
2021-03-13 23:02:48 +00:00 |
|
AnyOldName3
|
3103266406
|
Add correct preprocessor check when enabling extension
|
2021-03-13 01:31:35 +00:00 |
|
AnyOldName3
|
0431ba4c87
|
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
|
2021-03-13 01:23:30 +00:00 |
|
AnyOldName3
|
b8ee32e317
|
Support A2C for groundcover
|
2021-02-14 23:32:04 +00:00 |
|
AnyOldName3
|
4f510d85ba
|
Merge remote-tracking branch 'upstream/master' into alpha-meddling
|
2021-02-14 22:42:55 +00:00 |
|
AnyOldName3
|
f8f6d63d4c
|
Optimise groundcover lighting
|
2021-02-09 21:56:21 +00:00 |
|
Andrei Kortunov
|
e3490c8606
|
Remove dead code
|
2021-01-26 22:29:41 +04:00 |
|
Andrei Kortunov
|
36fc573375
|
Take in account Z direction for stomping
|
2021-01-26 22:29:41 +04:00 |
|
Andrei Kortunov
|
5124e81348
|
Use linear interpolation instead of abrupt transitions for groundcover lighting
|
2021-01-26 22:29:41 +04:00 |
|
Andrei Kortunov
|
14cf0ce1dc
|
Implement instanced groundcover
|
2021-01-26 22:29:41 +04:00 |
|
AnyOldName3
|
b6e92c9c6d
|
Use ShaderVisitor to skip translucent framebuffer specific stuff
|
2021-01-20 23:37:19 +00:00 |
|
AnyOldName3
|
8af8ad3840
|
Always write opaque fragments instead of relying on blending being off for translucent RTT
|
2021-01-20 01:17:16 +00:00 |
|
AnyOldName3
|
0068c7bb25
|
Spec says GL_
|
2021-01-08 17:32:15 +00:00 |
|
AnyOldName3
|
4ed3252001
|
Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
|
2021-01-07 18:13:51 +00:00 |
|
AnyOldName3
|
d13459ecf9
|
Scale mipmap alpha to preserve coverage
|
2021-01-05 22:21:54 +00:00 |
|
AnyOldName3
|
69386df036
|
Correct alpha testing functions
|
2021-01-02 18:27:25 +00:00 |
|
AnyOldName3
|
9b99c76032
|
Clamp alpha reference to avoid degenerate case
|
2021-01-01 16:01:33 +00:00 |
|
AnyOldName3
|
54d465e3dc
|
Do all alpha testing early and only once
|
2020-12-27 03:07:04 +00:00 |
|
AnyOldName3
|
5e004356a2
|
Merge remote-tracking branch 'upstream/master' into alpha-meddling
|
2020-12-27 02:48:42 +00:00 |
|
AnyOldName3
|
8f4b856b44
|
Initial A2C implementation
|
2020-12-26 22:45:53 +00:00 |
|
Alexei Dobrohotov
|
09759c6620
|
Clean up shader lighting
|
2020-12-22 04:46:35 +03:00 |
|