AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								556c9a3382
								
							
						 | 
						
							
							
								
								Add normal-offset shadow mapping to remove shadow acne (flicker)
							
							
							
							
							
						 | 
						
							2019-01-30 22:28:00 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								a7e53df278
								
							
						 | 
						
							
							
								
								Move common shadow code to shared shadow shader headers
							
							
							
							
							
						 | 
						
							2018-06-24 23:40:52 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								b25b356081
								
							
						 | 
						
							
							
								
								Sort out shader indentation
							
							
							
							
							
						 | 
						
							2018-06-22 01:02:01 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								44b2cf2b7f
								
							
						 | 
						
							
							
								
								Merge upstream.
							
							
							
							
							
						 | 
						
							2018-05-11 19:15:04 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Capostrophic
								
							 
						 | 
						
							
							
							
							
								
							
							
								b08d7b4a3b
								
							
						 | 
						
							
							
								
								Use centroid interpolation for shader lighting (fixes #4143)
							
							
							
							
							
						 | 
						
							2018-04-14 00:30:28 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								590531595b
								
							
						 | 
						
							
							
								
								Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
							
							
							
							
							
						 | 
						
							2017-11-10 02:02:27 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								715f29165b
								
							
						 | 
						
							
							
								
								Dynamically adjust shaders to have the required number of shadow maps.
							
							
							
							
							
						 | 
						
							2017-11-07 20:22:45 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								56fa33af66
								
							
						 | 
						
							
							
								
								Enable parallel split shadow maps
							
							
							
							
							
						 | 
						
							2017-11-07 00:32:04 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								3f63ebce77
								
							
						 | 
						
							
							
								
								Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
							
							
							
							
							
						 | 
						
							2017-11-05 14:37:36 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								26ecf2088b
								
							
						 | 
						
							
							
								
								Make shadows play nicely with per-vertex lighting
							
							
							
							
							
						 | 
						
							2017-09-21 01:59:02 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									AnyOldName3
								
							 
						 | 
						
							
							
							
							
								
							
							
								f50063402d
								
							
						 | 
						
							
							
								
								Adjust shaders to support shadows
							
							
							
							
							
						 | 
						
							2017-09-21 00:25:48 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								8e23c37668
								
							
						 | 
						
							
							
								
								Flip the parallax offset Y component based on tangent parity (Bug #3440)
							
							
							
							
							
						 | 
						
							2016-06-16 18:07:10 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								b4dda045a6
								
							
						 | 
						
							
							
								
								Pass the tangent in object space
							
							
							
							
							
						 | 
						
							2016-03-22 21:46:15 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								6e7c6fdd7e
								
							
						 | 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture
							
							
							
							
							
						 | 
						
							2016-03-01 18:41:36 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								414c19f717
								
							
						 | 
						
							
							
								
								Fix detailMapUV bug
							
							
							
							
							
						 | 
						
							2016-03-01 18:40:18 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								f01e8a6950
								
							
						 | 
						
							
							
								
								Add specular mapping for objects
							
							
							
							
							
						 | 
						
							2016-02-20 19:55:08 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								5e12a1b4ef
								
							
						 | 
						
							
							
								
								Add enchanted item glow to the shader
							
							
							
							
							
						 | 
						
							2016-02-18 23:05:44 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								a73512afb7
								
							
						 | 
						
							
							
								
								Add shader settings to settings.cfg
							
							
							
							
							
						 | 
						
							2016-02-18 19:38:34 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								e5a37a7023
								
							
						 | 
						
							
							
								
								Add normal map code
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								18e80d5627
								
							
						 | 
						
							
							
								
								Add per-pixel lighting code
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								1223bca3d4
								
							
						 | 
						
							
							
								
								Move doLighting to separate file
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								456816f707
								
							
						 | 
						
							
							
								
								Use diffuse.a / vertex.a, use material emission
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								5fd84074c5
								
							
						 | 
						
							
							
								
								Reimplement detailMap, darkMap and emissiveMap
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								e845c576d4
								
							
						 | 
						
							
							
								
								Use the texture matrix
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								3859c58a8a
								
							
						 | 
						
							
							
								
								Assign gl_ClipVertex in the vertex shader to make clip planes work
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:57 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								9376811213
								
							
						 | 
						
							
							
								
								Vertex lighting shader
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:57 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								044e0a829a
								
							
						 | 
						
							
							
								
								Add fog
							
							
							
							
							
						 | 
						
							2016-02-18 19:37:57 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								a9ad1b09e2
								
							
						 | 
						
							
							
								
								Introduce ShaderManager & ShaderVisitor
							
							
							
							
							
							
							
							Actual shaders still to be written. 
							
						 | 
						
							2016-02-18 19:37:56 +01:00 | 
						
						
							
							
							
								
							
							
						 |