Chris Robinson
|
ae183cb3e4
|
Handle werewolf stats
|
2013-08-09 05:14:58 -07:00 |
|
Chris Robinson
|
8f69c51b24
|
Avoid some unnecessary references
|
2013-08-06 19:49:00 -07:00 |
|
Chris Robinson
|
b70975a74d
|
Move getEvasion to CreatureStats
|
2013-08-02 00:21:01 -07:00 |
|
Chris Robinson
|
3298eb1b37
|
Implement HitOnMe script function
|
2013-07-26 10:50:23 -07:00 |
|
Marc Zinnschlag
|
ec575200e3
|
Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
apps/openmw/mwrender/animation.cpp
|
2013-07-23 09:12:23 +02:00 |
|
Emanuel Guevel
|
48f0e64ec3
|
Fix health calculation at character creation
|
2013-07-21 11:02:03 +02:00 |
|
Emanuel Guevel
|
2a0644a7c3
|
Move some levelup logic from mwgui to mwmechanics
|
2013-07-20 22:14:10 +02:00 |
|
scrawl
|
91e95e1404
|
Use the correct slash, chop or thrust animation
|
2013-07-16 23:32:41 +02:00 |
|
gus
|
076f98cbba
|
change way animations keys are handled (thanks KittyCat!)
|
2013-07-15 16:37:25 +01:00 |
|
gus
|
3947f44aa3
|
Porting old work
|
2013-07-13 22:24:52 +01:00 |
|
Marc Zinnschlag
|
61cb0f98a6
|
keep track of death events
|
2013-03-18 10:47:09 +01:00 |
|
Marc Zinnschlag
|
9669eed083
|
Issue #219: added last missing function filters
|
2012-11-15 20:00:27 +01:00 |
|
Marc Zinnschlag
|
7e8d4bb3c9
|
Issue #219: added various creature and NPC stats; implemented respective filters
|
2012-11-10 13:21:38 +01:00 |
|
Marc Zinnschlag
|
ceaf1677ce
|
Issue #219: rewrote AI settings and implemented AI settings filters
|
2012-11-10 11:38:37 +01:00 |
|
Marc Zinnschlag
|
be1334b202
|
disease tests
|
2012-11-09 18:16:29 +01:00 |
|
Marc Zinnschlag
|
7884a927c9
|
Issue #68: added dead flag to CreatureStats
|
2012-10-19 18:56:22 +02:00 |
|
Marc Zinnschlag
|
bdca5aff87
|
Issue #68: simplified the dynamic stats interface
|
2012-10-19 13:10:06 +02:00 |
|
scrawl
|
76b494100e
|
finished?
|
2012-09-15 17:12:42 +02:00 |
|
Marc Zinnschlag
|
0af0dc0d5d
|
Issue #356: More CreatureStats cleanup
|
2012-09-13 11:13:05 +02:00 |
|
Marc Zinnschlag
|
2934987f78
|
Issue #356: Some CreatureStats cleanup
|
2012-09-13 10:52:34 +02:00 |
|
Marc Zinnschlag
|
9dcf8939e9
|
Issue #356: added function for fatigue term calculation
|
2012-09-13 10:45:32 +02:00 |
|
Marc Zinnschlag
|
ead04e1cc3
|
Issue #389: added AI sequence to CreatureStats; execute AI packages during the regular actor update
|
2012-09-04 13:32:35 +02:00 |
|
greye
|
32b1350b63
|
CreatureStats class
|
2012-07-22 18:29:54 +04:00 |
|
Marc Zinnschlag
|
ea29b74bb4
|
added per NPC/creature basic AI-settings (hello, fight, flee, alarm)
|
2012-06-16 16:17:42 +02:00 |
|
Marc Zinnschlag
|
9f1919a230
|
Issue #256: added active spell management (completely untested)
|
2012-05-19 15:01:07 +02:00 |
|
Marc Zinnschlag
|
e04ccfced0
|
replaced old abilities container in CreatureStats with a Spells object
|
2012-04-11 19:03:36 +02:00 |
|
Marc Zinnschlag
|
98405a5716
|
implemented magic effects from abilities (effects are not applied yet)
|
2010-09-30 15:42:28 +02:00 |
|
Marc Zinnschlag
|
eeca39220b
|
added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
|
2010-09-30 14:28:01 +02:00 |
|
Marc Zinnschlag
|
2527fe92a7
|
implemented creature/NPC level
|
2010-09-15 15:32:35 +02:00 |
|
Marc Zinnschlag
|
455bcf3b01
|
added get, set and mod instructions for health, magicka and fatigue
|
2010-07-28 18:27:46 +02:00 |
|
Marc Zinnschlag
|
04b86f7e1e
|
added first set of character and creature stats (attributes)
|
2010-07-26 12:52:32 +02:00 |
|