scrawl
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45d2a00717
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Fixes #1293: Allow interpolation type 0 in case of 0 keys
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11 years ago |
scrawl
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b13b25dd1b
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Fixes #1295: Support partial matches in Cell filter
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11 years ago |
scrawl
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cd1b4218e7
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Fix dynamically placed objects being discarded when loading game
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11 years ago |
scrawl
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f05606657c
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Correctly insert pasted text at cursor position
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11 years ago |
scrawl
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91e50585ff
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AiWander: make sure to walk, not run
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11 years ago |
scrawl
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5b011e43a7
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Fix a crash after loading game
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11 years ago |
Marc Zinnschlag
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42b332775a
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removed some debug statements
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11 years ago |
Marc Zinnschlag
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c63d6437c0
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Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
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11 years ago |
Marc Zinnschlag
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837fd2a4c6
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Merge remote-tracking branch 'graffy76/master'
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11 years ago |
graffy76
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2e06414b43
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Fixed broken delegate display modes (Display Format settings). Moved
UserSetting update functions to DataDisplayDelegate.
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11 years ago |
Marc Zinnschlag
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1f6ed584c2
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Merge remote-tracking branch 'digmaster/master'
Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
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11 years ago |
Jeffrey Haines
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4a4c08946c
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Checks the state of the passed sneak variable
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11 years ago |
Thomas
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f3272c941f
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
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11 years ago |
Jeffrey Haines
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42b879a9a5
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Reworked the accusation of actors
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11 years ago |
Jeffrey Haines
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c3e08916da
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Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
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11 years ago |
graffy76
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3f2ae950f5
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Disabled view resize for open views when user setting changes. Fixed
new view size issue to match existing user settings.
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11 years ago |
Marc Zinnschlag
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9db9ad410d
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fixed checks for allowing load/save and some general cleanup
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11 years ago |
Marc Zinnschlag
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760c8c7214
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removed a redundant include
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11 years ago |
Marc Zinnschlag
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42b3233bda
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removed a redundant check
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11 years ago |
Thomas
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5b681e2199
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Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
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11 years ago |
Thomas
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05b21c92af
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Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
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11 years ago |
Thomas
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6a8bf71c4c
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Moved autosave to before you rest, not after it.
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11 years ago |
Thomas
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a598060071
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Added autosave on rest, as well as an option in the settings menu
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11 years ago |
Thomas
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682c395488
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Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)
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11 years ago |
Thomas
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49620968b9
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Disallowed quicksave/load in character creation
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11 years ago |
Thomas
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e873135da7
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Missed a debug message
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11 years ago |
Thomas
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f90810223a
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Added quicksave and quickload
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11 years ago |
graffy76
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ce56669339
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Fixed failed signal/slot connection between UserSettings and
CSVWorld::SubView
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11 years ago |
Thomas
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ee581f593b
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Fixed issue which may occur if there's no evidence chest nearby
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11 years ago |
Thomas
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f6deca7c80
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Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
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11 years ago |
Thomas
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61341d4206
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Removed mLocked, kept it as "Negative lock level means unlocked"
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11 years ago |
graffy76
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8c6c70ee9c
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Merge branch 'master' of https://github.com/graffy76/openmw
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11 years ago |
Thomas
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6022ffbd1f
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Evidence chest now locks when new evidence is added to it
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11 years ago |
Thomas
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420163d35f
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Small changes to lock command (If no valid lockLevel exists, defaults to 100)
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11 years ago |
Thomas
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cac8e52154
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Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
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11 years ago |
Thomas
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e71a119c23
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Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
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11 years ago |
graffy76
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4b607d658f
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Re-link user settings to editor main application
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11 years ago |
graffy76
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e3384e3999
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relocate support.hpp / remove support.cpp
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11 years ago |
graffy76
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331df17b48
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Added new framework files
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11 years ago |
graffy76
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d3148555fa
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Delete old framework files
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11 years ago |
Marc Zinnschlag
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6ecee55209
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Merge remote-tracking branch 'scrawl/master'
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11 years ago |
Marc Zinnschlag
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1ab51306c3
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updated credits file
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11 years ago |
scrawl
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9998c2783e
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Fix travis
Why again do we need a unit test for something that was never used?
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11 years ago |
scrawl
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6929e541dd
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Fix texture name issue with Vality's Bitter Coast Mod
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11 years ago |
scrawl
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2cb9f38a45
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Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
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11 years ago |
scrawl
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262e959699
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Remove unused slice_array
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11 years ago |
scrawl
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79f32546e1
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Dead link fix
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11 years ago |
Marc Zinnschlag
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86bd2f48dc
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removed an unused function
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11 years ago |
Marc Zinnschlag
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0eed697f9a
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Merge remote-tracking branch 'digmaster/master'
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11 years ago |
Marc Zinnschlag
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a91b386381
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Merge remote-tracking branch 'jeffreyhaines/master'
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11 years ago |