Emanuel Guevel
ba4b8a37e2
Remember pressed message box button longer
...
Remember which button was pressed until a new interactive message box is
displayed or until the pressed button number is read.
Before that, it was not possible to get the pressed button after the
message box was hidden/destroyed.
2013-10-14 12:55:06 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
2013-07-29 18:27:00 +02:00
Glorf
57f22c77c0
Bugfix #732 part 1
2013-05-03 12:44:27 +02:00
Britt Mathis
7eee86ab66
No more using namespace
2013-04-17 18:56:48 -04:00
Britt Mathis
f7383905b7
Finally eliminated calls to MWBase::WindowManager in constructors
2013-04-10 14:46:21 -04:00
Britt Mathis
ce9bc6d9ba
MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
2013-04-10 00:32:05 -04:00
scrawl
51204f098e
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
scrawl
9a84f6744f
Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr)
2013-03-03 13:11:02 +01:00
vorenon
b1ca719d61
Added click sound to OK button for message boxes
2013-02-26 16:37:59 +01:00
Tom Mason
c32c31f6d6
break after activating button
2013-02-10 15:41:02 +00:00
Tom Mason
158c6fc9fa
pressing enter when a messagebox is prompting for "ok", will activate ok button
2013-02-10 14:58:46 +00:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
scrawl
d27863bf8e
rename layout files to .layout to get them recognized by layout editor
2012-07-03 11:34:20 +02:00
Marc Zinnschlag
ad251065f4
removed more cout spam
2012-06-21 12:00:56 +02:00
scrawl
15e959868c
make some of the gui mode changes a bit safer
2012-06-19 17:07:00 +02:00
Marc Zinnschlag
3c42a71dae
removed some cout spam
2012-06-16 16:42:35 +02:00
scrawl
750259973e
potion creating works, most of the values are bogus
2012-05-25 18:00:13 +02:00
scrawl
57d834b14b
fixed an issue with interactive messagebox
2012-05-24 12:05:43 +02:00
scrawl
7ebbc099b3
allow stacking gui modes
2012-05-23 12:23:35 +02:00
scrawl
9a01e18b29
fix some MessageBox code that was using deleted pointers sometimes
2012-05-16 15:00:20 +02:00
scrawl
97ab48993e
more deprecated fixes
2012-03-21 13:32:32 +01:00
scrawl
deeb21a131
switched to the new multi-delegates system
2012-03-21 13:27:08 +01:00
scrawl
d451d7bb67
compile fixes for mygui 3.2
2012-03-20 20:24:36 +01:00
Marc Zinnschlag
6a0474a977
removed some cout spam
2012-03-20 10:15:22 +01:00
Sebastian Wick
317c920e03
everything works, also the readPressedButton function should do the job
2011-07-12 20:05:04 +02:00
Sebastian Wick
16ed02baeb
all MessageBoxes look good; next: make them do something ;)
2011-07-12 19:17:07 +02:00
Sebastian Wick
0fc77dc1c3
everything looks good if buttons are on one line
2011-07-12 18:05:46 +02:00
Sebastian Wick
537b2bf963
set position on interactive MessageBox'es
2011-07-12 17:57:16 +02:00
Sebastian Wick
9c2bb76869
disigned the interactive messagebox. Have to center it and add button events
2011-06-19 22:56:51 +02:00
Sebastian Wick
23194a932f
creating the buttons on the fly
2011-06-19 19:41:42 +02:00
Sebastian Wick
5db8e8c449
InterMessageBox game mode
2011-06-19 19:10:44 +02:00
Sebastian Wick
e77240dceb
basics for InteractiveMessageBox
2011-06-18 15:50:41 +02:00
Sebastian Wick
d74f834735
make to boxes apear on the correct place even if the oldest is erased
2011-06-16 18:12:50 +02:00
Sebastian Wick
315f4078c6
make them behave like the MessageBox in the original game
2011-06-16 17:11:50 +02:00
Sebastian Wick
b72e9d3b2b
non-interactive MessageBox is finished. Didn't find any bugs.
2011-06-16 13:02:49 +02:00
Sebastian Wick
4d1db13c8f
MessageBoxmangerTimer is now working properly
2011-06-16 12:12:50 +02:00
Sebastian Wick
a4217f8fb8
Everything should work fine but deleting the existing MessageBox'es.
2011-06-15 22:53:05 +02:00
Sebastian Wick
94e010b790
delete all non-interactive MessageBox'es when creating an interactive MessageBox
2011-06-15 19:53:32 +02:00
Sebastian Wick
6dc35247da
Word wrap for MessageBox
2011-06-15 19:42:20 +02:00
Sebastian Wick
9c56031ee2
rudimental implementation of non-interactive MessageBox
2011-06-15 13:58:57 +02:00
Sebastian Wick
fc25ccef4e
MW_Dialog set ro right propertys
2011-06-14 22:11:36 +02:00
Sebastian Wick
56dc9ffcf3
now, realy deleted needless code.
2011-06-14 18:29:55 +02:00
Sebastian Wick
5bf5bde946
created new files, conncted MessageBoxManger with WindowManager
2011-06-14 16:41:30 +02:00