AnyOldName3
|
474770eca8
|
Switch shadow map rendering to a specialised, simplified shader.
|
2018-10-16 21:23:31 +01:00 |
|
AnyOldName3
|
3b3721897d
|
Make indoor shadows disableable.
|
2018-08-08 23:56:11 +01:00 |
|
AnyOldName3
|
85aba2e1da
|
Add toggleable shadow debug overlay.
|
2018-06-28 17:24:36 +01:00 |
|
AnyOldName3
|
84284a60a7
|
Make CSM shader changes controllable by the setting.
|
2018-05-17 17:35:55 +01:00 |
|
AnyOldName3
|
5d05aadb37
|
Begin to let settings toggle between CSM and PSSM
|
2018-05-17 16:57:01 +01:00 |
|
AnyOldName3
|
66a114d6ec
|
Fix a couple of warnings
|
2018-02-27 14:15:06 +00:00 |
|
AnyOldName3
|
f9cf1ac94b
|
Separate indoor and outdoor shadow casting masks.
|
2018-02-27 00:13:51 +00:00 |
|
AnyOldName3
|
35eb71052e
|
Tidy up the shadow manager
|
2018-02-26 23:52:46 +00:00 |
|
AnyOldName3
|
882b63cba9
|
Make split point control parameters configurable with the new shadow technique.
|
2018-02-26 23:00:46 +00:00 |
|
AnyOldName3
|
e233dae1cd
|
Hook up the new shadow technique
|
2018-02-26 22:27:09 +00:00 |
|
AnyOldName3
|
02d0ee3485
|
Rename old shadow class to shadow manager
|
2018-02-26 14:29:31 +00:00 |
|
AnyOldName3
|
9ec59783ba
|
Add basic support for distant terrain CLSB
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
|
2018-02-23 23:37:04 +00:00 |
|
AnyOldName3
|
cb6767b4fc
|
Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
|
2018-02-23 23:35:01 +00:00 |
|
AnyOldName3
|
6251e0519e
|
Use CLSB results to reduce maximum shadow map distance when sensible.
|
2018-02-23 23:31:53 +00:00 |
|
AnyOldName3
|
9f20aaccfb
|
Add some more advanced settings to control shadows.
|
2018-01-25 16:08:34 +00:00 |
|
AnyOldName3
|
c3e0398d1c
|
Add settings
|
2017-12-27 02:32:17 +00:00 |
|
AnyOldName3
|
c192c851db
|
Make disabling shadows disable their performance impact, too.
|
2017-12-26 23:51:50 +00:00 |
|
AnyOldName3
|
8957c92a36
|
Switch to a more industry-standard shadow map splitting scheme
|
2017-12-17 00:52:10 +00:00 |
|
AnyOldName3
|
7cce2d6f87
|
Implement a more sensible shadow map cascading system
|
2017-12-12 22:37:40 +00:00 |
|
AnyOldName3
|
98cd9fc144
|
Add preliminary support for global shader defines.
|
2017-11-22 20:07:07 +00:00 |
|
AnyOldName3
|
e201e359a9
|
Move Shadow to Components
|
2017-11-08 01:44:49 +00:00 |
|