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71 commits

Author SHA1 Message Date
scrawl
499f3ac0d1 Slightly better ripple normal blending. Not physically accurate at all, but looks good. 2013-02-05 16:40:41 +01:00
scrawl
3772cd9257 Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
scrawl
5cc8af0f14 fix map positions 2013-02-03 20:06:03 +01:00
scrawl
a44dfcd2ac Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good. 2013-02-03 19:28:31 +01:00
scrawl
979a874220 Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
scrawl
5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 2013-02-03 18:03:09 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
scrawl
a461b282c1 water ripples (experimental) 2013-02-01 23:43:23 +01:00
scrawl
df602553d1 Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types. 2013-01-16 09:13:36 +01:00
scrawl
e4f140841e Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
scrawl
d3c0851aa7 Changed light attenuation back to linear in all cases, this seems to be what MW does. 2013-01-09 22:08:42 +01:00
scrawl
b8c6f6640b Fixing water <-> waterfall blending issues (Sort of... the second part will follow later) 2013-01-09 21:56:26 +01:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
scrawl
eef750e6b0 race selection preview 2012-09-13 19:03:31 +02:00
scrawl
4f3eb3c34a character preview WIP 2012-09-13 00:54:32 +02:00
scrawl
c3966a7c5a oops, I used a float texture for water reflection. this change should give a little performance boost. 2012-09-11 22:45:41 +02:00
scrawl
34f796c38e removed the far clip distance hack which is not needed anymore 2012-08-17 15:19:44 +04:00
scrawl
b97b3d7b71 fix sky position when reflection is enabled, fix delay in sky reflection 2012-08-17 15:19:44 +04:00
greye
ff62770657 World::isUnderwater(), World::isSwimming() 2012-08-03 14:42:09 +04:00
scrawl
a70f93b024 fix "Crash when running openmw with --start="XYZ", remove HLSL for windows 2012-07-23 20:12:42 +02:00
scrawl
afe7c41729 removed some unused code 2012-07-23 13:47:51 +02:00
scrawl
014396e80c remove the plugins.cfg files, do not enforce CG plugin 2012-07-20 16:44:03 +02:00
scrawl
21728020f6 fixed the water on local map 2012-07-20 14:45:42 +02:00
scrawl
f5ffea4d4b new button, water timescale 2012-07-19 23:30:41 +02:00
scrawl
e077814a8c water 2012-07-19 22:23:07 +02:00
scrawl
739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 2012-07-19 16:23:30 +02:00
scrawl
b803d0e949 converted shadow caster shader 2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a temp commit 2012-07-09 19:20:41 +02:00
scrawl
33c48b9481 update 2012-07-06 04:28:08 +02:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
scrawl
447158e9d6 shutdown crash fix 2012-06-09 19:15:11 +02:00
scrawl
69e6bc6588 add water settings to settings window 2012-05-29 06:45:44 +02:00
scrawl
f6a6684685 when the resolution changes, adjust camera aspect ratio and recreate compositors 2012-05-27 21:39:18 +02:00
Marc Zinnschlag
7938566004 Merge remote branch 'scrawl/graphics'
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-05-21 11:24:36 +02:00
scrawl
789dfe1c88 fix a bug with water reflection plane height 2012-05-21 09:50:02 +02:00
scrawl
11ebae3be2 toggleCompositors command useful for debugging 2012-04-29 03:33:10 +02:00
scrawl
7400b7f313 fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water 2012-04-19 23:25:58 +02:00
scrawl
aa4a1b675f fixed the sky reflection issue 2012-04-19 01:08:26 +02:00
scrawl
a96ad7fb82 restored toggleWater 2012-04-12 16:46:56 +02:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
scrawl
a5c6207fe7 add setting to disable the underwater effect 2012-04-08 17:44:00 +02:00
scrawl
456eb95209 reversed sun and moon paths (sunrise at east) 2012-04-06 18:22:37 +02:00
scrawl
c169f9e171 underwater tweaks 2012-04-06 16:11:08 +02:00
scrawl
2976625b00 better underwater 2012-04-06 15:51:57 +02:00
scrawl
ec3fe1ef00 no sun glare in the reflection 2012-04-06 15:17:54 +02:00
scrawl
393530e671 more or less fixed the sky for normal viewing angles, still disappears at a certain height though 2012-04-06 15:05:17 +02:00
scrawl
622fb568cf removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd put transparent objects in a seperate render queue, in order to not mess up the mrt textures 2012-04-05 19:07:21 +02:00
scrawl
1b89a9e203 various fixes 2012-04-05 15:30:55 +02:00
scrawl
f49131e1b8 renamed setting, automatically disable MRT when unsupported 2012-04-05 13:09:59 +02:00