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28 commits

Author SHA1 Message Date
Capostrophic
ee4fa93bd4 Rework prevent merchant equipping setting again 2019-10-28 01:58:23 +03:00
Andrei Kortunov
f0b73e0a27 Do not store owners for items in container stores (bug #1933) 2019-10-05 17:29:00 +04:00
Andrei Kortunov
8df8bd3f37 Use C++11-style loops in the GUI instead of iterators 2019-03-02 13:27:59 +04:00
Andrei Kortunov
3694b6ec90 Move onClose() check to item models 2017-11-10 10:58:43 +04:00
Andrei Kortunov
ac33ff9482 Move onDropItem() check to item models 2017-11-10 10:58:43 +04:00
Andrei Kortunov
3604b73d60 Move onTakeItem() to item models 2017-11-10 10:58:40 +04:00
Andrei Kortunov
4580024d76 Unequip all items from dead corpse when take all items (bug #4095) 2017-09-22 12:32:47 +04:00
Allofich
125e94ef0e Fix shadowing warnings 2016-10-31 00:39:31 +09:00
MiroslavR
52e00f5fef Do not show uncarriable lights in item views 2016-09-24 18:01:31 +02:00
scrawl
77f1387da8 Include cleanup 2015-07-18 20:36:28 +02:00
scrawl
bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
scrawl
4d5adfb5dd Fix being able to use enchantments of items that failed to equip (Fixes #2215) 2014-12-15 13:47:34 +01:00
Ragora
b8851790a6 Covered forgotten old bound item checks 2014-09-13 18:59:13 -04:00
Ragora
69dbd6b30f Added checks for different bound item situations 2014-09-10 23:38:38 -04:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
eb40032bde Fix item owner not resetting when dragging an item from a corpse to the player avatar 2014-05-15 09:54:10 +02:00
scrawl
bac4d875df Fix a potential exploit that made it possible to reset the owner of any item 2014-05-15 09:54:10 +02:00
scrawl
93b76a603b Fixes #1100: Looting a corpse is no longer considered stealing 2014-04-27 06:08:08 +02:00
scrawl
589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
scrawl
dde2cd5d5a Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
scrawl
710a1e2f37 Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
scrawl
700d06764c Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack. 2013-11-12 22:58:56 +01:00
Emanuel Guevel
10abb9d297 Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).

Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
scrawl
c6d2d1999a Fix an item duplication glitch 2013-08-25 17:40:08 +02:00
Chris Robinson
5fbfce6d1e Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
2013-08-08 16:05:26 -07:00
Emanuel Guevel
48d2554ac3 Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00