psi29a
49c828c138
Merge branch 'threadsafe-createchunk' into 'master'
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Avoid OSG setting array binding from multiple threads
Closes #4765
See merge request OpenMW/openmw!557
2021-01-23 22:19:31 +00:00
AnyOldName3
0d2cdd5b7b
Merge branch 'fix-mem-leak-2' into 'master'
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Clean-up FontLoader::loadFontFromXml fix
See merge request OpenMW/openmw!561
2021-01-23 18:44:38 +00:00
Gleb Mazovetskiy
1e113710ef
Clean-up FontLoader::loadFontFromXml fix
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Follow-up to !559
2021-01-23 17:14:56 +00:00
AnyOldName3
3300e26c86
Add changelog entry
2021-01-23 15:25:05 +00:00
psi29a
b28adafee4
Merge branch 'navcrash' into 'master'
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Fix #5798
Closes #5798
See merge request OpenMW/openmw!554
2021-01-23 13:37:01 +00:00
Andrei Kortunov
cf9ac9c6c9
Merge branch 'fix-mem-leak-1' into 'master'
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Fix memory leak in FontLoader::loadFontFromXml
See merge request OpenMW/openmw!559
2021-01-23 06:30:59 +00:00
Gleb Mazovetskiy
bd7d5a8f92
Fix memory leak in FontLoader::loadFontFromXml
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Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks.
2021-01-23 04:08:39 +00:00
Evil Eye
a401c517bf
Always unload height fields
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loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash.
2021-01-23 00:56:46 +01:00
AnyOldName3
eb80c997b8
Avoid OSG setting array binding from multiple threads
2021-01-22 19:44:22 +00:00
Andrei Kortunov
7b095e8701
Merge branch 'revert-7455dfb3' into 'master'
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Revert "Merge branch 'windowing-system' into 'master'"
See merge request OpenMW/openmw!555
2021-01-22 19:07:37 +00:00
Gleb Mazovetskiy
cd5e31dc4b
Revert "Merge branch 'windowing-system' into 'master'"
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This reverts merge request !541
2021-01-22 19:04:07 +00:00
psi29a
0ec953380f
Merge branch 'opaque-character-preview-preprocessor' into 'master'
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Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall
Closes #5391
See merge request OpenMW/openmw!552
2021-01-22 10:33:16 +00:00
psi29a
d2c5de5211
Merge branch 'projectile_physics' into 'master'
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Precise projectile physics (closes #4201 )
Closes #4201
See merge request OpenMW/openmw!550
2021-01-21 23:33:22 +00:00
fredzio
1f4c85520f
Use convexSweepTest for projectile movement to solve any
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imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.
Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00
AnyOldName3
3c53aa4bb1
Merge branch 'fix_unity_build' into 'master'
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Fix unity build (#5803 )
See merge request OpenMW/openmw!553
2021-01-21 16:43:15 +00:00
elsid
cc24f13b39
Remove duplicated sound_buffer entry
2021-01-21 13:08:50 +01:00
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
2021-01-20 23:37:19 +00:00
AnyOldName3
35fab97478
Add changelog entry
2021-01-20 01:24:05 +00:00
AnyOldName3
8af8ad3840
Always write opaque fragments instead of relying on blending being off for translucent RTT
2021-01-20 01:17:16 +00:00
Alexei Dobrohotov
6d70a3f308
Merge branch 'jumpy' into 'master'
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Don't run unstuck if there is no simulation running in async case (#5799 )
See merge request OpenMW/openmw!548
2021-01-19 15:04:49 +00:00
psi29a
c727e823e8
Merge branch 'nocolladacorruption' into 'master'
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[OpenMW-CS] Fix corrupted rendering of collada-models
See merge request OpenMW/openmw!549
2021-01-18 18:36:43 +00:00
Nelsson Huotari
0acae08e52
Add changelog entry
2021-01-18 19:24:38 +02:00
Nelsson Huotari
9f0f3eaeb2
Add collada to supported formats
2021-01-18 19:22:01 +02:00
Nelsson Huotari
54ea8eb5c7
Fix string corruption with Qt on linux-systems
2021-01-18 19:21:02 +02:00
fredzio
e37e5d4d16
Don't run unstuck if there is no simulation running in async case.
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In this case, the actor mPreviousPosition is not updated, so the actor
position is interpolated between an old (stucked) position and the new
(unstucked) position. The new position is most likely "stucked", so the
unstuck code strikes again, making the actor "vibrates".
That's exactly what the sync code path does, and it doesn't exhibit this
behavior.
2021-01-18 17:45:57 +01:00
psi29a
6265081d08
Merge branch 'works_with_travis' into 'master'
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Update CI/before_install.osx.sh
See merge request OpenMW/openmw!545
2021-01-17 22:15:29 +00:00
psi29a
4974b64cbf
Update CI/before_install.osx.sh
2021-01-17 15:58:43 +00:00
psi29a
9eba086c34
Merge branch 'sound_buffer_pool_2' into 'master'
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Separate sound buffer pool from sound manager
See merge request OpenMW/openmw!520
2021-01-17 12:11:11 +00:00
AnyOldName3
a8014b4d97
Merge branch 'osg-find-plugins-2' into 'master'
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cmake/FindOSGPlugins: Support lib-prefixed plugins
Closes #5792
See merge request OpenMW/openmw!544
2021-01-15 17:36:50 +00:00
Gleb Mazovetskiy
11dfb9daff
cmake/FindOSGPlugins: Support lib-prefixed plugins
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With a regular OSG build, the plugin names are prefixed with
`lib`, e.g. `libosgdb_jpeg.a` for a static build.
However, on Debian on Ubuntu they are not.
With this commit we now try both options.
Fixes #5972
Signed-off-by: Gleb Mazovetskiy <glex.spb@gmail.com>
2021-01-15 16:52:18 +00:00
psi29a
7455dfb3a1
Merge branch 'windowing-system' into 'master'
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Fix OSG USE_GRAPHICSWINDOW check
See merge request OpenMW/openmw!541
2021-01-14 15:00:34 +00:00
psi29a
4e39e0b01d
Merge branch 'fix-libfind-pkg-detect' into 'master'
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cmake: Fix MyGUI detection
See merge request OpenMW/openmw!535
2021-01-14 14:56:44 +00:00
psi29a
c6d5634654
Merge branch 'fix-missing-opengl-include-dir' into 'master'
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cmake: Fix missing OPENGL_INCLUDE_DIR
See merge request OpenMW/openmw!542
2021-01-14 14:10:47 +00:00
Gleb Mazovetskiy
24d8412c0c
cmake: Fix missing OPENGL_INCLUDE_DIR
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OPENGL_INCLUDE_DIR wasn't being included.
It is usually just /usr/include but if it was custom the build failed.
2021-01-14 02:52:59 +00:00
Bret Curtis
e68651e9a6
Merge pull request #3042 from akortunov/helpers
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Refactoring pre-requisites for groundcover
2021-01-13 23:09:01 +01:00
Gleb Mazovetskiy
d24a5f7b89
Fix OSG USE_GRAPHICSWINDOW check
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When OSG is built with `-DOSG_WINDOWING_SYSTEM=None`, this macro does not exist.
Replaces the Android-specific check with a general one.
2021-01-13 20:45:34 +00:00
Andrei Kortunov
89f3f860ed
Allow to get a rotation vector from ESM::Position
2021-01-13 14:25:25 +04:00
Andrei Kortunov
0418e8e7a6
Add an API to get base wind speed (which is from openmw.cfg)
2021-01-13 14:25:25 +04:00
Andrei Kortunov
f175beb304
Define template ref classes in components
2021-01-13 14:25:21 +04:00
Gleb Mazovetskiy
823e7bea38
Fix MyGUI detection
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`libfind_pkg_detect` used `pkg_check_modules`, which requires all the
given modules to be found.
This means it always failed for MyGUI, which passes
`MyGUI${MYGUI_STATIC_SUFFIX} MYGUI${MYGUI_STATIC_SUFFIX}` to it.
Replaces `pkg_check_modules` with `pkg_search_module`, which finds the
first match instead.
2021-01-13 02:51:43 +00:00
psi29a
fd602e2c31
Merge branch 'viewdist' into 'master'
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Downgrade FOV-dependent view distance factor to a recommendation
See merge request OpenMW/openmw!531
2021-01-12 19:51:21 +00:00
Bret Curtis
d944f703e8
Merge branch 'master' of gitlab.com:OpenMW/openmw
2021-01-12 19:58:56 +01:00
Bret Curtis
73740013a3
mResourceSystem initialization reorder
2021-01-12 19:58:46 +01:00
psi29a
abdc4cde95
Merge branch 'float' into 'master'
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Allow all creatures to float to the water surface (#5790 , #5758 )
Closes #5758 and #5790
See merge request OpenMW/openmw!534
2021-01-12 18:45:10 +00:00
psi29a
3e35df49df
Merge branch 'mResourceSystem_nullptr' into 'master'
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mResourceSystem initialise as nullptr
See merge request OpenMW/openmw!533
2021-01-12 12:50:37 +00:00
Alexei Dobrohotov
4638fc36b4
Allow all creatures to float to the water surface
2021-01-12 15:46:19 +03:00
psi29a
3903142152
Update apps/openmw/mwbase/environment.cpp
2021-01-12 12:05:17 +00:00
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
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Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
2021-01-11 21:21:47 +00:00
psi29a
29fdcb3fa1
Merge branch 'hardlanding' into 'master'
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Init mJumpState based on saved fallheight (#5739 )
See merge request OpenMW/openmw!532
2021-01-11 20:46:42 +00:00
fredzio
3087ce9c70
Use saved fallheight to determine a character's jump state.
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The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
2021-01-11 18:38:20 +01:00