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9469 commits

Author SHA1 Message Date
scrawl
49ef976b3d Remove reference to no longer used font 2014-03-16 23:30:45 +01:00
scrawl
81dfc26d26 mwscript/locals was added twice 2014-03-16 21:39:46 +01:00
scrawl
b0a1e1198a Yet another terrain fix 2014-03-16 16:30:17 +01:00
Marc Zinnschlag
8b36de6c67 Merge remote-tracking branch 'cc9cii/Slaughterfish-fix' 2014-03-16 12:57:38 +01:00
Marc Zinnschlag
afbdd84467 Merge remote-tracking branch 'cc9cii/AiWander-fix' 2014-03-16 12:47:30 +01:00
cc9cii
f71fb83bfc Cleaned up more inaccurate comments. 2014-03-16 20:56:11 +11:00
cc9cii
f57c11254f Revert to original variable names. 2014-03-16 20:09:18 +11:00
cc9cii
22c544d9d7 Remove unnecessary comment. 2014-03-16 12:51:12 +11:00
cc9cii
fdbd564700 Apparently fall trace needs to be done with the middle of the object. 2014-03-16 08:57:55 +11:00
cc9cii
43757efdc4 Feature - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 2014-03-16 08:09:14 +11:00
scrawl
d08394bf78 Fixes : apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla) 2014-03-15 21:00:25 +01:00
scrawl
61955111f1 Fixes : Any health value < 1 should show as empty life bar. 2014-03-15 20:48:54 +01:00
scrawl
93c21b5ef2 Fixes : incorrect mouse wheel step 2014-03-15 20:34:12 +01:00
scrawl
3880247017 Fixes : effect texture override was not accounted for 2014-03-15 20:28:48 +01:00
scrawl
cd0c283795 Add text shadow to version text for better readability 2014-03-15 15:14:59 +01:00
Marc Zinnschlag
2fdf80bcbf Merge remote-tracking branch 'gsedej/master' 2014-03-15 13:53:05 +01:00
cc9cii
e6977d00e8 Oops. Fix typo picked up by Zini. 2014-03-15 08:16:35 +11:00
cc9cii
b2e3fa70c2 Fix spelling errors in comments. 2014-03-14 07:04:39 +11:00
cc9cii
d54ae58ec9 Bug fix - minor update to comments 2014-03-14 00:09:03 +11:00
cc9cii
d92740efc9 Bug fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this. 2014-03-13 23:44:52 +11:00
Marc Zinnschlag
7bc97fb8b8 reworked code for player positioning on startup and new game 2014-03-13 13:19:32 +01:00
Gašper Sedej
43a12fffd5 indentation issue... 2014-03-12 14:37:44 +01:00
Gašper Sedej
d72a2f1ffb Added code to test if git hash is availible 2014-03-12 12:33:42 +01:00
scrawl
0cd40294a2 Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
Gašper Sedej
06e02ed77f Added version and revision number to mainmenu 2014-03-12 10:53:56 +01:00
scrawl
a9dcc90970 Another terrain fix 2014-03-09 11:59:23 +01:00
scrawl
6eaa7553f8 Fixes : Enable controls when loading a savegame 2014-03-09 03:34:49 +01:00
scrawl
b8ca067730 Small fix for terrain 2014-03-09 03:21:34 +01:00
Sandy Carter
72a3c50eb8 () Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
scrawl
072dc6d438 Feature : Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
scrawl
12de0afb03 Feature : Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
cc9cii
f36bea03ab Bug fix by scrawl 2014-03-07 19:36:44 +11:00
Marc Zinnschlag
f1353dc84f Merge branch 'scene' 2014-03-06 16:46:44 +01:00
Marc Zinnschlag
516a3b9abd close interior cell view when cell is deleted 2014-03-06 16:40:08 +01:00
Marc Zinnschlag
0254a209f6 some general cleanup 2014-03-06 13:51:21 +01:00
Marc Zinnschlag
f04348fb8e do not offer view action for cells flagged as deleted 2014-03-06 13:43:06 +01:00
Marc Zinnschlag
4a119c8f46 ambient lighting in interior cells 2014-03-06 13:02:21 +01:00
Marc Zinnschlag
7e0f0c8402 fixed SceneWidget destructor 2014-03-06 12:42:09 +01:00
Marc Zinnschlag
397921e457 specialising WorldspaceWdiget into paged and unpaged subclasses 2014-03-06 10:13:39 +01:00
Marc Zinnschlag
7386d3eb0b moved navigation into the WorldspaceWidget 2014-03-06 10:01:23 +01:00
scrawl
e08f6c9ce3 Bug : Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
d0f98103e4 Terrain: re-added "distant land=off" path
Still a hack, but the overhead of building and traversing the quad tree appears negligible.
2014-03-06 03:04:23 +01:00
scrawl
83b6fcf22e Bug : Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scrawl
1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
scrawl
4328e08162 Terrain: get rid of unneeded members 2014-03-05 21:46:37 +01:00
scrawl
6a002d19b3 Terrain: destroy no longer used materials 2014-03-05 21:46:37 +01:00
scrawl
97c3efb3ba Terrain: decoupled Chunk from QuadTreeNode. 2014-03-05 21:46:37 +01:00
scrawl
2a4e99c069 Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00