guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
...
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
Jason Hooks
ebab98a8a0
Restructuring things
2012-04-07 22:02:20 -04:00
Lukasz Gromanowski
5185a28b60
Issue #225 : Initialize all class members in constructor.
2012-03-26 19:09:55 +02:00
Alexander "Ace" Olofsson
e8eea03b4c
Fixed a few more non-virtual destructor warnings
2012-03-15 17:40:42 +01:00
Jason Hooks
39ff8d6a01
Compile error retry
2012-03-06 18:28:41 -05:00
Jason Hooks
9848b67174
Fixing errors
2012-03-05 17:46:29 -05:00
Jason Hooks
8d7a5f469b
a few changes
2012-02-26 21:27:54 -05:00
Jason Hooks
6de0847b86
Slightly better performance on animation
2012-01-25 01:21:30 -05:00
Jason Hooks
0712bba49b
Changing a few things around with handleshapes
2012-01-12 16:03:07 -05:00
Jason Hooks
a615369189
Warning and different physics
2012-01-06 22:52:15 -05:00
Jason Hooks
859ac1153e
Basic Text Indices Working
2012-01-06 02:27:10 -05:00
Jason Hooks
0715f9b6ab
Preparing to use text indices
2012-01-06 00:55:02 -05:00
Jason Hooks
595d0b1192
Cleanup; warnings
2012-01-05 21:45:17 -05:00
Jason Hooks
c2fa82326d
Animation with physics attempt
2012-01-04 23:48:25 -05:00
Jason Hooks
1d2e77d947
Turning off hardware skinning
2012-01-04 19:47:06 -05:00
Jason Hooks
42e7ff9b13
Introducing loops; SkipAnim; Skeleton reset bug fixed
2011-12-28 21:52:05 -05:00
Jason Hooks
8c3127367a
Npc Optimization
2011-12-27 22:35:22 -05:00
Jason Hooks
cef2f5e927
Trying to get code to conform with older c++
2011-12-27 19:19:45 -05:00
Jason Hooks
a6b88b48ec
A different way
2011-12-27 00:20:14 -05:00
Jason Hooks
88c427543b
Deleting animations; Empty Functions/Planning
2011-12-25 22:37:26 -05:00
Jason Hooks
7cf3fc8991
handleAnimationTransforms
2011-12-18 03:18:26 -05:00
Jason Hooks
6d10c76b06
Unique Identifiers for Creatures and NPC Free Parts
2011-12-17 01:29:08 -05:00
Jason Hooks
d51dfebde1
NPCs fully rendered
2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9
Changing a lot of things
2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1
Putting the actors in a list
2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89
Filled out NpcAnimation and CreatureAnimation classes
2011-12-11 22:40:00 -05:00
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00