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71 commits

Author SHA1 Message Date
David Cernat
09958681cd Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try 2018-01-01 12:04:25 +02:00
David Cernat
f2eca2566f [Server] Add storedData table for Player to increase clarity
This way, customData is meant to hold module-specific and temporary data while storedData is meant to hold persistent core data.
2017-12-10 10:06:27 +02:00
Koncord
077a3d06b3 [General] Change type of BasePlayer::resurrectType to ResurrectType 2017-12-10 12:01:04 +08:00
Koncord
44dc153ebe [Server] Add Weather API 2017-12-10 09:51:03 +08:00
Koncord
dd352f0a91 [Server] Improve Player::sendToLoaded() 2017-12-09 15:03:06 +08:00
Koncord
585c24cee8 [Server] Optimize CellController 2017-12-09 11:44:56 +08:00
Koncord
ff8b5061b4 [Server] Modernize CellController singleton 2017-12-09 11:08:53 +08:00
David Cernat
ad61d88cb1 [General] Fix typos and use consistent style for recent additions 2017-12-08 18:02:23 +02:00
Koncord
392e645fe5 [Server] Add isMarkedForDeleteion function 2017-12-08 20:37:22 +08:00
Koncord
aa183e6844 [General] Introduce chat channels 2017-12-08 07:43:29 +08:00
David Cernat
fc5e883160 [General] Rework PlayerStatsDynamic packets so they are of minimal size 2017-12-02 18:29:30 +02:00
David Cernat
bd9e8bd10f [General] Simplify storing of attribute and skill index changes 2017-11-29 16:55:51 +02:00
David Cernat
901fe72471 [Server] Fix variable shadowing in Player 2017-11-26 13:14:53 +02:00
David Cernat
a796f81444 [General] Add and use utility function for int value checks in vectors 2017-11-26 13:03:54 +02:00
Koncord
4ebfcc4a21 [Server] Limit handshake attempts 2017-11-26 00:18:19 +08:00
David Cernat
b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
2017-11-24 14:28:05 +02:00
David Cernat
ef79a98544 [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
2017-11-24 12:38:42 +02:00
David Cernat
07d75abdf8 [Server] Use consistent order for includes 2017-11-23 08:11:37 +02:00
David Cernat
010a80ceca [Server] Place getters and setters in consistent order 2017-11-19 11:34:03 +02:00
David Cernat
947b3f76be [Server] Replace Player's isMale() and setIsMale() with gender property
For simplicity and clarity.
2017-11-19 11:06:35 +02:00
David Cernat
a3e2ab4d4e [Server] Send correct packet for inventory changes 2017-11-19 04:24:54 +02:00
David Cernat
4cc0216e0a [Server] Send cell changes before position changes, and prioritize both
Previously, a script changing a player's cell and position at the same time would end up sending a position packet first and then a cell change packet that overrode the former, with the player ending up at the center of the destination cell instead of at the correct position.
2017-11-19 00:59:32 +02:00
David Cernat
80be664139 [Server] Fix skill-related script functions
Add getSkillIncrease() and setSkillIncrease() script functions to get and set the attribute bonuses received at the next level up as a result of skill increases.

Previously, getSkill() and setSkill() attempted to return and set the attribute bonuses, respectively. However, they mistakenly used a skill ID as a parameter for the attribute bonuses, when in fact npcStats.mSkillIncrease is an integer array of size 8 where the key stands for an attribute's ID. As a result, setSkill() had the unexpected side effect of messing up a player's major and minor skills because of the invalid values it was setting for npcStats.mSkillIncreases.
2017-11-18 10:02:52 +02:00
David Cernat
57a0415ba3 [Server] Send level packets in Player's update() at the appropriate time
Previously, trying to send a level packet after base info and character class packets in a script actually led to the level packet being sent first and then being overridden by the others, with the player ending up at level 1 on their client.
2017-11-18 03:55:17 +02:00
David Cernat
494b10b97e [Server] Send player packets in a more appropriate order
Previously, the fact that a character class packet got sent after a dynamic stats packet caused the dynamic stats to get overridden on the client by the class change.
2017-11-18 01:47:18 +02:00
David Cernat
1272b03f25 [Server] Fix typo in player script function 2017-11-13 07:43:20 +02:00
David Cernat
926106cf8c [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
2017-11-13 05:33:27 +02:00
Koncord
dffd3bfa7d [Server] Add customData to Player
example:
counter = 0

Event.register(Events.ON_PLAYER_CONNECT, function(player)
    player.customData.counter = counter
    counter = counter + 1
    return true
end)

CommandController.registerCommand("test", function(player, args)
    player:message(player.customData.counter, false)
    return true
end, "")
2017-10-18 22:32:03 +08:00
David Cernat
bbac26294f [Server] Fix typos and make all files end with newlines 2017-10-17 07:44:10 +03:00
Koncord
2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00
David Cernat
d543edbd9a [Server] Make sure players are initialized as non-werewolves 2017-07-26 06:01:48 +03:00
David Cernat
3c30801eac [Server] Try to fix server crash from iterations through invalid players 2017-05-09 14:30:25 +03:00
David Cernat
4d81455020 [General] Rework and simplify death reasons so they work with NPCs 2017-05-05 22:16:31 +03:00
David Cernat
c6c0e4acc9 [Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded() 2017-04-06 08:39:11 +03:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
0442ebd607 [Server] Remove redundant newlines & keep ~120 columns 2017-02-27 17:13:07 +08:00
David Cernat
0baada0aa2 [Server] Add GetLastPlayerId() script function in Miscellaneous category 2017-02-26 23:00:51 +02:00
Koncord
78f5a760f4 [Server] Use variable instead method in Player. 2017-02-20 20:46:20 +08:00
Koncord
ec4d016100 [Server] Don't crash server every time a player disconnects. Again. 2017-02-20 20:44:01 +08:00
David Cernat
887b436ee7 [Server] Make style for new methods consistent with rest of project 2017-02-19 16:53:15 +02:00
Koncord
67099e437a [Server] Remove player from Cells when disconnected 2017-02-19 22:27:00 +08:00
Koncord
f2ce46ffed [Server] Rename doForNearest to forEachLoaded 2017-02-19 21:32:25 +08:00
Koncord
ca68831395 [Server] Rename sendToNearest to sendToLoaded 2017-02-19 20:37:26 +08:00
Koncord
cce49e355a [Server] Some fixes to sendToNearest & doForNearest 2017-02-19 18:44:52 +08:00
Koncord
033472d939 [Server] Add doForNearest function 2017-02-19 17:42:39 +08:00
Koncord
b760015071 [Server] Send some packets only to nearest players 2017-02-19 16:46:42 +08:00
Koncord
8887a267c7 [Server] Add Cell and CellController 2017-02-19 13:27:10 +08:00
David Cernat
63c8a98083 [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
Koncord
32615d05cf Prevent allocate memory if player doesn't exists 2017-01-10 18:31:51 +08:00
Koncord
6e6237541a Fix "comparison between signed and unsigned integer expressions" 2016-12-21 16:13:39 +08:00