Commit Graph

2338 Commits (4ae75d1d20e6b3ef1de43cab5f9f29d281865af5)

Author SHA1 Message Date
scrawl b995584ad2
Merge pull request #1688 7 years ago
Capostrophic 6b47f72959
Set character preview scene ambient to 0, 0, 0 7 years ago
scrawl bdf1070852
Merge pull request #1688 7 years ago
Capostrophic bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 7 years ago
Capostrophic b69e812a52 Utilize inventory character preview lighting color fallback settings 7 years ago
scrawl 0982d2175a
Merge pull request #1473 7 years ago
bret curtis 4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 7 years ago
Chris Robinson 01dbac7b15 Don't use a different setting for distant viewing distance 7 years ago
Chris Robinson 41669467ae Make settings for distant fog parameters 7 years ago
Chris Robinson 154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson 6d557fec8e Increase the far clip plane when distant terrain is enabled 7 years ago
scrawl 839196e4fa
Force normal polygon mode for the map camera (Fixes #4235) 7 years ago
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 7 years ago
scrawl 899d464b0d
Cap the rain emitter's frame time (Fixes #4314) 7 years ago
scrawl dd5ebe225b
Merge pull request #1580 7 years ago
scrawl bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
7 years ago
Miloslav Číž 3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
7 years ago
scrawl b8c25e6bff
Use the correct priority of animation sources in getStartTime (Fixes #4263) 7 years ago
Miloslav Číž ee40b41285 Add slider for refraction size in settings window 7 years ago
Miloslav Číž b69c16e682 Add setting option to scale water refractions 7 years ago
scrawl b06512a60d Fix error message that referred to the wrong file (Bug #4159) 7 years ago
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
Miloslav Číž 3731e20228 fix rain ripple regression 7 years ago
Miloslav Číž a7cad65aab fix water shader switching bug 7 years ago
Miloslav Číž 8a1e0e74fd update uniform from one place 7 years ago
Miloslav Číž 797e407269 make snow create water ripples 7 years ago
Miloslav Číž da47653625 move rain intensity uniform to water node 7 years ago
Miloslav Číž af6eeddbe5 use operator instead of drawcallback 7 years ago
Miloslav Číž 65977b910e wrap weather around in all directions 7 years ago
Miloslav Číž 380a5799dd use bbox as wrap range & apply to all particle systems 7 years ago
Miloslav Číž 38bfa64100 transform weather particles to world space 7 years ago
Miloslav Číž 8114126a62 make use of renderinfo 7 years ago
Miloslav Číž 33a1459b11 search for particle system by class name 7 years ago
Miloslav Číž b95c9ba483 rain independent from camera plus wrap-around 7 years ago
Miloslav Číž 4999c667b6 fix rain ripple bug 7 years ago
Miloslav Číž 8416feaf5b link rain water ripple effect to actual rain 7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
Miloslav Číž 566fa6c118 Merge branch 'master' of git://github.com/OpenMW/openmw 7 years ago
Miloslav Číž 2346c5338e increase water fudge to get rid of artifacts 7 years ago
Chris Robinson 917a3b5dff Avoid creating temp strings when looking for an animation stop key 7 years ago
Chris Robinson b770c1493f Don't spam about missing animations 7 years ago
scrawl 00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
scrawl 7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
7 years ago
Capostrophic 9503d61866 Use const nodeMap in creature animation 7 years ago
scrawl 4c5992a0d5 Warn if removing a node fails 7 years ago
scrawl 132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
Andrei Kortunov 7f5f5458d4 Reset player attack animation when unequip weapon or tool 7 years ago