scrawl
b995584ad2
Merge pull request #1688
7 years ago
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0
7 years ago
scrawl
bdf1070852
Merge pull request #1688
7 years ago
Capostrophic
bfcdf660f2
Utilize inventory character preview lighting rotation fallback settings
7 years ago
Capostrophic
b69e812a52
Utilize inventory character preview lighting color fallback settings
7 years ago
scrawl
0982d2175a
Merge pull request #1473
7 years ago
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
7 years ago
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
7 years ago
Chris Robinson
41669467ae
Make settings for distant fog parameters
7 years ago
Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
...
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson
6d557fec8e
Increase the far clip plane when distant terrain is enabled
7 years ago
scrawl
839196e4fa
Force normal polygon mode for the map camera ( Fixes #4235 )
7 years ago
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
7 years ago
scrawl
899d464b0d
Cap the rain emitter's frame time ( Fixes #4314 )
7 years ago
scrawl
dd5ebe225b
Merge pull request #1580
7 years ago
scrawl
bba9a8dd91
Don't update off-screen animations
...
Make flying creatures animate in-place when out of processing range
7 years ago
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
7 years ago
scrawl
b8c25e6bff
Use the correct priority of animation sources in getStartTime ( Fixes #4263 )
7 years ago
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
7 years ago
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
7 years ago
scrawl
b06512a60d
Fix error message that referred to the wrong file (Bug #4159 )
7 years ago
scrawl
95b3c1181a
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes #4190 )
7 years ago
Miloslav Číž
3731e20228
fix rain ripple regression
7 years ago
Miloslav Číž
a7cad65aab
fix water shader switching bug
7 years ago
Miloslav Číž
8a1e0e74fd
update uniform from one place
7 years ago
Miloslav Číž
797e407269
make snow create water ripples
7 years ago
Miloslav Číž
da47653625
move rain intensity uniform to water node
7 years ago
Miloslav Číž
af6eeddbe5
use operator instead of drawcallback
7 years ago
Miloslav Číž
65977b910e
wrap weather around in all directions
7 years ago
Miloslav Číž
380a5799dd
use bbox as wrap range & apply to all particle systems
7 years ago
Miloslav Číž
38bfa64100
transform weather particles to world space
7 years ago
Miloslav Číž
8114126a62
make use of renderinfo
7 years ago
Miloslav Číž
33a1459b11
search for particle system by class name
7 years ago
Miloslav Číž
b95c9ba483
rain independent from camera plus wrap-around
7 years ago
Miloslav Číž
4999c667b6
fix rain ripple bug
7 years ago
Miloslav Číž
8416feaf5b
link rain water ripple effect to actual rain
7 years ago
Miloslav Číž
cde2c13900
make water depth independent of view frustum
7 years ago
Miloslav Číž
8df79625e8
fix water shader
7 years ago
Miloslav Číž
16d9773c6c
fix water shader artifacts at shores
7 years ago
Miloslav Číž
566fa6c118
Merge branch 'master' of git://github.com/OpenMW/openmw
7 years ago
Miloslav Číž
2346c5338e
increase water fudge to get rid of artifacts
7 years ago
Chris Robinson
917a3b5dff
Avoid creating temp strings when looking for an animation stop key
7 years ago
Chris Robinson
b770c1493f
Don't spam about missing animations
7 years ago
scrawl
00034192dc
Fix player Ptr in RenderingManager not being updated on cell changes
...
Noticed that 'setpos' wasn't working in the console with the player selected.
7 years ago
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
7 years ago
scrawl
7688696765
Merge pull request #1437 from Capostrophic/nodemapfix
...
Use constant nodeMap during part updating in creature animation
7 years ago
Capostrophic
9503d61866
Use const nodeMap in creature animation
7 years ago
scrawl
4c5992a0d5
Warn if removing a node fails
7 years ago
scrawl
132ac6001b
Fix bug of Animation::mSkeleton not being assigned
...
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
Andrei Kortunov
7f5f5458d4
Reset player attack animation when unequip weapon or tool
7 years ago