scrawl
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520a832a9a
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Remove an already resolved todo comment
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2015-07-02 22:24:23 +02:00 |
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scrawl
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6691891bee
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Include cleanup
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2015-07-02 19:16:44 +02:00 |
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scrawl
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a1432b0255
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Move attackingOrSpell flag to the CharacterController
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2015-07-02 19:14:28 +02:00 |
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scrawl
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519fb9482a
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Minor cleanup
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2015-07-02 18:45:11 +02:00 |
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scrawl
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20d03c7e39
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Refuse loading save games of unknown format
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2015-06-30 17:41:44 +02:00 |
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scrawl
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a081d402c5
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Use the format field instead of version field
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2015-06-30 17:26:33 +02:00 |
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scrawl
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4637750601
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Savegame loading optimization
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2015-06-30 16:47:41 +02:00 |
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scrawl
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4eaaa5e855
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Increment save file version and mark it as used, will be used in next commit
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2015-06-30 16:47:40 +02:00 |
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scrawl
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ca21e9ecb1
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Fix magic hit VFX showing when casting on a static object
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2015-06-30 03:14:49 +02:00 |
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scrawl
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4b2391c60f
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Ignore effect meshes in getScreenBounds
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2015-06-30 02:51:32 +02:00 |
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scrawl
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d5a47cfafe
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Include cleanup
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2015-06-30 01:41:03 +02:00 |
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scrawl
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017c9f7ac9
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Fading for weather particle effects
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2015-06-29 20:19:46 +02:00 |
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scrawl
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cd2e6d4436
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Move the __STDC_CONSTANT_MACROS define to cmakelists
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2015-06-28 05:53:03 +02:00 |
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scrawl
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1956e2c988
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/CMakeLists.txt
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2015-06-28 00:38:39 +02:00 |
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scrawl
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59db9664ba
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
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scrawl
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a44be148d8
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Fix door collisions
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2015-06-26 06:40:28 +02:00 |
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scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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beb1086260
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Fix attackStrength being unset for creatures with no weapons
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2015-06-26 04:21:10 +02:00 |
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scrawl
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5bc6513e2d
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Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
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2015-06-26 02:32:41 +02:00 |
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scrawl
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4ef6aa6b7f
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Fix weather particles disappearing
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2015-06-26 02:30:39 +02:00 |
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scrawl
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ea0339d471
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Make the string argument to BetaComment optional
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2015-06-25 21:45:59 +02:00 |
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scrawl
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8a3889a81e
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Rain fading
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2015-06-25 17:38:12 +02:00 |
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scrawl
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3a21f05f6e
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Rain effect
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2015-06-25 17:23:01 +02:00 |
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scrawl
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6f34a0501a
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Attempting to make a potion with no effects removes the ingredients (Fixes #2722)
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2015-06-24 05:17:45 +02:00 |
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scrawl
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33a3dabc31
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An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722)
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2015-06-24 05:17:45 +02:00 |
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scrawl
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d7695f2560
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Remove unused NpcAnimation visibilityFlags
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2015-06-22 21:14:44 +02:00 |
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scrawl
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d5b73f2a55
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Move HeadAnimationTime to the implementation file
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2015-06-22 21:12:15 +02:00 |
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scrawl
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24bfb44b13
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Move head tracking from NpcAnimation to Animation (Bug #2720)
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2015-06-22 21:06:27 +02:00 |
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scrawl
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a5670b5133
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
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2015-06-22 20:09:02 +02:00 |
|
Marc Zinnschlag
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83961e9109
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Merge remote-tracking branch 'dteviot/FixRunningInCircles'
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2015-06-22 15:20:58 +02:00 |
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scrawl
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2ce269c0fc
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Werewolf stats compatibility with old save files
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2015-06-21 18:45:49 +02:00 |
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scrawl
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d6a7255391
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Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
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2015-06-21 17:36:49 +02:00 |
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scrawl
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44582fe3b3
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Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
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2015-06-21 17:28:18 +02:00 |
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dteviot
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c65e7a31e7
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Aquatic creatures no longer try to get onto land.
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
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2015-06-21 16:23:40 +12:00 |
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scrawl
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ad6764fa6a
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Fix bug #2715
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2015-06-20 17:08:46 +02:00 |
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scrawl
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efad4efe19
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Star fading (Bug #2693)
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2015-06-19 20:55:04 +02:00 |
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scrawl
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74260a9a44
|
Tweak moon sizes
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2015-06-19 20:30:04 +02:00 |
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scrawl
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f5c50aa581
|
Disable FreezeOnCull for effect particles
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2015-06-19 18:38:44 +02:00 |
|
scrawl
|
1ed4e33815
|
Fading for mooncircle texture
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2015-06-19 18:19:52 +02:00 |
|
scrawl
|
38d90f47a6
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Moon fading fix (Bug #2713)
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2015-06-19 18:15:23 +02:00 |
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scrawl
|
2b53e5d965
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Fix for explosion effects playing when the game is paused
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2015-06-19 03:32:48 +02:00 |
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scrawl
|
e0dfc1425e
|
Correct moon blending
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2015-06-19 02:51:01 +02:00 |
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scrawl
|
0c4ebee6b3
|
Cloud opacity & cross-fading
|
2015-06-19 01:03:12 +02:00 |
|
scrawl
|
fb94395628
|
Fix atmosphere lighting
|
2015-06-18 23:15:13 +02:00 |
|
scrawl
|
c719b7038e
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
|
2015-06-18 15:00:21 +02:00 |
|
scrawl
|
04010b8a1a
|
Set OnPcHitMe even for missed hits
|
2015-06-18 15:00:04 +02:00 |
|
scrawl
|
fabc5126f3
|
Include cleanup
|
2015-06-18 00:30:51 +02:00 |
|
scrawl
|
0ffa1f964b
|
Fix water ripple height
|
2015-06-17 22:49:20 +02:00 |
|
scrawl
|
6e5f3339ad
|
Make sure to play IdleSwim when the character is swimming (Bug #2696)
|
2015-06-17 20:49:01 +02:00 |
|
scrawl
|
3ebfb4e0d9
|
Ignore particle systems in getScreenBounds
|
2015-06-17 18:22:31 +02:00 |
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