scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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7 years ago |
Kyle Cooley
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3b9326d238
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Clear terrain cache and reload terrain
|
7 years ago |
scrawl
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274690f790
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Refactor BufferCache to allow caching buffers of different sizes
|
8 years ago |
Allofich
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0f20312012
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Fix MSVC warnings
|
8 years ago |
scrawl
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4322e76cb6
|
Fix shadowing warnings
|
8 years ago |
scrawl
|
7071d286e8
|
Fix inverted check for 16-bit indices
|
9 years ago |
scrawl
|
0865cea211
|
Preload terrain
|
9 years ago |
scrawl
|
fbd4ad9b0c
|
Flip terrain textures
|
9 years ago |
scrawl
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98571148b0
|
Remove custom license for terrain code
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
|
10 years ago |
scrawl
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b978153edb
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Enable VBO sharing for terrain geometry
|
10 years ago |
scrawl
|
cdd0623009
|
Terrain rendering
|
10 years ago |
scrawl
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20af2b67a8
|
Change the triangle pattern used for terrain (Fixes #2459)
|
10 years ago |
jacmoe
|
ee574e08ef
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MIT License header added to all terrain component files.
|
10 years ago |
scrawl
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261da8dd0a
|
Terrain: use 32-bit indices if necessary
|
10 years ago |
scrawl
|
f7bac58b39
|
Terrain: change index buffer flags to unsigned
|
10 years ago |
slothlife
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9ea22324f7
|
Fix some MSVC warnings.
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
|
11 years ago |
scrawl
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97c3efb3ba
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Terrain: decoupled Chunk from QuadTreeNode.
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11 years ago |