Jordan Milne
857bb42297
Create a separate scenemanager for each CharacterPreview instance
2013-01-09 01:44:15 -04:00
Nathan Jeffords
719663d86e
added option to override the activation distance
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The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
2013-01-08 20:00:06 -08:00
Tom Mason
62a2ba1cc6
beast races cannot equip shoes/boots
2013-01-09 03:03:14 +00:00
Tom Mason
135f0870f7
in actionequip, was ignoring actor param, and always using player
2013-01-09 02:16:17 +00:00
Nathan Jeffords
39d27b87c9
fixed build error with Audiere coded enabled
2013-01-08 09:14:56 -08:00
scrawl
e18cf452d4
Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012
2013-01-08 13:24:40 +01:00
Marc Zinnschlag
c6ff58d5b5
Merge remote-tracking branch 'scrawl/videoplayback'
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2013-01-08 11:17:19 +01:00
Nathan Jeffords
b3932e3dea
added a separate activation distance for NPCs
2013-01-07 23:40:17 -08:00
Nathan Jeffords
b9fbd6ae4b
Factored faced object lookups into MWRender::World
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* Renamed MWWorld::World::getFacedHandle to getFacedObject.
* Changed it to return an object pointer
* Updated clients to use return object directly.
2013-01-07 23:38:08 -08:00
Nathan Jeffords
05dad29005
update MWWord::World to track distances while performing occlusion queries.
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This allows checking the activation distance against what is stored in GameSettings. Experimentation suggests that a second distance is required for NPCs.
2013-01-07 23:11:15 -08:00
Nathan Jeffords
0108be2e4f
updated MWWorld::PhysicsSystem::getFacedXXX functions
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* changed the names and return values to be consistent
* made the distance to search a parameter
* change the distance returned to world units instead of percentage of query distance
2013-01-07 23:00:00 -08:00
Nathan Jeffords
86f691d3d5
split MWWord::World::update into multiple functions
2013-01-07 22:48:24 -08:00
Tom Mason
9ee823d8f8
fixed typo in vmformat.txt
2013-01-07 21:09:03 +00:00
Tom Mason
4c5ed43cc9
added removesoulgem, and fixed addsoulgem
2013-01-07 21:08:04 +00:00
Tom Mason
c2901fe6cc
added addsoulgem scripting function
2013-01-07 18:16:50 +00:00
scrawl
f1b138d0a8
Merge branch 'master' into videoplayback
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
c2b75e28e9
Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback
2013-01-07 13:20:50 +01:00
scrawl
282601d6e9
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
scrawl
35f4d09288
swscale handled better (cmake)
2013-01-07 13:06:16 +01:00
Marc Zinnschlag
2557ef4d7d
post merge fixes and some misc clean up
2013-01-07 12:17:46 +01:00
Marc Zinnschlag
41767f8dfa
Merge remote-tracking branch 'blunted2night/better_flicker'
2013-01-07 12:06:21 +01:00
Nathan Jeffords
0f3712f284
change flickering light's brightness pattern
2013-01-06 14:29:22 -08:00
Marc Zinnschlag
e31cd1c805
Merge remote-tracking branch 'corristo/master'
2013-01-06 18:40:30 +01:00
Nikolay Kasyanov
1d3f3bcce3
clang build fix
2013-01-06 19:19:12 +04:00
Marc Zinnschlag
25815ab8f7
Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite'
2013-01-06 13:31:01 +01:00
Emanuel Guevel
0b7d11d38d
to_utf8 test: fix Utf8Encoder constructor
2013-01-06 11:39:18 +01:00
Emanuel Guevel
63f09462fd
to_utf8, Utf8Encoder: pass encoding as constructor parameter
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Edit other files accordingly.
2013-01-06 01:37:58 +01:00
Marc Zinnschlag
043e6c09fe
Merge remote-tracking branch 'chris/animation2'
2013-01-05 13:34:46 +01:00
Marc Zinnschlag
20e624e11a
Merge remote-tracking branch 'jordanmilne/443-fix'
2013-01-05 13:31:38 +01:00
Jordan Milne
3ed77ca189
Include C++ header instead
2013-01-05 01:17:07 -04:00
Chris Robinson
8a086e3afb
Cache the mesh names from the mesh/skeleton pairs
2013-01-04 20:58:35 -08:00
Chris Robinson
3131e8dae6
Don't get the text keys if they're not being requested
2013-01-04 20:33:26 -08:00
Jordan Milne
917bbc4e11
Create static and non-discardable textures with the right parameters (should fix Issue 443)
2013-01-05 00:26:33 -04:00
Chris Robinson
683ced54a0
Store and retrieve the node text keys in the bones' user object bindings
2013-01-04 19:41:37 -08:00
Chris Robinson
a3d33db415
Store a NiNode's NiTextKeyExtraData in a user object binding on Ogre::Bone
2013-01-04 15:55:47 -08:00
Jordan Milne
b52904a6ea
Include headers necessary for compilation under VS2010
2013-01-04 19:52:27 -04:00
Chris Robinson
1d4d67f811
Avoid underflows if the texture name doesn't include a '.'
2013-01-04 15:03:57 -08:00
Chris Robinson
3f19b13695
Merge remote-tracking branch 'zini/master' into animation2
2013-01-04 14:47:01 -08:00
Marc Zinnschlag
78e55a92a8
Merge remote-tracking branch 'blunted2night/cmake_no_esmtool_fix'
2013-01-04 23:21:12 +01:00
Marc Zinnschlag
215b43cc7b
Merge remote-tracking branch 'blunted2night/texname_fix'
2013-01-04 23:19:51 +01:00
Marc Zinnschlag
3b80fd74fc
Merge remote-tracking branch 'blunted2night/mygui_fix'
2013-01-04 23:17:41 +01:00
Marc Zinnschlag
b4d63814cc
post merge fix
2013-01-04 23:12:56 +01:00
Nathan Jeffords
fec9a59237
changed EMSLoader to use ConstrainedDataStream
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Changed the EMSLoader class to use the ConstrainedDataStream so that
future changes may benifit from its increased performance.
2013-01-04 13:41:03 -08:00
Nathan Jeffords
278337116b
increased performance of ConstrainedDataStream
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Reimplemented ConstrainedDataStream to use low-level IO calls and a
custom buffering scheme to avoid using C++ iostreams.
2013-01-04 13:40:00 -08:00
Nathan Jeffords
5c7f1bd497
moved ConstrainedDataStream into its own file
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moved the ConstrainedDataStream into its own source file and changed
BSAFile to use it though the exposed factory function. This is in
preperation foreimplementing it based on feedback from profiling that
(at least on windows) the C++ iostreams library is quite slow.
2013-01-04 13:39:10 -08:00
Nathan Jeffords
dcfa902525
fixed error in cmake when disabling esmtool
2013-01-04 13:08:09 -08:00
Nathan Jeffords
2181393518
change texture renaming logic to increase performance
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ResourceGroupManager::resourceExistsInAnyGroup is slow (at least on
windows) if the tested path does not exist, but is fast if it does (due
to finding it in the index). This change tries the '.dds' version of the
name first, and reverts to the original if the '.dds' version was not
found.
2013-01-04 11:36:22 -08:00
Nathan Jeffords
3c91f7793b
overrode MyGUI::DataManager::isDataExist
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Created a override of MyGUI::DataManager::isDataExist to fix a
performance issue with MyGUI startup. This required moving the
functionality of MyGUI::OgrePlatform into OEngine::GUI::MyGUIManager so
that a new version of the MyGUI::DataManager could be created.
2013-01-04 08:50:37 -08:00
Emanuel Guevel
cc792da858
Fix to_utf8 test: add test data directory and remove unused include
2013-01-04 15:24:07 +01:00
Emanuel Guevel
c947d87ab9
Add a test for to_utf8 component
2013-01-04 15:10:30 +01:00