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397 commits

Author SHA1 Message Date
scrawl
531e7ac586 Allow drag-and-drop to be cancelled (Esc or Inventory key) 2017-09-24 19:08:13 +02:00
scrawl
269094ba8d Restore the previous key focus widget when exiting modal dialog 2017-09-24 19:08:13 +02:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
scrawl
3820416277 Refactor the unholy mess that is WindowManager::updateVisible
GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
2017-09-24 19:08:12 +02:00
scrawl
c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
Chris Robinson
780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
MiroslavR
1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 2017-09-08 22:50:07 +02:00
scrawl
8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
2017-08-30 21:26:30 +00:00
scrawl
dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
Andrei Kortunov
fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 2017-08-29 15:53:23 +04:00
Andrei Kortunov
65d05ee1cd Get only text from clipboard (bug #4025) 2017-08-19 15:32:17 +04:00
scrawl
9ac409e61c Merge pull request #1287 from akortunov/spellsorting
Spellbuying menu improvements
2017-07-31 09:43:47 +00:00
Andrei Kortunov
6ab36c0539 Spellbuying menu improvements 2017-07-27 13:20:18 +04:00
Julian
d7aa2a882d improve dialogue window performance 2017-07-26 18:58:27 +02:00
scrawl
0e2e23e9f8 Remove tooltip object as part of WindowManager::clear 2017-07-20 20:59:09 +02:00
Andrei Kortunov
54b4d93f79 Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
Andrei Kortunov
f986e3fafa Remove unused code 2017-04-21 18:39:01 +04:00
Andrei Kortunov
6c1e3a0618 Merged from upstream master 2017-04-21 08:48:22 +04:00
scrawl
1ffb9e1bf3 Remove renderWorldMap() 2017-04-21 00:50:22 +02:00
Andrei Kortunov
f0f1df3a96 Properly clear inventory 2017-04-19 20:54:09 +04:00
scrawl
30081393a6 Add InventoryWindow::clear() as part of world cleanup 2017-04-19 18:28:49 +02:00
Andrei Kortunov
c3d49d5ca5 Fixed inventory crash and skipmenu launch 2017-04-12 22:57:32 +04:00
Andrei Kortunov
95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 2017-04-10 10:18:00 +04:00
Andrei Kortunov
eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 2017-03-15 17:07:25 +04:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
scrawl
72c6b11cf8 Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
MiroslavR
8f91732b09 Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
MiroslavR
e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 2016-11-06 11:01:46 +01:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3 LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
scrawl
60a12b3dee Use MyGUI's castType function 2016-03-05 20:00:51 +01:00
scrawl
eaf3f5a829 Remove unused arguments 2016-02-13 04:14:05 +01:00
scrawl
9e53e12c70 More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
scrawl
f99f403dda Rename TextureManager to ImageManager 2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
bd655c20fd Refactor local map updates
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.

Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
05f1fbf593 WindowManager: explicitely pass the ESMStore
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.

Possibly related to Bug #2854.
2015-12-09 01:09:09 +01:00
scrawl
152f415b9a Change texture coordinates when falling back to player_hit_01 2015-12-07 18:32:58 +01:00
scrawl
9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
scrawl
5981e1cbb3 Don't create the werewolf overlay if its texture is not available
Avoiding a warning in the log when Bloodmoon is not installed
2015-12-07 14:41:33 +01:00
scrawl
9897400d97 Restore the previous key focus widget after playing video 2015-11-12 19:03:24 +01:00
scrawl
516f2765a1 Use the ScalingLayer for journal, books and scrolls 2015-11-08 18:30:22 +01:00
scrawl
6c12c9a467 Layer renaming fix 2015-11-07 19:45:30 +01:00
scrawl
d85d74e615 Use AdditiveLayer for the hit fader 2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0 layer renaming 2015-11-07 17:49:11 +01:00
scrawl
57b9eafa0f osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00