Commit Graph

19 Commits (533cd9cdec61626d13e46bbb558faeaf54a3c59a)

Author SHA1 Message Date
David Cernat 5af1150ab2 [General] Turn GameTime into a Worldstate packet 7 years ago
David Cernat 34be9383e5 [General] Add isPlayer boolean to targets in packets 7 years ago
David Cernat a86c68c5a1 [General] Add sync for ranged weapon & projectile strike enchantments 7 years ago
David Cernat 3f8d94b030 [General] Synchronize strike enchantments in combat 7 years ago
David Cernat 9935f56d46 [General] Use doubles instead of ints for enchantmentCharge
Additionally, include enchantmentCharges for items  in PlayerEquipment packets.
7 years ago
David Cernat 993081ba1e [General] Add enchantmentCharge to worldObjects and items 7 years ago
David Cernat 4db64e1721 [Client] Synchronize spellcasting for non-bipedal creatures 8 years ago
David Cernat 4f273932af [General] Implement sending and reading of ActorEquipment packets 8 years ago
David Cernat cc559cf8e2 [General] Don't send packets for dead LocalActors, to fix Position spam 8 years ago
David Cernat e8e0090b9b [General] Use new SimpleCreatureStats struct in BaseActor 8 years ago
David Cernat f2e8e14665 [General] Add shouldSend boolean to mwmp::Attack 8 years ago
David Cernat b1a394cd02 [General] Change chars into bools in mwmp::Attack for clarity 8 years ago
David Cernat a650683bae [General] Add and use Target struct in mwmp::Attack 8 years ago
David Cernat 9882ceedf3 [General] Remove attackerGuid from mwmp::Attack because it is redundant 8 years ago
David Cernat caf5428532 [General] Rename mwmp::Attack vars in preparation for Actor support 8 years ago
David Cernat 2397afc6ce [General] Move mwmp::Attack to BaseStructs 8 years ago
David Cernat 10ad5b2a99 [General] Remove BaseActor's AnimStates that are no longer needed 8 years ago
David Cernat 7700b82952 [General] Clean up BaseEvent and BaseStructs 8 years ago
David Cernat d3f3fb5d05 [Client] Correctly implement movement animation sync for NPCs 8 years ago