Miloslav Číž
|
db6107f12f
|
Merge branch 'master' into screenshot360
|
2018-02-25 11:25:19 +01:00 |
|
scrawl
|
123f7b83d5
|
Make the CompositeMapRenderer use available time and add related setting
|
2018-02-13 00:40:41 +00:00 |
|
scrawl
|
899d464b0d
|
Cap the rain emitter's frame time (Fixes #4314)
|
2018-02-10 23:14:41 +00:00 |
|
scrawl
|
dd5ebe225b
|
Merge pull request #1580
|
2018-01-11 01:54:28 +00:00 |
|
scrawl
|
bba9a8dd91
|
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
|
2018-01-11 01:49:35 +00:00 |
|
Miloslav Číž
|
3b741dc4b7
|
Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285 .
|
2018-01-01 13:28:14 +01:00 |
|
scrawl
|
b8c25e6bff
|
Use the correct priority of animation sources in getStartTime (Fixes #4263)
|
2017-12-21 14:49:09 +00:00 |
|
Miloslav Číž
|
ee40b41285
|
Add slider for refraction size in settings window
|
2017-12-09 14:03:56 +01:00 |
|
Miloslav Číž
|
b69c16e682
|
Add setting option to scale water refractions
|
2017-12-06 20:39:09 +01:00 |
|
Miloslav Číž
|
37aa761283
|
Change spherical screenshot filtering to nearest
|
2017-12-01 21:47:26 +01:00 |
|
Miloslav Číž
|
df61a30259
|
preincrement
|
2017-11-16 23:20:24 +01:00 |
|
Miloslav Číž
|
ddbf6c162f
|
use linear filtering for the cubemap
|
2017-11-16 22:43:41 +01:00 |
|
Miloslav Číž
|
fc507c66f7
|
remove no longer needed stuff
|
2017-11-16 22:17:00 +01:00 |
|
Miloslav Číž
|
3ae5310567
|
use loading screen to freeze the screen
|
2017-11-16 22:08:33 +01:00 |
|
Miloslav Číž
|
2b5f147545
|
allow non-power-of-2 sized cubemaps
|
2017-11-16 20:06:34 +01:00 |
|
Miloslav Číž
|
bccff768ff
|
select closest power of 2 resolution for the cubemap
|
2017-11-16 13:41:09 +01:00 |
|
Miloslav Číž
|
56c74fb96f
|
add scene switch node
|
2017-11-16 12:46:46 +01:00 |
|
Miloslav Číž
|
1a4f351e3d
|
move camera freeze code
|
2017-11-16 12:17:52 +01:00 |
|
Miloslav Číž
|
af38d3a47d
|
get rid of sphericalscreenshot class
|
2017-11-15 17:01:16 +01:00 |
|
Miloslav Číž
|
226fb9c26b
|
render cubemaps in OGL coordinates
|
2017-11-15 16:07:01 +01:00 |
|
Miloslav Číž
|
1c3d45f641
|
dirty 360 screenshot GPU setup
|
2017-11-15 15:20:59 +01:00 |
|
Miloslav Číž
|
823218bb61
|
freeze screen during screenshot taking
|
2017-11-14 18:23:12 +01:00 |
|
Miloslav Číž
|
511a5686da
|
planet mapping adjustment
|
2017-11-11 15:10:54 +01:00 |
|
Miloslav Číž
|
4fc532d873
|
reference screenshot settings only from one place
|
2017-11-11 14:32:28 +01:00 |
|
Miloslav Číž
|
d71d984cfa
|
more unused stuff cleanup
|
2017-11-11 14:14:24 +01:00 |
|
Miloslav Číž
|
525f8b4d8e
|
get rid of special key for 360 screenshot
|
2017-11-11 13:51:42 +01:00 |
|
scrawl
|
b06512a60d
|
Fix error message that referred to the wrong file (Bug #4159)
|
2017-11-10 22:51:32 +00:00 |
|
Miloslav Číž
|
1f49612ca3
|
enable water effects for 360 screenshots
|
2017-11-10 19:18:16 +01:00 |
|
Miloslav Číž
|
319ed2f9b8
|
disable 360 screenshots in vanity/preview mode
|
2017-11-10 15:23:44 +01:00 |
|
Miloslav Číž
|
497b33e403
|
small corrections
|
2017-11-10 14:28:09 +01:00 |
|
Miloslav Číž
|
9ab3a0c44b
|
set cubemap width differently
|
2017-11-10 11:16:25 +01:00 |
|
Miloslav Číž
|
5baff05bac
|
add cubemap mapping
|
2017-11-10 10:50:28 +01:00 |
|
Miloslav Číž
|
5a07d135ae
|
add settings for cubemap size
|
2017-11-10 10:34:46 +01:00 |
|
Miloslav Číž
|
1b184d8716
|
correct player mask
|
2017-11-09 23:09:13 +01:00 |
|
Miloslav Číž
|
e54c0a90fa
|
fix mirrored spherical screenshots
|
2017-11-09 21:14:02 +01:00 |
|
Miloslav Číž
|
d763e9fe46
|
add settings for spherical screenshots
|
2017-11-09 20:25:29 +01:00 |
|
Miloslav Číž
|
8f32114025
|
segfault fix
|
2017-11-09 18:26:27 +01:00 |
|
Miloslav Číž
|
d4fd08a63f
|
save 360 screenshots in the configured directory
|
2017-11-09 16:49:46 +01:00 |
|
Miloslav Číž
|
f60840754f
|
disable water effects for spherical screenshots
|
2017-11-09 14:44:42 +01:00 |
|
Miloslav Číž
|
5698d70806
|
small planet mapping
|
2017-11-08 12:58:27 +01:00 |
|
Miloslav Číž
|
5f36518181
|
spherical mapping
|
2017-11-08 09:15:45 +01:00 |
|
scrawl
|
95b3c1181a
|
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
|
2017-11-08 00:24:52 +00:00 |
|
Miloslav Číž
|
4761a3d98b
|
dirty cylindrical projection
|
2017-11-07 22:13:05 +01:00 |
|
Miloslav Číž
|
3be9e2ee95
|
make spherical screenshot class
|
2017-11-07 19:47:36 +01:00 |
|
Miloslav Číž
|
5afe02505b
|
hide player in first person 360 screenshot
|
2017-11-07 16:12:31 +01:00 |
|
Miloslav Číž
|
ce55d7c2f5
|
basic cubemap rendering
|
2017-11-07 15:02:01 +01:00 |
|
Miloslav Číž
|
7feba7e498
|
basic setup for 360 screenshots
|
2017-11-07 13:07:11 +01:00 |
|
Miloslav Číž
|
3731e20228
|
fix rain ripple regression
|
2017-10-24 14:12:41 +02:00 |
|
Miloslav Číž
|
a7cad65aab
|
fix water shader switching bug
|
2017-10-17 10:00:01 +02:00 |
|
Miloslav Číž
|
8a1e0e74fd
|
update uniform from one place
|
2017-10-17 09:59:53 +02:00 |
|