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16932 commits

Author SHA1 Message Date
MiroslavR
55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
Allofich
322a0ba8bb Initialize speed for magic projectiles 2016-09-14 21:39:44 +02:00
Bret Curtis
c33d01e5dd Merge pull request #1059 from rhtucker/master
Fixed back quotes and added to mod install guide
2016-09-14 09:26:04 +02:00
Ryan Tucker
4d057febe7 Merge remote-tracking branch 'refs/remotes/OpenMW/master' 2016-09-13 22:16:17 -07:00
Ryan Tucker
04cbf5dd02 Added to mod installation guide 2016-09-13 22:16:01 -07:00
Ryan Tucker
f6b38323a3 Started adding to the detailed mod install guide 2016-09-13 20:17:58 -07:00
Ryan Tucker
b35921dc6c Corrected the back quotes for literals 2016-09-13 19:31:45 -07:00
Bret Curtis
7a389f7ab1 Merge pull request #1057 from rhtucker/master
Began documentation on mod installation
2016-09-13 09:37:49 +02:00
Ryan Tucker
7c5c304ed5 Started working on a style guide for tutorials 2016-09-12 23:23:24 -07:00
scrawl
1362264561 Fix warning 2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6 Remove unused parameter 2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5 Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
2016-09-13 02:47:49 +02:00
scrawl
3cd73d0fc3 Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
2016-09-13 02:47:43 +02:00
scrawl
3b275c9255 Merge pull request #1054 from Allofich/dodge
AI dodging
2016-09-13 02:47:39 +02:00
Allofich
34851349de Pass hitPosition by const reference 2016-09-13 00:59:56 +09:00
Allofich
bce0166931 Don't play blood effects for resisted hits 2016-09-12 22:46:32 +09:00
Allofich
3bbde312b9 Remove unneeded code 2016-09-12 19:54:06 +09:00
Ryan Tucker
06cc4cf359 Initial commit for OpenMW Modding Reference directory and files 2016-09-11 20:37:55 -07:00
Ryan Tucker
7878320f58 Merge remote-tracking branch 'refs/remotes/OpenMW/master' 2016-09-11 13:49:02 -07:00
scrawl
e4782a8dd5 Merge pull request #1056 from emlai/master
Fix typo
2016-09-10 20:42:57 +02:00
emlai
fd2281e825 Fix typo 2016-09-10 21:25:28 +03:00
Allofich
3f6543860a Make creatures use fHandToHandReach 2016-09-11 00:01:20 +09:00
Allofich
c98d4e0473 Allow dodging for bipedal creatures 2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d Make NPCs dodge according to target's weapon reach 2016-09-10 23:30:46 +09:00
mrcheko
72786fef9d prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
2016-09-09 23:57:19 +03:00
scrawl
fa11dad525 Merge pull request #1050 from ace13/win-package-fix
Only try to package the Qt 5 platform DLLs on Qt 5
2016-09-08 12:33:16 +02:00
Alexander "Ace" Olofsson
c01d9e9ec5 Only package the Qt 5 platform DLLs on Qt 5 2016-09-08 02:19:12 +02:00
scrawl
57ca2ab5ba Merge pull request #1049 from Allofich/explosion
Create area effect visual for non-area spells
2016-09-07 23:20:13 +02:00
Allofich
02610828c1 Don't play area vfx for non-area spells on actors. 2016-09-08 02:07:01 +09:00
Allofich
88d992a020 Create area effect visual for non-area spells 2016-09-08 00:05:45 +09:00
Marc Zinnschlag
03a35c38df add missing item when executing the Equip instruction 2016-09-06 16:33:26 +02:00
Marc Zinnschlag
48c257b939 Merge remote-tracking branch 'aesylwinn/ContentNumberFix' 2016-09-06 15:48:05 +02:00
scrawl
05e4542d33 Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
2016-09-06 13:19:18 +02:00
mrcheko
aa441f2648 AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
2016-09-06 01:11:10 +03:00
mrcheko
a22fc43947 aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
2016-09-05 15:18:34 +03:00
Marc Zinnschlag
b8fa555260 Merge remote-tracking branch 'aesylwinn/RandomFixes' 2016-09-05 11:10:34 +02:00
scrawl
fbc9b90ebe Cleanup 2016-09-05 00:04:11 +02:00
scrawl
8677a6f803 Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
2016-09-05 00:03:10 +02:00
Allofich
c617e90755 Fix for loading projectile speed 2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5 Consolidations and cleanup for multi-effect spells 2016-09-05 05:30:51 +09:00
Allofich
dbd7c038b2 Add loading code for multi-effect projectiles 2016-09-05 03:45:13 +09:00
Allofich
c6cd1f813b Attach projectiles to nodes of multi-effect bolts 2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98 Use C++ int-to-string conversion 2016-09-05 02:52:44 +09:00
scrawl
346c6528e0 Merge pull request #1047 from Allofich/explosion
Double scaling of spell explosions
2016-09-04 19:31:05 +02:00
Allofich
a36f7babc1 Double scaling of spell explosions 2016-09-05 02:18:57 +09:00
Allofich
60384399ee Fix errors and warnings 2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a Play sounds for multi-effect projectile 2016-09-04 23:57:06 +09:00
Allofich
37f07f7435 Combine into one multi-effect magic projectile 2016-09-04 22:35:29 +09:00
Allofich
10842462c7 Send lists of models and sounds to launchMagicBolt 2016-09-04 17:42:27 +09:00
Allofich
96e1726e4d Fix warnings 2016-09-04 17:42:27 +09:00