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82 commits

Author SHA1 Message Date
gugus
1e8d894e1c Starting inventory window 2012-04-21 10:51:01 +02:00
gugus
a38db39e88 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
Conflicts:
	apps/openmw/CMakeLists.txt
2012-04-15 17:54:13 +02:00
gugus
b309d245c5 cleaning up hircine work 2012-04-15 17:52:39 +02:00
scrawl
e3486931ae F10 hotkey toggle FPS 2012-04-13 13:17:50 +02:00
Roman Melnik
bdbb8a8d84 Merge remote-tracking branch 'upstream/master' into windowsPinning
Conflicts:
	apps/openmw/mwgui/window_manager.cpp (keep both changes)
2012-04-07 17:30:20 +03:00
Roman Melnik
ef0a185e11 Pinnable windows: hide hud elements
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.

Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
2012-04-06 01:17:23 +03:00
scrawl
8d224f009f toggleFogOfWar script command 2012-03-29 19:45:19 +02:00
scrawl
06fa310e29 player arrow rotated correctly 2012-03-23 15:00:48 +01:00
scrawl
2dd329938a automatically zoom in on the player while moving 2012-03-23 08:16:04 +01:00
scrawl
ab9aa1ba74 Merge branch 'next' into minimap
Conflicts:
	files/mygui/openmw_map_window_layout.xml
2012-03-22 19:36:37 +01:00
scrawl
5e939e4818 map window now works for interiors 2012-03-17 13:59:51 +01:00
scrawl
91d2031eb7 first attempt at map window 2012-03-16 17:09:31 +01:00
scrawl
fa68be2b19 set map window cell name 2012-03-10 16:05:12 +01:00
Marc Zinnschlag
d9945a976d Merge remote branch 'gus/DialogueSystem' into dialogue 2012-02-12 13:47:04 +01:00
gugus
abe38e5f87 Started to weire the dialogue manager and the dialogue GUI 2012-02-05 10:54:56 +01:00
Marc Zinnschlag
52a6605f10 Merge remote branch 'mirc/refactor_wm' into refactor_wm
- changed the way dynamics stats are passed to the character creation object
- some more clean up

Conflicts:
	.gitignore
	apps/openmw/mwgui/window_manager.cpp
	apps/openmw/mwgui/window_manager.hpp
2012-02-03 11:24:28 +01:00
Cris Mihalache
4bc7051741 Finished refactoring, brought CharacterCreation up to standards 2012-02-02 18:31:28 +02:00
Cris Mihalache
ed5892eb5c Finished moving the bulk of character creation code 2012-01-30 21:53:17 +02:00
Cris Mihalache
4b758376be Created a class for char gen, and starting moving code to it 2012-01-30 16:38:43 +02:00
Cris Mihalache
6d4fa9274e Moved OpenEngine systems into their appropriate classes 2012-01-29 17:31:18 +02:00
Marc Zinnschlag
e3631003e9 Merge remote branch 'yacoby/detailed_fps' 2012-01-17 14:04:00 +01:00
Jacob Essex
3b15170d09 Cleaned up and simplified the code relating to the fps display 2012-01-16 18:16:33 +00:00
Jacob Essex
18e4b73a86 Added a more detailed fps counter displaying the triangle and batch count 2012-01-16 15:33:21 +00:00
gugus
d59284a096 first attempt to read the journal 2011-12-29 17:58:58 +01:00
gugus
bc51ba5a38 Add the journal window (J key). It's still not in the right position. 2011-11-28 16:51:11 +01:00
Sebastian Wick
317c920e03 everything works, also the readPressedButton function should do the job 2011-07-12 20:05:04 +02:00
Sebastian Wick
a4217f8fb8 Everything should work fine but deleting the existing MessageBox'es. 2011-06-15 22:53:05 +02:00
Sebastian Wick
56dc9ffcf3 now, realy deleted needless code. 2011-06-14 18:29:55 +02:00
Marc Zinnschlag
717b5e1784 fixed a constness problem 2011-04-21 10:49:45 +02:00
Jan-Peter Nilsson
f83c5327f3 Move eventDone to WindowBase and make it tell which window is done 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
54fc64cb6a Decrease number of classes that need to know about other components 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
67b4243a7f Use one instead of five state variables to keep track of character creation progress 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
183ccad872 Move ClassPoint struct definition from source to header file 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
53b85eaaa9 Stat setValue, use the enum values all the way through instead of converting enum->string->same enum 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
5342bd77f1 Use one event with a parameters instead of four events to tell with dialog we want to see 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
a0ee11c51b Don't care about the widget 2011-03-12 10:56:10 +01:00
sergoz
5132531f73 added fps counter 2011-02-18 17:46:24 +03:00
Marc Zinnschlag
2628b5143c Merge remote branch 'jpn/dialouge' 2010-12-30 15:11:17 +01:00
Jan-Peter Nilsson
be5562cb2c Added dialouge window 2010-11-06 01:09:37 +01:00
Jan Borsodi
f8b96703e6 Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations. 2010-10-24 00:45:21 +02:00
Jan Borsodi
1c6b9a9b7b Activated buttons in review dialog to go to the respective dialogs. 2010-10-23 01:00:07 +02:00
Jan Borsodi
e39f700372 Removed unnecessary methods. 2010-10-23 00:04:00 +02:00
Jan Borsodi
06f226f2d8 Updated WindowManager to use the new removeDialog function. 2010-10-22 23:34:41 +02:00
Jan Borsodi
f756e171cc Made sure dialog garbage is also cleaned up on destruction. 2010-10-22 23:21:15 +02:00
Jan Borsodi
506f61d254 Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list. 2010-10-22 23:14:21 +02:00
Jan Borsodi
16aa13721a Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
2010-10-22 22:54:15 +02:00
Jan Borsodi
970a7a3498 Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog. 2010-10-21 09:28:09 +02:00
Jan Borsodi
1c1d33e723 Initial work on the stat review dialog. 2010-10-20 21:40:32 +02:00
Jan Borsodi
0cc8f84393 Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager. 2010-10-10 02:43:44 +02:00
Jan Borsodi
232164bfb0 Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat. 2010-10-10 01:52:08 +02:00