Alexei Dobrohotov
|
571094a3ca
|
Merge pull request #2328 from akortunov/aifix
Use friendly hits only for player's followers
|
6 years ago |
Andrei Kortunov
|
e534153d00
|
Use friendly hits only for player's followers (bug #4984)
|
6 years ago |
Alexei Dobrohotov
|
4d633fd3e6
|
Merge pull request #2293 from Capostrophic/fieldofview
Make the default vertical FOV in line with vanilla (bug #4933)
|
6 years ago |
Capostrophic
|
fcf679de49
|
Make the default vertical FOV in line with vanilla (bug #4933)
|
6 years ago |
Alexei Dobrohotov
|
e8b327a3e2
|
Merge pull request #2327 from akortunov/aifix
Improve handling for actors outside of actors processing range
|
6 years ago |
Andrei Kortunov
|
6b49ce965b
|
Do not update drowning state for actors outside of AI distance (bug #4980)
|
6 years ago |
Andrei Kortunov
|
4da21942af
|
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979)
|
6 years ago |
Andrei Kortunov
|
d1152880c2
|
Merge pull request #2326 from Capostrophic/regression
Fix zero division in enchantment magnitude calculation
|
6 years ago |
Capostrophic
|
2c473d84ee
|
Fix zero division in enchantment magnitude calculation
|
6 years ago |
Andrei Kortunov
|
88f44c613b
|
Merge pull request #2323 from elsid/rm_unused_field
Remove unused field
|
6 years ago |
elsid
|
4500f01efd
|
Remove unused field
|
6 years ago |
Alexei Dobrohotov
|
5b8fc5a151
|
Merge pull request #2314 from OpenMW/stdc++14
bump from C++11 to C++14
|
6 years ago |
Andrei Kortunov
|
ab7ff4eaf9
|
Merge pull request #2322 from Capostrophic/rain
Fix frozen rain when water refractions are disabled
|
6 years ago |
Capostrophic
|
0333cd2dd4
|
Fix frozen rain when water refractions are disabled
|
6 years ago |
Alexei Dobrohotov
|
01d725d2d1
|
Merge branch 'patch-1' into 'master'
Make sure the player cannot use quickkeys while disableplayerfighting or disableplayermagic is active
See merge request OpenMW/openmw!92
|
6 years ago |
terabyte25
|
27292ef4a3
|
Disable quick keys when fighting and spellcasting are disabled (bug #4962)
|
6 years ago |
Bret Curtis
|
f4e113e7c1
|
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
|
6 years ago |
Bret Curtis
|
4fa529e093
|
Merge pull request #2320 from akortunov/cursorfix
[Regression] Fix disappearing cursor in the self-enchanting menu
|
6 years ago |
Bret Curtis
|
785a667517
|
Merge pull request #2302 from akortunov/guifixes
Scalable UI textures
|
6 years ago |
Andrei Kortunov
|
f165d22cde
|
Fix a regression with disappearing cursor in the self-enchanting menu
|
6 years ago |
Andrei Kortunov
|
9b716a2f8d
|
Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
|
6 years ago |
Bret Curtis
|
f0cc973b29
|
Merge pull request #2315 from Capostrophic/lighting
Revise light source configuration (bug #4965)
|
6 years ago |
Bret Curtis
|
10643a10f2
|
Merge branch 'master' into lighting
|
6 years ago |
Andrei Kortunov
|
04bee2b2fb
|
Merge pull request #2317 from Capostrophic/sound
Only play miss sound for player attacks (bug #4969)
|
6 years ago |
Alexei Dobrohotov
|
d3e6921946
|
Merge pull request #2318 from elsid/navmesh_lock_tile
Avoid work duplication for multiple thread async navmesh updater
|
6 years ago |
elsid
|
c683dc8565
|
Lock navmesh tile by thread while processing
To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
|
6 years ago |
Capostrophic
|
85e99182ce
|
Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
|
6 years ago |
Capostrophic
|
424716977b
|
Only play miss sound for player attacks (bug #4969)
|
6 years ago |
Bret Curtis
|
2ab7f903d7
|
make use of std::make_unique to test that MSVC2015 can handle that
|
6 years ago |
Andrei Kortunov
|
31ddb0a482
|
Allow to calculate UI skin size based on texture resolution (feature #4968)
|
6 years ago |
Bret Curtis
|
573e6e5d51
|
Merge pull request #2313 from Capostrophic/nifver
NIF version-related minor fixes
|
6 years ago |
Bret Curtis
|
df9a8cf957
|
bump from 11 to 14
|
6 years ago |
Capostrophic
|
b08fed6d83
|
Fix NIF printVersion and allow 4.0.0.0 file loading
|
6 years ago |
Alexei Dobrohotov
|
7158f09b87
|
Merge pull request #2312 from terabyte25/patch-1
Add magic animation option to advanced page
|
6 years ago |
terrabyte25
|
61c3847a12
|
Add magic animation option to advanced page
|
6 years ago |
Bret Curtis
|
bf64b3ec87
|
Merge pull request #2307 from akortunov/loadfix
Reset old record, if its ID does not match with ID of new record
|
6 years ago |
Andrei Kortunov
|
413207f9af
|
Reset old record, if its ID does not match with ID of new record (bug #4932)
|
6 years ago |
Capostrophic
|
d4c1bd81b6
|
Use dice rolls instead of chance for spell magnitude (bug #4945)
|
6 years ago |
Alexei Dobrohotov
|
89776e2002
|
Merge pull request #2006 from akortunov/recastlogging
Unify logging system for RecastNavigation
|
6 years ago |
Andrei Kortunov
|
14b756a692
|
Use a generic logging system for RecastNavigation
|
6 years ago |
Alexei Dobrohotov
|
e9f6c11cc9
|
Merge pull request #2309 from akortunov/enchant_animations
Add an option to use casting animations for magic items
|
6 years ago |
Alexei Dobrohotov
|
c57958bf4e
|
Merge pull request #2310 from akortunov/enchant
Correct the Enchant skill progress
|
6 years ago |
Andrei Kortunov
|
0079a6bf05
|
Correct the Enchant skill progress (bug #4963)
|
6 years ago |
Bret Curtis
|
ca6f1bdd13
|
Merge pull request #2288 from Capostrophic/magiceffect
Validate spell effect argument (bug #4927)
|
6 years ago |
Andrei Kortunov
|
35facc5cde
|
Add an option to use casting animations for magic items (feature #4962)
|
6 years ago |
Bret Curtis
|
7808cbbfe8
|
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
|
6 years ago |
bzzt
|
391f6faffb
|
Remove unused defaultViewer / defaultViewPoint
|
6 years ago |
bzzt
|
e908790584
|
Inherit the view point from main camera for water RTT cameras
|
6 years ago |
Andrei Kortunov
|
489e5c6cce
|
Store preloaded terrain view in the main thread
|
6 years ago |
bzzt
|
63ab7345be
|
Reuse traversal result for different traversal with same view point
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
|
6 years ago |