fredzio
03b86c232b
Apply the position offset even if the simulation is not performed
...
because we're too fast.
4 years ago
psi29a
311b497491
Merge branch 'bullet-heightfield-floats' into 'master'
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Avoid heightfield conversion in newer Bullet
See merge request OpenMW/openmw!647
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
AnyOldName3
3103266406
Add correct preprocessor check when enabling extension
4 years ago
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
4 years ago
AnyOldName3
f09b0fc1bd
Put groundcover alphafunc where shader visitor can see it
...
I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
4 years ago
psi29a
f388de861d
Merge branch 'update-bullet' into 'master'
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Update Bullet to improve performance
See merge request OpenMW/openmw!627
4 years ago
Gleb Mazovetskiy
fe6b990f2e
Update Bullet to improve performance
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Updates Bullet to include https://github.com/bulletphysics/bullet3/pull/3287
This massively improves heightfield collision detection performance in
some areas.
E.g. with single-threaded bullet in the `--skip-menu` starting area
on my test desktop: 30 FPS -> 60 FPS
4 years ago
Gleb Mazovetskiy
351d11449b
Avoid heightfield conversion in newer Bullet
...
Takes advantage of the direct `float` support implemented in
https://github.com/bulletphysics/bullet3/pull/3293
4 years ago
Bret Curtis
36d5d1c25c
Merge pull request #3051 from akortunov/master
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Changelog fixes
4 years ago
Chris Djali
32424b4b6a
Merge pull request #3052 from akortunov/crashfix
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Fix a crash during new game
4 years ago
Andrei Kortunov
39b7260ab4
Fix a crash during new game
4 years ago
Andrei Kortunov
63958c6d61
Changelog fixes
4 years ago
Andrei Kortunov
79c4140ebb
Merge branch 'macos-valueobject' into 'master'
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Fix linking on MacOS
See merge request OpenMW/openmw!645
4 years ago
AnyOldName3
64ddb4c1b0
Fix linking on MacOS
4 years ago
AnyOldName3
d52ae28b7a
Fix linking on MacOS
4 years ago
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
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Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
4 years ago
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
4 years ago
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
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gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
4 years ago
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
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Double-buffer shader water stateset
4 years ago
Andrei Kortunov
38679013fe
Give meaningful name to the mEffectFade
4 years ago
psi29a
35266314e2
Merge branch 'fix-old-ffmpeg' into 'master'
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Restore compatibility with FFMpeg < 57.80.100
See merge request OpenMW/openmw!642
4 years ago
Gleb Mazovetskiy
1db7d2ec4e
Restore compatibility with FFMpeg < 57.80.100
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This should fix macOS Travis build broken by 58d33aa95b
4 years ago
AnyOldName3
deb184cdce
Merge branch 'fix-build' into 'master'
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Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640
4 years ago
psi29a
611a63acc6
Merge branch 'threesacharm' into 'master'
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Attempt to fix restocking items in old saves
Closes #5823
See merge request OpenMW/openmw!580
4 years ago
psi29a
699bdab620
Merge branch 'drip' into 'master'
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Ignore agents without bounding boxes
Closes #5879
See merge request OpenMW/openmw!641
4 years ago
psi29a
194875dec1
Merge branch 'fix-video-arm' into 'master'
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osg-ffmpeg-videoplayer: Fix crash on ARM
Closes #5807
See merge request OpenMW/openmw!564
4 years ago
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
4 years ago
Gleb Mazovetskiy
7f6339c61f
AV: Add changelog entry
4 years ago
Gleb Mazovetskiy
36bac353df
AV: Handle varying video frame dimensions
4 years ago
Gleb Mazovetskiy
58d33aa95b
AV: Fix all memory leaks
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The most substantial memory leak came from `PacketQueue::get`
not unreferencing its argument packet.
Other leaks came from using `av_free` instead of type-specific free
functions.
Also modifies `PacketQueue::put` for readability.
4 years ago
Evil Eye
eb07818f13
Ignore agents without bounding boxes
4 years ago
Gleb Mazovetskiy
eb93fdfbea
Use unique_ptr with custom deleter for VideoPicture::rgbaFrame
4 years ago
Chris Djali
213525c372
Merge pull request #3049 from akortunov/master
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Use correct mCursorActive flag initial value
4 years ago
Alexei Dobrohotov
e9aa161ffc
Merge branch 'reallyskipphysics' into 'master'
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Close race that breaks scripted teleporting (#5873 )
See merge request OpenMW/openmw!639
4 years ago
Andrei Kortunov
482f04c836
Use correct mCursorActive flag initial value
4 years ago
Gleb Mazovetskiy
b7076549a3
osg-ffmpeg-videoplayer: Fix crash on ARM
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osg-ffmpeg-videoplayer handled frame allocation incorrectly.
It used a `vector<uint8_t>` as its buffer, meaning the addresses could
did not respect alignment.
Instead, changes it to use `AVFrame` as buffers, allocated via `av_image_alloc`.
We also now only allocate the buffer once, instead of on every frame,
which should improve the framerate of videos.
Fixes the following crash on startup on ARM:
> Invalid address alignment (signal 7)
Fixes #5807
4 years ago
Gleb Mazovetskiy
455be9dbbb
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
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1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
4 years ago
fredzio
31d8ce266b
Close a race between main and physics threads when actor is positioned by scripts.
...
When a position is forced, the actor position in physics subsystem is
overriden. The background physics thread is not made aware of this,
its result are simply discarded.
There is a short window where this doesn't work (in this
example, actor is at A and script moves it to B)
1) actor position is set to B. (among others, Actor::mPosition is set to B)
2) physics thread reset Actor::mPosition with stale value (around A)
3) main thread read simulation result, reset Actor::mSkipSimulation flag => actor is at B
4) physics thread fetch latest Actor::mPosition value, which is around A
5) main thread read simulation result, actor is around A
To avoid this situation, do not perform 2) until after 3) occurs. This
way, at 4) starts the simulation with up-to-date Actor::mPosition
4 years ago
Alexei Dobrohotov
2bfee281fd
Merge branch 'restore_caster' into 'master'
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Restore projectile caster from savegame (#5860 )
See merge request OpenMW/openmw!616
(cherry picked from commit d595c7adb0fb45eafed6d3d0403ad640a91411ed)
c5426bec In the savegame, projectile caster is identified by its actor id. When
4 years ago
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
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AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
4 years ago
psi29a
4340142c22
Merge branch 'macosx_gitlab' into 'master'
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give qt5 a show for brew
See merge request OpenMW/openmw!636
4 years ago
Bret Curtis
9fbb530dde
be explicit and print version information to verification
4 years ago
Bret Curtis
53cb20454f
add path hack only to verify, will remove later
4 years ago
Bret Curtis
f03beb7963
uninstall qt@6
4 years ago
Bret Curtis
8fc0f965bb
which qmake?
4 years ago
Bret Curtis
87ede9284b
be more explicit
4 years ago
Bret Curtis
17059cefea
give qt@5 a try
4 years ago
Bret Curtis
caa8b0ca1a
give qt5 a show for brew
4 years ago
Andrei Kortunov
7cc97297e7
Merge pull request #3048 from akortunov/master
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Fix formatting in the groundcover docs
4 years ago