AnyOldName3
5b2691e744
Actually use specular shininess parameter instead of hardcoded value.
6 years ago
Bret Curtis
7bbf0b5249
Merge pull request #2253 from elsid/fix_navmesh_tiles_cache_ub
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Do not pass nullptr to std::memcmp
6 years ago
elsid
dd0b45ede6
Do not pass nullptr to std::memcmp
6 years ago
Bret Curtis
7917f1fc84
Merge pull request #2252 from akortunov/terrain
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Do not allocate empty callbacks in the RigGeometry
6 years ago
bzzt
4ab93aeffe
Do not allocate empty callbacks in the RigGeometry
6 years ago
Bret Curtis
2488e45615
Merge pull request #2251 from akortunov/guifixes
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Place QWindow include under Qt version check
6 years ago
Andrei Kortunov
46fee678a7
Place QWindow include under Qt version check
6 years ago
Bret Curtis
f62c1c59b4
Merge pull request #2241 from Capostrophic/console
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Use selected object local variables in the console (feature #3893 )
6 years ago
Bret Curtis
d794547e63
Merge pull request #2250 from akortunov/guifixes
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Do not swap buffers for non-exposed windows
6 years ago
Andrei Kortunov
4aa21b9088
Do not swap buffers for non-exposed windows (bug #4911 )
6 years ago
Bret Curtis
ddcdbccd84
Merge pull request #2248 from elsid/rm_navmesh_explicit_display_list
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Don't set display list usage for navmesh
6 years ago
elsid
8e09468f45
Don't set display list usage for navmesh
6 years ago
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
6 years ago
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
6 years ago
Bret Curtis
7efdddd53c
Merge pull request #2242 from elsid/make_shared
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Use std::make_shared
6 years ago
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
6 years ago
Bret Curtis
7b793b8809
Merge pull request #2244 from elsid/navmesh_cache_item_refactor
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Make NavMeshCacheItem consistent
6 years ago
Bret Curtis
c89734974c
Merge pull request #2243 from elsid/navmesh_tile_cache_optimization
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Navmesh tile cache optimization
6 years ago
elsid
68948bc847
Avoid key allocation to find tile in cache
6 years ago
elsid
4395a92c35
Use display list to render navmesh
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Slightly improves performance of massive navmesh rendering.
6 years ago
elsid
849f2078c1
Swap outside critical section
6 years ago
elsid
8d2af94b75
Use default objects for NavigatorStub methods result
6 years ago
elsid
ece111d05a
Check for jobs using predicate
6 years ago
elsid
c05fc9e054
Add missing cleanup
6 years ago
elsid
ce9aebcba1
Clear all changed tiles after post
6 years ago
elsid
518e34b403
Remove useless variables
6 years ago
elsid
9d61c49478
Store key by reference in tiles map
6 years ago
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
6 years ago
Bret Curtis
8dab6e0f6c
Merge pull request #2240 from elsid/fix_navigator_deadlock
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Fix navigator deadlock (bug #4777 )
6 years ago
elsid
b3c5d64ff3
Use std::make_shared
6 years ago
Capostrophic
dd952c3ddb
Fix extra space in "no script" showvars output
6 years ago
Capostrophic
578beb6305
Use selected object local variables in console (feature #3893 )
6 years ago
elsid
f6a1d3cecf
Store weak pointers to navmesh in jobs queue
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To avoid useless processing for removed navmeshes.
6 years ago
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
6 years ago
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
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When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
6 years ago
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
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[0.45 regression] Fix AI regressions
6 years ago
Bret Curtis
bf144fb356
Merge pull request #2238 from Capostrophic/freetype
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Include osgdb_freetype in builds with statically linked OSG
6 years ago
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
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Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 )
6 years ago
Bret Curtis
ee03d69d49
Merge pull request #2239 from akortunov/warnfix
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[Regression] Fix missing null check
6 years ago
Andrei Kortunov
08202f8185
Fix missing null check
6 years ago
Capostrophic
7a07984e2c
Include osgdb_freetype in builds with statically linked OSG
6 years ago
Bret Curtis
4a597d94d3
Merge pull request #2233 from elsid/include_osg_system
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Mark OpenSceneGraph include directories as system
6 years ago
Chris Djali
c328c4a010
Merge pull request #2231 from akortunov/warnfix
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Get rid of C-style limits in the shadows code
6 years ago
Capostrophic
d1967562a3
Fix the last audio packet getting lost
6 years ago
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
6 years ago
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
6 years ago
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
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Do not scale duration when timescale is zero
6 years ago
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
6 years ago
elsid
a979d24bf3
Mark OpenSceneGraph include directories as system
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To avoid warnings spam when use custom build.
6 years ago
elsid
d3bdf912a4
Do not scale duration when timescale is zero
6 years ago