Commit Graph

827 Commits (5bb9f1b187d563d48d16bac0abb0baeee35a6e70)

Author SHA1 Message Date
scrawl dd3f612e88 Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
8 years ago
Andrei Kortunov cab51d26cc Doors: small key search optimizations 8 years ago
Bret Curtis d48b829b45 replace and purge boost::lexical_cast 8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
scrawl f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
8 years ago
Andrei Kortunov 506cc47c9d Add option to show reach and attack speed for melee weapons 8 years ago
Andrei Kortunov 14b59e0e4b Vanilla-like tgm (fixes #3798) 8 years ago
Allofich 5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 8 years ago
Rafael Moura 05cc69f6f1 Porting more ContainerStoreIterator usage to const version 8 years ago
scrawl 22482b7eec Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 8 years ago
Rafael Moura 9963601484 Porting code to ConstContainerStoreIterator #1 8 years ago
Rafael Moura ecbde7b11e Added ConstContainerStoreIterator
using base template for ContainerStoreIterators

less template arguments for ContainerStoreIteratorBase
8 years ago
MiroslavR f883951d75 Fix incorrect calculation of armor rating (Bug #3754) 8 years ago
Allofich 6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
8 years ago
Allofich e047679595 Fix trying to access stats on non-actors 8 years ago
Allofich 5d2090684a Store mHitAttemptActorId in save files 8 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
8 years ago
MiroslavR f1f9209814 Creatures now auto-equip shields (Fixes #3704) 8 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
Allofich 125e94ef0e Fix shadowing warnings 8 years ago
Allofich 506d0e8e54 Correction to display of 0-weight tooltips 8 years ago
Allofich 160da0b149 Treat 0-weight armor as light armor in some respects 8 years ago
MiroslavR 52e00f5fef Do not show uncarriable lights in item views 8 years ago
MiroslavR f323f231db Allow activating actors without a name (Fixes #3551) 8 years ago
Allofich 34851349de Pass hitPosition by const reference 8 years ago
Allofich bce0166931 Don't play blood effects for resisted hits 8 years ago
Allofich 7db31ab58a Correct telekinesis glow length 8 years ago
scrawl 8c44334409 Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
9 years ago
Allofich 7bf04b5014 Allow showing value of zero-weight lights 9 years ago
Allofich 502a26a7ff Use getWeightString() to avoid casting to int 9 years ago
Allofich 4f5d676b4e Allow weight tooltips for gold and keys if not 0 9 years ago
Allofich caf025f93d Don't show 0 weight tooltips except for potions 9 years ago
Allofich cf7278f8ae Don't show weight tooltip for 0-weight equipment 9 years ago
Allofich ee2702087c Make zero-weight boots play light boot footsteps 9 years ago
Allofich cb9bb92b26 Play locked sounds on locked objects instead of actors 9 years ago
Allofich cad41599cf Fix travis build error and warnings 9 years ago
Allofich 35c14bb9bb Minor rewrite, make "open" spells play glow effect 9 years ago
Allofich e132b52a69 Handle spell glows within updatecallback 9 years ago
Allofich 123c626f2d Add glow when using telekinesis on doors 9 years ago
Allofich 599e6708ec Allow using keys to open trapped objects of lock level 0 9 years ago
Allofich 249918612d Play trap disarm sound when key used on trapped object 9 years ago
Allofich d4e656ceaf Play trap activation sound on trapped object, not actor 9 years ago
Allofich 53ceefa46a Allow some telekinesis on teleport doors 9 years ago
Allofich 35a23c3b49 Implement and use new method allowTelekinesis() 9 years ago
scrawl a825882c6b Process death events at the end of the death animation (Fixes #1873) 9 years ago
scrawl 8fcc1911d9 Use fCombatDistance as the creature attack range 9 years ago