scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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8 years ago |
Andrei Kortunov
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cab51d26cc
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Doors: small key search optimizations
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8 years ago |
Bret Curtis
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d48b829b45
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replace and purge boost::lexical_cast
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8 years ago |
Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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8 years ago |
Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
scrawl
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f63b1e81cd
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Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
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8 years ago |
Andrei Kortunov
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506cc47c9d
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Add option to show reach and attack speed for melee weapons
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8 years ago |
Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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8 years ago |
Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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8 years ago |
Andrei Kortunov
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1286754fb3
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Add a new option to show arrow damage (feature #2923)
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8 years ago |
scrawl
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1692b7f38e
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Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
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8 years ago |
Rafael Moura
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18a4b64f1a
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Porting more ContainerStoreIterator usage to const version #2
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8 years ago |
Rafael Moura
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05cc69f6f1
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Porting more ContainerStoreIterator usage to const version
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8 years ago |
scrawl
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22482b7eec
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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8 years ago |
Rafael Moura
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9963601484
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Porting code to ConstContainerStoreIterator #1
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8 years ago |
Rafael Moura
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ecbde7b11e
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Added ConstContainerStoreIterator
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
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8 years ago |
MiroslavR
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f883951d75
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Fix incorrect calculation of armor rating (Bug #3754)
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8 years ago |
Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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8 years ago |
Allofich
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e047679595
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Fix trying to access stats on non-actors
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8 years ago |
Allofich
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5d2090684a
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Store mHitAttemptActorId in save files
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8 years ago |
Allofich
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25c64dbb0f
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Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
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8 years ago |
MiroslavR
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f1f9209814
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Creatures now auto-equip shields (Fixes #3704)
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8 years ago |
Leon Krieg
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739cd5ba45
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Fixed more spelling mistakes
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8 years ago |
Allofich
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125e94ef0e
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Fix shadowing warnings
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8 years ago |
Allofich
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506d0e8e54
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Correction to display of 0-weight tooltips
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8 years ago |
Allofich
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160da0b149
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Treat 0-weight armor as light armor in some respects
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8 years ago |
MiroslavR
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52e00f5fef
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Do not show uncarriable lights in item views
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8 years ago |
MiroslavR
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f323f231db
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Allow activating actors without a name (Fixes #3551)
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8 years ago |
Allofich
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34851349de
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Pass hitPosition by const reference
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8 years ago |
Allofich
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bce0166931
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Don't play blood effects for resisted hits
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8 years ago |
Allofich
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7db31ab58a
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Correct telekinesis glow length
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8 years ago |
scrawl
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8c44334409
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Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
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9 years ago |
Allofich
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7bf04b5014
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Allow showing value of zero-weight lights
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9 years ago |
Allofich
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502a26a7ff
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Use getWeightString() to avoid casting to int
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9 years ago |
Allofich
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4f5d676b4e
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Allow weight tooltips for gold and keys if not 0
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9 years ago |
Allofich
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caf025f93d
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Don't show 0 weight tooltips except for potions
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9 years ago |
Allofich
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cf7278f8ae
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Don't show weight tooltip for 0-weight equipment
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9 years ago |
Allofich
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ee2702087c
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Make zero-weight boots play light boot footsteps
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9 years ago |
Allofich
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cb9bb92b26
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Play locked sounds on locked objects instead of actors
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9 years ago |
Allofich
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cad41599cf
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Fix travis build error and warnings
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9 years ago |
Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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9 years ago |
Allofich
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e132b52a69
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Handle spell glows within updatecallback
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9 years ago |
Allofich
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123c626f2d
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Add glow when using telekinesis on doors
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9 years ago |
Allofich
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599e6708ec
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Allow using keys to open trapped objects of lock level 0
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9 years ago |
Allofich
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249918612d
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Play trap disarm sound when key used on trapped object
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9 years ago |
Allofich
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d4e656ceaf
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Play trap activation sound on trapped object, not actor
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9 years ago |
Allofich
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53ceefa46a
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Allow some telekinesis on teleport doors
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9 years ago |
Allofich
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35a23c3b49
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Implement and use new method allowTelekinesis()
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9 years ago |
scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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9 years ago |
scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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9 years ago |