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10907 commits

Author SHA1 Message Date
Andrei Kortunov
5d54214acb Optimize combat action iteration 2018-08-29 17:20:34 +04:00
Andrei Kortunov
2cac8b59b1 Use square distance to target 2018-08-29 17:20:32 +04:00
Andrei Kortunov
4c0ef4ddb6 Do not initialize magic schools map every time we access it 2018-08-29 17:20:32 +04:00
Marc Zinnschlag
c280a71b33 Merged pull request #1897 2018-08-29 12:15:05 +02:00
Marc Zinnschlag
57922a272c Merged pull request #1899 2018-08-29 12:13:28 +02:00
Marc Zinnschlag
6fc6fef72e Merged pull request #1892 2018-08-29 12:08:13 +02:00
Marc Zinnschlag
f05e494f6f Merged pull request #1894 2018-08-29 12:06:42 +02:00
Marc Zinnschlag
21d414187f Merged pull request #1896 2018-08-29 12:05:50 +02:00
Marc Zinnschlag
e4e18d6642 Merged pull request #1869 2018-08-29 12:02:56 +02:00
Capostrophic
7f459f0610 Knockdown and godmode fixes
Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
079b60c1ea Don't allow actors to use sneaking while flying (bug #4618) 2018-08-28 14:32:03 +03:00
Capostrophic
2564fcc37e Apply sneaking offset to camera while the character is in air (bug #4617) 2018-08-28 03:35:42 +03:00
Andrei Kortunov
8fa6c6f726 Update pinned windows in-game (bug #4560) 2018-08-27 09:44:04 +04:00
Andrei Kortunov
d448b802ef Add a small threshold for player turning animations 2018-08-26 22:58:26 +04:00
Andrei Kortunov
60698e6f8a Optimize new magic effects update system 2018-08-26 21:02:14 +04:00
Sophie Kirschner
a1e076a37e Merge branch 'master' into pineapple/fix-video-incomplete-type-2
Resolve merge issues related to CHANGELOG.md

* master:
  Optimize skinning (task #4605)
  Update changelog
  Update some comments
  Set the OpenAL source offset after setting the buffer
  Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
  Adding Changelog entry
  Allow messageboxes arguments to have newline characters (bug #3836)
  Check for impact immediately when launch a projectile (bug #3059)
  Fix gold count calculation in pickupObject (bug #4604)
  Correct special case soundgen comparisons
  Move "land" check earlier
  Fixes #3681
  Play landing sound manually and ignore land soundgen textkeys (bug #2256)
  Make some more optimizations to actor processing loops
  Fix freeze in getActorsSidingWith
  Addiong missing "to" word
  Adding common problems that were previous on the site FAQ
  Treat <> and << operators as < and  >< and >> as > in scripts
  stage1: priorities for event music and other minor improvements to the music system

# Conflicts:
#	CHANGELOG.md
2018-08-26 12:05:02 +03:00
Andrei Kortunov
c6dcfd1fce Do not apply scale twice for animated collision nodes (bug #4607) 2018-08-25 17:26:17 +04:00
Sophie Kirschner
dd01c4d224 Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
2018-08-25 11:53:43 +03:00
Chris Robinson
c2b3ca9638 Update some comments
It wasn't actually a bug in OSX like the comment said, but intended behavior.
2018-08-25 01:24:35 -07:00
Chris Robinson
4e3ae85c11 Set the OpenAL source offset after setting the buffer
This is to work around a bug in the Rapture3D driver.
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c Merged pull request #1883 2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3 Merged pull request #1885 2018-08-25 10:00:22 +02:00
Andrei Kortunov
de08c1cb1b Make Move and MoveWorld console commands move actors standing on moving object (bug #2274) 2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed Fix gold count calculation in pickupObject (bug #4604) 2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af Correct special case soundgen comparisons 2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3 Move "land" check earlier 2018-08-22 14:47:06 +03:00
Capostrophic
2b45fd84ea Play landing sound manually and ignore land soundgen textkeys (bug #2256) 2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f Make some more optimizations to actor processing loops 2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e Fix freeze in getActorsSidingWith 2018-08-21 16:47:29 +03:00
Capostrophic
74229490e4 Use the correct skill for creature AI weapon hit chance rating 2018-08-20 21:38:57 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims 2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
20c53594de Merged merge request !36 2018-08-18 12:06:35 +02:00
James Carty
4489838ea3 Fix incorrect function call 2018-08-17 22:35:04 +01:00
James Carty
513e99148e Fix function with no return value 2018-08-17 20:18:20 +01:00
Andrei Kortunov
d7ca087f59 AiCast: fix aiming 2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd Rework spell effects management 2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6 Merged pull request #1868 2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225 Merged pull request #1875 2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410 Merged pull request #1866 2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning 2018-08-17 03:32:33 +03:00
Capostrophic
372697489b Fix Equip command infinite loop (bug #3072) 2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c Fix issue in which murder wouldn't be reported after paying fine 2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47 Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711 Do not stop idle animation in spellcasting stance 2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42 Update idle animations after reset of mIdleState (bug #4531) 2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41 Do not reset idle animations when turning 2018-08-16 16:56:42 +04:00