Capostrophic
|
3527f3800e
|
Use the correct spell projectile speed GMST in AI aiming
|
2018-08-10 21:21:21 +03:00 |
|
Marc Zinnschlag
|
1cfc1f9bdb
|
Merged pull request #1666
|
2018-08-10 12:23:17 +02:00 |
|
Marc Zinnschlag
|
0aedb3aada
|
Merged puil request #1808
|
2018-08-10 12:22:13 +02:00 |
|
Andrei Kortunov
|
cde95979d0
|
Fix combat engagement for creatures
|
2018-08-10 09:29:01 +04:00 |
|
Andrei Kortunov
|
780648b584
|
Do not reset idle animations if we do not have ammo
|
2018-08-09 16:39:46 +04:00 |
|
Andrei Kortunov
|
df577babe9
|
Increase priority of 1st-person weapon animations to avoid issues with animation blending
|
2018-08-09 16:39:20 +04:00 |
|
Andrei Kortunov
|
71bcc11ba5
|
Apply only crossbow reload animation to upper body
|
2018-08-09 16:37:08 +04:00 |
|
Andrei Kortunov
|
a0d0e5d2db
|
Give jumping animations higher priority than movement ones
|
2018-08-09 16:19:03 +04:00 |
|
Andrei Kortunov
|
6a03aa6fdb
|
Reduce jittering during turning animations for player
|
2018-08-09 16:19:00 +04:00 |
|
Andrei Kortunov
|
126b2fdd42
|
Use the isPlayer variable to do not check if the current actor is player every time
|
2018-08-09 11:16:19 +04:00 |
|
Andrei Kortunov
|
51af729305
|
Do not use headtracking in the 1st-person view (bug #4573)
|
2018-08-08 23:29:03 +04:00 |
|
Capostrophic
|
d15dcaff68
|
Don't adjust weapon rating according to weapon condition twice
|
2018-08-03 19:22:58 +03:00 |
|
Capostrophic
|
4c7f3cf626
|
Merge branch 'master' into weaponpriority
|
2018-08-03 14:07:11 +03:00 |
|
Marc Zinnschlag
|
4d280add81
|
Merged pull request #1843
|
2018-08-03 12:56:17 +02:00 |
|
Andrei Kortunov
|
712c9995db
|
Rename mIsScripted variable because its name is ambiguous
|
2018-08-03 12:01:31 +04:00 |
|
Capostrophic
|
9d85b7c2d3
|
Use the actual damage for deducting weapon rating
|
2018-08-02 15:20:07 +03:00 |
|
Capostrophic
|
73d5496711
|
Revert addition change
|
2018-08-02 13:01:23 +03:00 |
|
Capostrophic
|
80f3bd9f86
|
Don't apply iWereWolfFleeMod to creatures
|
2018-08-02 08:36:15 +03:00 |
|
Capostrophic
|
bec47dfb7c
|
Make ranged weapon bonus a distance-dependent multiplier
|
2018-08-01 19:57:05 +03:00 |
|
Capostrophic
|
382b68a081
|
Combat AI: take the actual hit chance in account when rating weapon
|
2018-08-01 19:27:19 +03:00 |
|
Marc Zinnschlag
|
1c13256456
|
Merged pull request #1829
|
2018-08-01 16:17:37 +02:00 |
|
Marc Zinnschlag
|
0c507b74bc
|
Merge pull request #1832
|
2018-08-01 16:13:59 +02:00 |
|
Capostrophic
|
be2e7e9e09
|
Make casting caster-linked on-self effects no-op (bug #4378)
|
2018-08-01 02:41:57 +03:00 |
|
Andrei Kortunov
|
5b92910829
|
Limit difficulty scaling, as mentioned in docs
|
2018-07-31 21:14:16 +04:00 |
|
Andrei Kortunov
|
c07cc0dc40
|
Reset animation state after weapon unequipping
|
2018-07-30 22:24:25 +04:00 |
|
Capostrophic
|
c79f96d0d2
|
Implement ranged crits (feature #3703)
|
2018-07-29 19:42:44 +03:00 |
|
Andrei Kortunov
|
1d463d129d
|
Finish AiTarget package, if destination is blocked by other actor
|
2018-07-29 19:41:31 +04:00 |
|
Andrei Kortunov
|
75835c8326
|
Prevent NPC from chosing farther pathgrid node
|
2018-07-29 18:18:05 +04:00 |
|
Andrei Kortunov
|
6d5d0039ec
|
Make sure we apply OT_Murder only once
|
2018-07-28 20:45:33 +04:00 |
|
Marc Zinnschlag
|
78a2725169
|
Merged pull request #1806
|
2018-07-17 12:42:41 +02:00 |
|
Andrei Kortunov
|
38fa4e0a8a
|
Do not play un-equipping animation when we switch to hand-to-hand
|
2018-07-17 14:10:04 +04:00 |
|
Andrei Kortunov
|
30716344f2
|
Fix possible division by zero in the fatigue calculation (bug #4510)
|
2018-07-16 13:24:12 +04:00 |
|
Andrei Kortunov
|
3d1daaebab
|
Rework manual spellcasting (e.g. via scripts)
|
2018-07-12 16:24:25 +04:00 |
|
Capostrophic
|
5cb9dc9d12
|
Use SpellTurnLeft/TurnRight animation groups
|
2018-07-10 22:19:56 +03:00 |
|
Andrei Kortunov
|
1c35e20fcc
|
Use 1h animations as fallback for crossbows
|
2018-07-10 17:02:51 +04:00 |
|
Andrei Kortunov
|
75dcbea365
|
Apply weapon reload animations only for upper body
|
2018-07-10 17:00:48 +04:00 |
|
Marc Zinnschlag
|
d9de8ccb5b
|
Merged pull request #1781
|
2018-07-06 11:55:45 +02:00 |
|
Capostrophic
|
9abfabb065
|
Ensure forward-compatibility of death animations in old saves (fixes #4274)
|
2018-07-05 22:49:40 +03:00 |
|
Capostrophic
|
faf3e9ba5a
|
Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
|
2018-07-05 01:57:34 +03:00 |
|
Capostrophic
|
bccba24c40
|
Make unarmed creature attacks not affect armor condition (fixes #2455)
|
2018-06-29 20:18:28 +03:00 |
|
Andrei Kortunov
|
5455490ad2
|
Avoid fall-through in spell selection
|
2018-06-28 11:12:48 +04:00 |
|
Andrei Kortunov
|
ec73011617
|
Clean temporary storage if we assign new AI package (bug #4464)
|
2018-06-27 12:52:43 +04:00 |
|
Andrei Kortunov
|
ee45f54b53
|
Refactor AiTemporaryStorage usage
|
2018-06-27 12:48:34 +04:00 |
|
Andrei Kortunov
|
3c7ab976c3
|
Ignore movement from scripted animations (bug #4475)
|
2018-06-27 08:22:45 +04:00 |
|
Andrei Kortunov
|
c9756cee4c
|
Fast-forward death animation to end if death animation was finished earlier (regression #4468)
|
2018-06-20 12:37:58 +04:00 |
|
Capostrophic
|
6c23caadd7
|
Fix crash when a target in a different cell is (un)locked
|
2018-06-19 20:43:18 +03:00 |
|
Capostrophic
|
0c4fa55f16
|
Make Open spells casted by anything trigger player crime event (fixes #4461)
|
2018-06-19 17:04:38 +03:00 |
|
Andrei Kortunov
|
5fd3ec1035
|
Implement unlockable locks with 'lock 0' console command
|
2018-06-19 14:17:33 +04:00 |
|
Marc Zinnschlag
|
a8ad530db9
|
Merged pull request #1749
|
2018-06-19 11:33:08 +02:00 |
|
Marc Zinnschlag
|
2a52ade219
|
Merged pull request #1760
|
2018-06-19 11:26:41 +02:00 |
|
Andrei Kortunov
|
e08b0d3070
|
Ignore lights without CanCarry flags when NPC selects torch (bug #4457)
|
2018-06-16 17:34:49 +04:00 |
|
Andrei Kortunov
|
9c3da41130
|
Add murder bounty when a player follower commits murder (bug #2852)
|
2018-06-15 14:31:09 +04:00 |
|
Marc Zinnschlag
|
2b35c5efd7
|
Merge remote-tracking branch 'upstream/master'
|
2018-06-13 18:13:15 +02:00 |
|
Marc Zinnschlag
|
aea481eacb
|
Merged pull request #1753
|
2018-06-13 18:12:38 +02:00 |
|
Andrei Kortunov
|
61c968d550
|
Ignore broken items when search for replacement (bug #4453)
|
2018-06-13 18:39:02 +04:00 |
|
Andrei Kortunov
|
81b78a82e8
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
2018-06-13 17:47:32 +04:00 |
|
Bret Curtis
|
3e4dc31e39
|
Merge branch 'master' into fatigue
|
2018-06-13 10:04:32 +02:00 |
|
Andrei Kortunov
|
9c45cc7e48
|
Use player reference instead of pointer
|
2018-06-12 22:05:00 +04:00 |
|
Andrei Kortunov
|
f299be8158
|
Play scripted animations even if SkipAnim is used
|
2018-06-12 16:07:36 +04:00 |
|
Andrei Kortunov
|
25bb7c1826
|
Make 'PlayGroup idle' to cancel scripted animations
|
2018-06-12 14:04:03 +04:00 |
|
Andrei Kortunov
|
0e441d48ac
|
Give scripted animations highest priority (bug #4286)
|
2018-06-12 12:55:28 +04:00 |
|
Andrei Kortunov
|
0c92655250
|
Avoid code duplication in character manager
|
2018-06-12 11:51:54 +04:00 |
|
Andrei Kortunov
|
e3812f4075
|
Check creature stats only for actors
|
2018-06-12 11:27:18 +04:00 |
|
Andrei Kortunov
|
ebaa6fb5a2
|
Play death scream only once
|
2018-06-12 09:55:43 +04:00 |
|
Andrei Kortunov
|
427be928d0
|
Do not update animation state for dead actors
|
2018-06-11 23:17:54 +04:00 |
|
Andrei Kortunov
|
977a27ecb7
|
Do not clear corpses until end of death animation (bug #4307)
|
2018-06-11 22:29:32 +04:00 |
|
Andrei Kortunov
|
a42c663fd7
|
Do not interrupt scripted animations by death animation (bug #4286)
|
2018-06-11 18:53:25 +04:00 |
|
Andrei Kortunov
|
d0619cfb35
|
Play death animation for non-persisting actors with 0 health (bug #4291)
|
2018-06-11 18:52:20 +04:00 |
|
Andrei Kortunov
|
6099735c60
|
Early out only when scripted animation is playing
|
2018-06-11 17:52:58 +04:00 |
|
Andrei Kortunov
|
e234dd2a36
|
Do not interrupt scripted animations
|
2018-06-11 17:18:51 +04:00 |
|
Andrei Kortunov
|
9fd2d57b86
|
Move previous items to player
|
2018-06-10 16:21:19 +04:00 |
|
Andrei Kortunov
|
f977c6876f
|
Bound items: store item ID instead of pointer
|
2018-06-10 16:21:19 +04:00 |
|
Andrei Kortunov
|
4de9d9fa77
|
Split adjustBoundItem()
|
2018-06-10 16:21:19 +04:00 |
|
Andrei Kortunov
|
d1b1cb748d
|
Reequip previous item only if the expired bound item was equipped
|
2018-06-10 16:21:19 +04:00 |
|
Andrei Kortunov
|
9b72a6ac69
|
Use the MWWorld::Ptr() instead of string ID
|
2018-06-10 16:21:19 +04:00 |
|
Andrei Kortunov
|
0375bedab2
|
Equip previous item after a bound item expires (bug #2326)
|
2018-06-10 16:21:19 +04:00 |
|
Andrei Kortunov
|
ae87e0d3fc
|
Do not reset mUpperBodyState for weapon->weapon switch (regression #4446)
|
2018-06-09 15:34:08 +04:00 |
|
Marc Zinnschlag
|
7d9de93fd3
|
Merged pull request #1477
|
2018-06-09 10:52:35 +02:00 |
|
Andrei Kortunov
|
6ed2773299
|
Do not stack return packages
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
74a2cbe696
|
AI: return back after pursuit
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
3d0631cfcc
|
Store last AI package in savegame
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
3a0ee78d2b
|
AiTravel: store mHidden flag in savegame
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
2f5beb8853
|
Remove unnecessary hack
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
57d686131e
|
Remove redundant condition
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
5105c67642
|
Add mHidden field to AiTravel
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
81f29d8dcd
|
AiWander: resume moving to destination after combat
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
18ff097e4a
|
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
|
2018-06-08 21:53:47 +04:00 |
|
Andrei Kortunov
|
9d27eb197f
|
AiWander: return to initial position only after combat
|
2018-06-08 21:53:47 +04:00 |
|
Capostrophic
|
24c1ee7744
|
Use relative stat difference for haggling
|
2018-06-08 19:00:45 +03:00 |
|
Capostrophic
|
b7026df551
|
Improve the offered price formula (Fixes #2222)
|
2018-06-08 19:00:45 +03:00 |
|
Andrei Kortunov
|
fed10e87aa
|
Store integer actor ID in AI packages (bug #4036)
|
2018-06-08 19:57:41 +04:00 |
|
Andrei Kortunov
|
1b9edbe119
|
Add unequip animation during stance switching (bug #4327)
|
2018-06-07 16:20:17 +04:00 |
|
Marc Zinnschlag
|
7b4a69ff2f
|
Merged pull request #1728
|
2018-06-07 13:14:53 +02:00 |
|
Marc Zinnschlag
|
362aa23546
|
Merged pull request #1724
|
2018-06-07 13:13:48 +02:00 |
|
Capostrophic
|
c14536a399
|
Update faction-owned items confiscation
|
2018-06-03 20:28:53 +03:00 |
|
Capostrophic
|
3810ade67a
|
Don't make unnecessary faction ID searches
|
2018-06-03 12:38:53 +03:00 |
|
Capostrophic
|
191cc76378
|
Consider faction ownerships in item stolen checks (fixes #4293)
|
2018-06-03 10:22:20 +03:00 |
|
Andrei Kortunov
|
be394870e4
|
Fix regressions in spell resistance
|
2018-06-01 20:08:53 +04:00 |
|
Andrei Kortunov
|
84c8fb9df7
|
Add pursue package only when crime was reported (bug #4433)
|
2018-06-01 12:41:31 +04:00 |
|
scrawl
|
cfdf99f601
|
Revert "Merged pull request #1573"
This reverts commit 7324bd368f , reversing
changes made to 810e4416f6 .
|
2018-05-26 11:39:30 +00:00 |
|