Commit Graph

17380 Commits (5f2539adb69169059eaace5d3022153256dbea92)
 

Author SHA1 Message Date
mrohrlach e1deb8b1d4 Merge branch 'master' of https://github.com/openmw/openmw 8 years ago
scrawl 1e654ca4c3 Update AUTHORS.md 8 years ago
scrawl 250c862ded Merge pull request #1143 from kurnevsky/crash-fix
Crash fix when item is disabled before it casts spell.
8 years ago
mrohrlach 3816d0f6dc Changed light values to better match vanilla. Still need to pull diffusion properties from spells 8 years ago
mrohrlach 099e79edbe Changed a line that did not need to be changed apparently 8 years ago
mrohrlach 61097d93b9 Replaced tabs with spaces (oops) 8 years ago
mrohrlach 49ce80346c Changed methods slightly to ensure non-magic projectiles do not receive lights 8 years ago
mrohrlach 83945cf280 Added reasonable approximation of magic bolt lights 8 years ago
Kurnevsky Evgeny 28639c3b2f Crash fix when item is disabled before it casts spell. 8 years ago
scrawl 908cc699ce Merge pull request #1141 from MiroslavR/water-sounds
Implement water sounds
8 years ago
scrawl 9d8275580b Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. 8 years ago
scrawl e0afd6d0f7 Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. 8 years ago
MiroslavR c34d85ffc2 Implement water sounds (Closes #451) 8 years ago
scrawl be14ce414e Update AUTHORS.md 8 years ago
scrawl 6759f70229 Merge pull request #1140 from ShadowRadiance/master
Slowfall now reduces momentum based on magnitude when jumping
8 years ago
ShadowRadiance 354a89e3bc Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
8 years ago
Nikolay Kasyanov 4f2a64ae17 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 8 years ago
Nikolay Kasyanov ee7f5d7d85 [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
scrawl 5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
8 years ago
Marc Zinnschlag f5943ccd5d updated changelog 8 years ago
Marc Zinnschlag 0874d69546 increased version number 8 years ago
Nikolay Kasyanov ea888519c7 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 8 years ago
Nikolay Kasyanov db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
scrawl 762460f042 Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 8 years ago
scrawl 42b1163504 Merge pull request #1139 from MiroslavR/thrown-ench
Fix thrown weapon sources being used to apply on strike enchantments
8 years ago
MiroslavR 46a3244107 Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634) 8 years ago
scrawl b6d02d9b14 Fix order of operations when undoing werewolf transformation of an NPC 8 years ago
scrawl 505250f6ec Do not use architecture dependent type size_t in esm format (Fixes #3633) 8 years ago
scrawl c326564e20 Merge pull request #1136 from Allofich/deletespell
Allow deleting spells that have the "always succeeds" flag
8 years ago
scrawl 16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
Allofich c82df2553c Allow deleting spells that have the "always succeeds" flag (Fixes #3627) 8 years ago
scrawl 385db50f2d Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
8 years ago
scrawl 37ae6fac85 Merge pull request #1135 from MiroslavR/Wmismatched-tags
Fix -Wmismatched-tags clang warning
8 years ago
MiroslavR c1e52bbcf7 Fix -Wmismatched-tags clang warning 8 years ago
Allofich 0e429ae41d Make water walking mechanics closer to original MW 8 years ago
scrawl f51e06bc47 Recreate shaders if necessary when the NpcAnimation is rebuilt
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
8 years ago
scrawl e823cbf018 Fix incorrect priority of animation sources (Bug #3626) 8 years ago
scrawl 4a62273d6e Merge pull request #1134 from MiroslavR/review-spells
Show starting abilities, powers and spells in stat-review window
8 years ago
MiroslavR 8f91732b09 Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
scrawl 99521fe6f4 Merge pull request #1130 from lysol90/master
More updates to bump map tutorial
8 years ago
Joakim Berg 3adf69f91e Update convert_bump_mapped_mods.rst 8 years ago
scrawl 0f97d856ab Merge pull request #1133 from MiroslavR/gmst-defaults
Fix default values of some GMSTs
8 years ago
MiroslavR 7e5ba4d435 Fix default values of some GMSTs 8 years ago
scrawl 9d125bcaa2 Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
Fix various build issues with Visual Studio environment
8 years ago
scrawl 2368382ea5 Fix upside down rain particle texture 8 years ago
scrawl 2da4de85be Merge pull request #1132 from MiroslavR/aiflee
Implement fleeing AI
8 years ago
MiroslavR 5e46121046 Implement fleeing AI (Closes #1118) 8 years ago
Phillip Andrews c18fc113e5 Changed missing library dependencies to simple fix 8 years ago
Phillip Andrews aeaedbc57a Moved install commands to target-specific cmakelists so that all configurations work. 8 years ago
Phillip Andrews 7383cc9de4 Forgot to undo my test edits because I am a big dum-dum 8 years ago