scrawl
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60563afc10
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Fix a new game crash, reset camera
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12 years ago |
Chris Robinson
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53d1c3939c
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Merge remote-tracking branch 'zini/master' into animations
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12 years ago |
Chris Robinson
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e8bbb755c3
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Play the left-arm torch animation when it's equipped
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12 years ago |
Marc Zinnschlag
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e2b8f9ea6d
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Merge remote-tracking branch 'scrawl/master'
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12 years ago |
scrawl
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d096b19307
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Fix not being able to equip arrows/bolts
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12 years ago |
scrawl
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3cadb5918f
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Fix containers showing random items from my commit earlier
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12 years ago |
Chris Robinson
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ee585046ac
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Don't show weapons in first-person
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12 years ago |
Chris Robinson
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4b9a888d74
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Use the PickProbe animation group as appropriate
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12 years ago |
Marc Zinnschlag
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f8c675a638
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Merge remote-tracking branch 'graffy76/usersettings'
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12 years ago |
graffy76
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3ce35e691c
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Commented out sample editor settings page
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12 years ago |
scrawl
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ca81335319
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Fix bug loading attribute values
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12 years ago |
Marc Zinnschlag
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cc42b1ef48
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Merge remote-tracking branch 'riothamus/riothamus-b752'
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12 years ago |
riothamus
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d89dbde940
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Bug 752, spacing fix
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12 years ago |
Marc Zinnschlag
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ef9abda754
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Merge remote-tracking branch 'glorf/weather'
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12 years ago |
Marc Zinnschlag
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9fe5ff46cd
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Merge remote-tracking branch 'riothamus/riothamus-b752'
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12 years ago |
riothamus
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36f1197b51
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Bug 752, cleanup
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12 years ago |
Glorf
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19ce233667
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Workaround for MOC compiler problem
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12 years ago |
riothamus
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db981a72fe
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Bug 752
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12 years ago |
Marc Zinnschlag
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2c8a511179
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Merge remote-tracking branch 'scrawl/persistence'
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12 years ago |
scrawl
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8a3d3f954b
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NPC/creature persistence flag
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12 years ago |
Marc Zinnschlag
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54f56b0515
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Merge remote-tracking branch 'graffy76/usersettings'
Conflicts:
apps/opencs/view/doc/view.cpp
apps/opencs/view/doc/view.hpp
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12 years ago |
graffy76
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13242c2bd5
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Eliminated code centering the initial view in the middle of the screen
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12 years ago |
Chris Robinson
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6201cb0093
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Add a method to clear the animation queue
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12 years ago |
Glorf
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af28be915f
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Use fallback video name
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12 years ago |
Glorf
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0539ca6a9c
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Bugfix #778
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12 years ago |
Chris Robinson
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6c6200efef
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Merge remote-tracking branch 'zini/master' into animations
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12 years ago |
Marc Zinnschlag
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9fee99d56c
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Merge remote-tracking branch 'scrawl/master'
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12 years ago |
scrawl
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aaa9aba999
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Some fixes
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12 years ago |
scrawl
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c41f119ba6
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Added new game button
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12 years ago |
Chris Robinson
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71d39c2fa0
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Merge remote-tracking branch 'zini/master' into animations
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12 years ago |
Chris Robinson
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e069215583
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Don't clear the last queued animation when it stops
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12 years ago |
Chris Robinson
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66f55b3178
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Play the item up/down sound when readying/unreadying weapons
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12 years ago |
Chris Robinson
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b459a010b0
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Fix vec.z being applied while not in the air
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12 years ago |
Chris Robinson
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3c5c10144a
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Remove a duplicate showWeapons call
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12 years ago |
Marc Zinnschlag
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56b2b05f9a
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Merge remote-tracking branch 'glorf/weather'
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12 years ago |
Glorf
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39c7bc8363
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Corrected celestical object sizes
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12 years ago |
Glorf
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9fa2dd5277
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Playing with moons part 2
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12 years ago |
Chris Robinson
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e8661794fe
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Avoid trying to find a state for non-actors.
They're only ever play idles, unless PlayGroup is called.
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12 years ago |
Chris Robinson
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355f653614
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Use AnimationAlloc instead of AnimationAllocatedObject
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12 years ago |
Chris Robinson
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47a9a4cdff
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Clean up a for loop
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12 years ago |
kcat
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81cf2008d7
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Merge pull request #7 from scrawl/animations
Fix a compile error, OGRE_NEW only works for classes derived from Alloca...
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12 years ago |
scrawl
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96e3b3b7c2
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Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject
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12 years ago |
Marc Zinnschlag
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d684120f7a
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Merge remote-tracking branch 'scrawl/master'
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12 years ago |
scrawl
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ac4fa1941d
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Fix the frame update not getting called on the first frame
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12 years ago |
Marc Zinnschlag
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667b7d94e3
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Merge remote-tracking branch 'axujen/master'
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12 years ago |
Axujen
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56d8ca8434
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Add link to Development Environment Setup in the readme.
Point people who need to build this from source in the right direction.
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12 years ago |
Chris Robinson
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822f130f79
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Merge remote-tracking branch 'zini/master' into animations
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12 years ago |
Chris Robinson
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8ec722ac92
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Use std::find_if instead of ugly for loops
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12 years ago |
Chris Robinson
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f83ee5d316
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Play ready/unready animations on the upper body
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12 years ago |
Torben Carrington
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4d10a1c407
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Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris)
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12 years ago |