Andrei Kortunov
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60698e6f8a
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Optimize new magic effects update system
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2018-08-26 21:02:14 +04:00 |
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Chris Robinson
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c2b3ca9638
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Update some comments
It wasn't actually a bug in OSX like the comment said, but intended behavior.
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2018-08-25 01:24:35 -07:00 |
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Chris Robinson
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4e3ae85c11
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Set the OpenAL source offset after setting the buffer
This is to work around a bug in the Rapture3D driver.
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2018-08-25 01:24:35 -07:00 |
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Marc Zinnschlag
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c2c595407c
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Merged pull request #1883
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2018-08-25 10:07:56 +02:00 |
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Marc Zinnschlag
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f25a9a6fb3
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Merged pull request #1885
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2018-08-25 10:00:22 +02:00 |
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Andrei Kortunov
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de08c1cb1b
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Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
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2018-08-25 10:34:33 +04:00 |
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Andrei Kortunov
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3d4f5536d2
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Check for impact immediately when launch a projectile (bug #3059)
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2018-08-24 15:03:54 +04:00 |
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Bret Curtis
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78d9787212
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Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
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2018-08-23 08:40:55 +02:00 |
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Capostrophic
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3f76f1d3ed
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Fix gold count calculation in pickupObject (bug #4604)
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2018-08-22 22:35:22 +03:00 |
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Capostrophic
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f74ebb64af
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Correct special case soundgen comparisons
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2018-08-22 16:36:15 +03:00 |
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Capostrophic
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ae0a6a22b3
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Move "land" check earlier
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2018-08-22 14:47:06 +03:00 |
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Capostrophic
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2b45fd84ea
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Play landing sound manually and ignore land soundgen textkeys (bug #2256)
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2018-08-21 19:03:03 +03:00 |
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Capostrophic
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910065f38f
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Make some more optimizations to actor processing loops
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2018-08-21 17:02:56 +03:00 |
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Capostrophic
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b77d733c3e
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Fix freeze in getActorsSidingWith
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2018-08-21 16:47:29 +03:00 |
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Capostrophic
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74229490e4
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Use the correct skill for creature AI weapon hit chance rating
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2018-08-20 21:38:57 +03:00 |
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Bret Curtis
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3c827da702
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Merge branch 'master' into combat_anims
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2018-08-19 10:03:39 +02:00 |
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Bret Curtis
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3b2781bf89
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Merge pull request #1720 from akortunov/playvfx
Rework spell VFX management
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2018-08-19 10:00:38 +02:00 |
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Marc Zinnschlag
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20c53594de
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Merged merge request !36
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2018-08-18 12:06:35 +02:00 |
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James Carty
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4489838ea3
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Fix incorrect function call
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2018-08-17 22:35:04 +01:00 |
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James Carty
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513e99148e
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Fix function with no return value
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2018-08-17 20:18:20 +01:00 |
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Andrei Kortunov
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d7ca087f59
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AiCast: fix aiming
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2018-08-17 12:41:13 +04:00 |
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Andrei Kortunov
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31f8bea1dd
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Rework spell effects management
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2018-08-17 12:41:13 +04:00 |
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Andrei Kortunov
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8516aee6e0
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Implement getHalfExtents() for non-actor objects
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2018-08-17 12:40:01 +04:00 |
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Marc Zinnschlag
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088463ebe6
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Merged pull request #1868
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2018-08-17 09:37:49 +02:00 |
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Marc Zinnschlag
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ebdb991225
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Merged pull request #1875
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2018-08-17 09:37:12 +02:00 |
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Marc Zinnschlag
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3489951410
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Merged pull request #1866
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2018-08-17 09:36:44 +02:00 |
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Capostrophic
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ce78a34010
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Use container ID in Equip command warning
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2018-08-17 03:32:33 +03:00 |
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Capostrophic
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372697489b
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Fix Equip command infinite loop (bug #3072)
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2018-08-17 02:52:18 +03:00 |
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James Carty
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43f1c9163c
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Fix issue in which murder wouldn't be reported after paying fine
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2018-08-16 18:58:51 +01:00 |
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Andrei Kortunov
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16edac8c47
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Fix incorrect 'preparing' word spelling
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2018-08-16 17:47:06 +04:00 |
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Andrei Kortunov
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a73d42e711
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Do not stop idle animation in spellcasting stance
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2018-08-16 16:56:42 +04:00 |
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Andrei Kortunov
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b7a448cf42
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Update idle animations after reset of mIdleState (bug #4531)
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2018-08-16 16:56:42 +04:00 |
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Andrei Kortunov
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3a6c480d41
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Do not reset idle animations when turning
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2018-08-16 16:56:42 +04:00 |
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Andrei Kortunov
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15fa47827b
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AiCombat: Avoid jittering when aiming in melee
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2018-08-16 16:56:42 +04:00 |
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Andrei Kortunov
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e444b9581c
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Do not play min attack -> max attack animation when attack strength is 0 (bug #4591)
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2018-08-16 16:56:39 +04:00 |
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Andrei Kortunov
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8a48258b1b
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Fix attack after shoot
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2018-08-16 15:51:11 +04:00 |
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Bret Curtis
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dcd381049c
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Merge pull request #1872 from akortunov/extended_logging
Use new logging system
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2018-08-16 11:38:29 +02:00 |
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James Carty
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4b0a6074e7
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Add comment
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2018-08-16 00:29:14 +01:00 |
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James Carty
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6889432030
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Move code to seperate functions for reusability
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2018-08-16 00:26:02 +01:00 |
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Andrei Kortunov
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5a4d0cec3a
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
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Yohaulticetl
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7e9ce99062
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Made the werewolf check optional
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2018-08-14 19:56:40 +02:00 |
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Yohaulticetl
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18e51e0e98
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Added check for werewolves
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2018-08-14 19:44:03 +02:00 |
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Yohaulticetl
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d19cbdb652
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Factored strength into hand-to-hand combat
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2018-08-14 19:44:03 +02:00 |
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Capostrophic
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22162dcbda
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Replace std::find with std::set::find where applicable
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2018-08-14 18:14:43 +03:00 |
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Capostrophic
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53599290c3
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Make search for followers in getEnemiesNearby recursive
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2018-08-14 16:14:48 +03:00 |
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Capostrophic
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75bd6e1d28
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Make search for allies in actorAttacked recursive
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2018-08-14 15:41:34 +03:00 |
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Capostrophic
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7029ed0e8d
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Refactor follower and enemy actor processing
Make another exception for wander packages when finding allies (bug #4304)
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2018-08-14 15:36:52 +03:00 |
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Bret Curtis
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d25147a930
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Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
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2018-08-14 10:29:22 +02:00 |
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Bret Curtis
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6a32a4aed0
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Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
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2018-08-14 10:29:01 +02:00 |
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Bret Curtis
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f7715db25f
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Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
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2018-08-14 10:26:12 +02:00 |
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