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10890 commits

Author SHA1 Message Date
Andrei Kortunov
60698e6f8a Optimize new magic effects update system 2018-08-26 21:02:14 +04:00
Chris Robinson
c2b3ca9638 Update some comments
It wasn't actually a bug in OSX like the comment said, but intended behavior.
2018-08-25 01:24:35 -07:00
Chris Robinson
4e3ae85c11 Set the OpenAL source offset after setting the buffer
This is to work around a bug in the Rapture3D driver.
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c Merged pull request #1883 2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3 Merged pull request #1885 2018-08-25 10:00:22 +02:00
Andrei Kortunov
de08c1cb1b Make Move and MoveWorld console commands move actors standing on moving object (bug #2274) 2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed Fix gold count calculation in pickupObject (bug #4604) 2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af Correct special case soundgen comparisons 2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3 Move "land" check earlier 2018-08-22 14:47:06 +03:00
Capostrophic
2b45fd84ea Play landing sound manually and ignore land soundgen textkeys (bug #2256) 2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f Make some more optimizations to actor processing loops 2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e Fix freeze in getActorsSidingWith 2018-08-21 16:47:29 +03:00
Capostrophic
74229490e4 Use the correct skill for creature AI weapon hit chance rating 2018-08-20 21:38:57 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims 2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
20c53594de Merged merge request !36 2018-08-18 12:06:35 +02:00
James Carty
4489838ea3 Fix incorrect function call 2018-08-17 22:35:04 +01:00
James Carty
513e99148e Fix function with no return value 2018-08-17 20:18:20 +01:00
Andrei Kortunov
d7ca087f59 AiCast: fix aiming 2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd Rework spell effects management 2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6 Merged pull request #1868 2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225 Merged pull request #1875 2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410 Merged pull request #1866 2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning 2018-08-17 03:32:33 +03:00
Capostrophic
372697489b Fix Equip command infinite loop (bug #3072) 2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c Fix issue in which murder wouldn't be reported after paying fine 2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47 Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711 Do not stop idle animation in spellcasting stance 2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42 Update idle animations after reset of mIdleState (bug #4531) 2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41 Do not reset idle animations when turning 2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b AiCombat: Avoid jittering when aiming in melee 2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c Do not play min attack -> max attack animation when attack strength is 0 (bug #4591) 2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b Fix attack after shoot 2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
Use new logging system
2018-08-16 11:38:29 +02:00
James Carty
4b0a6074e7 Add comment 2018-08-16 00:29:14 +01:00
James Carty
6889432030 Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Yohaulticetl
7e9ce99062 Made the werewolf check optional 2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98 Added check for werewolves 2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652 Factored strength into hand-to-hand combat 2018-08-14 19:44:03 +02:00
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable 2018-08-14 18:14:43 +03:00
Capostrophic
53599290c3 Make search for followers in getEnemiesNearby recursive 2018-08-14 16:14:48 +03:00
Capostrophic
75bd6e1d28 Make search for allies in actorAttacked recursive 2018-08-14 15:41:34 +03:00
Capostrophic
7029ed0e8d Refactor follower and enemy actor processing
Make another exception for wander packages when finding allies (bug #4304)
2018-08-14 15:36:52 +03:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
2018-08-14 10:26:12 +02:00