scrawl
|
60ad568004
|
Another missing include
|
10 years ago |
scrawl
|
7991ea25c0
|
Potentially missing includes
|
10 years ago |
scrawl
|
4bb3cbf0fb
|
Remove last remains of Ogre
|
10 years ago |
scrawl
|
b70383d127
|
Remove last remains of Ogre math
|
10 years ago |
scrawl
|
364b785e8f
|
ESSImporter image conversions port to osg::Image
|
10 years ago |
scrawl
|
2eec0caca0
|
Remove dependency on Ogre::StringConverter
|
10 years ago |
scrawl
|
cc6d5a3ba0
|
Fix player setup bug
|
10 years ago |
scrawl
|
7bacb9418d
|
Various math code ported to osg
|
10 years ago |
scrawl
|
0cc9b1bb40
|
Remove dependency on OgrePlatform.h
|
10 years ago |
scrawl
|
4f0387bdb5
|
Fix for recent merge
|
10 years ago |
scrawl
|
1ba3fa4169
|
Remove leftovers of the old OpenCS navigation
|
10 years ago |
scrawl
|
dd23981eab
|
Font workaround for older MyGUI versions, works with 3.2.2 now
|
10 years ago |
scrawl
|
bd0233ce68
|
Error handling improvement
|
10 years ago |
scrawl
|
e642f20a65
|
Restore screenshot key functionality
|
10 years ago |
scrawl
|
2a85a22dba
|
Write savegame screenshot
|
10 years ago |
scrawl
|
24551c7bab
|
Fix for savegame incompatibility with master branch
|
10 years ago |
scrawl
|
41cce5240f
|
Delete remaining files that won't be of any use
|
10 years ago |
scrawl
|
974fda5bde
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
|
10 years ago |
scrawl
|
292fa0b5e3
|
Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
|
10 years ago |
scrawl
|
cee1db532f
|
Improve area orb positioning for "on touch" spells
|
10 years ago |
scrawl
|
cd47dff196
|
Minor cleanup
|
10 years ago |
scrawl
|
2883ecc19a
|
Fix the hilarious bug of NPCs falling to their deaths in interiors
|
10 years ago |
scrawl
|
b978153edb
|
Enable VBO sharing for terrain geometry
|
10 years ago |
scrawl
|
5666e02546
|
Fix for dark terrain in some cases
|
10 years ago |
scrawl
|
cdd0623009
|
Terrain rendering
|
10 years ago |
scrawl
|
10f938ff87
|
Add comment
|
10 years ago |
scrawl
|
4d5c446a44
|
Minor cleanup
|
10 years ago |
scrawl
|
58ebf57154
|
Apply a comment that got lost in the endless depths of my git stash
|
10 years ago |
scrawl
|
8c50f8ed26
|
Fix for lights with no mesh
|
10 years ago |
scrawl
|
5a7f2a4f1f
|
Restore light attenuation settings
|
10 years ago |
scrawl
|
01944c33f5
|
Basic water rendering
|
10 years ago |
Marc Zinnschlag
|
67f04e0ba1
|
Merge remote-tracking branch 'origin/master'
|
10 years ago |
Marc Zinnschlag
|
ee2763f2d4
|
Allow 5th parameter for PlaceAtMe (numeric value, ignored) (Fixes #2591)
|
10 years ago |
scrawl
|
adc8e0b93e
|
Merge branch 'smbas-master'
|
10 years ago |
Stanislav Bas
|
6cb221f8d0
|
Some minor changes to MWList
|
10 years ago |
Stanislav Bas
|
959fe3eb87
|
Reset the scrollbar position in the topic list when DialogueWindow is closed
|
10 years ago |
Stanislav Bas
|
5350ce59ef
|
MWList doesn't scroll to the very bottom when it's shown for first time
|
10 years ago |
scrawl
|
de8e5f0db1
|
Restore projectiles
|
10 years ago |
scrawl
|
c85764b654
|
Wireframe mode
|
10 years ago |
Marc Zinnschlag
|
b866e11873
|
Merge remote-tracking branch 'cc9cii/pathgrid-check-extra'
|
10 years ago |
scrawl
|
7f9f9a32d2
|
InitWorldSpaceParticles fix
|
10 years ago |
scrawl
|
987918ca15
|
NpcAnimation::setAlpha
|
10 years ago |
scrawl
|
bed31996c9
|
Camera raycast
|
10 years ago |
scrawl
|
2869424847
|
Fix first person camera for beast races
|
10 years ago |
scrawl
|
b0b55e2037
|
Delete niftest as it's currently broken
|
10 years ago |
scrawl
|
f88079fddd
|
Restore the isOnGround hack
|
10 years ago |
scrawl
|
ccd95419e5
|
Restore various raycasting
|
10 years ago |
scrawl
|
8e0a988289
|
Icon fix
|
10 years ago |
scrawl
|
e306853570
|
Fix chargen crash
|
10 years ago |
scrawl
|
84fd682e4e
|
Fix for unnecessary exceptions when opening sounds
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
|
10 years ago |