Marc Zinnschlag
|
616e3aa32f
|
store content file list in saved games and reject saved games not matching the current game
|
2013-11-25 13:00:05 +01:00 |
|
Marc Zinnschlag
|
1ecadccb28
|
fixed save function of SavedGame record
|
2013-11-25 12:59:40 +01:00 |
|
Marc Zinnschlag
|
55544e931c
|
reject newer formats when scanning saved games
|
2013-11-25 10:21:49 +01:00 |
|
Marc Zinnschlag
|
e3670cff8a
|
improved character selection logic
|
2013-11-24 16:58:41 +01:00 |
|
Marc Zinnschlag
|
67cd0887e6
|
added description field to saved game record; make use of description in GUI
|
2013-11-24 15:19:56 +01:00 |
|
Marc Zinnschlag
|
7efac4c9a5
|
fixed handling of characters without a valid slot
|
2013-11-24 15:05:00 +01:00 |
|
Marc Zinnschlag
|
18a3b38fb4
|
when scanning saved game directory, reject characters without a valid saved game
|
2013-11-24 14:42:58 +01:00 |
|
scrawl
|
2e87cbc231
|
Add basic functionality to SaveGameDialog
|
2013-11-21 20:34:34 +01:00 |
|
scrawl
|
cf79a83d4f
|
Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate.
|
2013-11-21 19:07:54 +01:00 |
|
Marc Zinnschlag
|
2702d10911
|
more comments
|
2013-11-21 12:31:04 +01:00 |
|
Marc Zinnschlag
|
b5f99522c7
|
added a few comments
|
2013-11-21 12:29:24 +01:00 |
|
Marc Zinnschlag
|
c165894869
|
load saved game record
|
2013-11-21 12:24:24 +01:00 |
|
Marc Zinnschlag
|
5ba56a5ea5
|
character signatures
|
2013-11-21 11:18:56 +01:00 |
|
Marc Zinnschlag
|
cbbdf390ad
|
added function for inspection of saved characters and character slots
|
2013-11-21 11:10:18 +01:00 |
|
Marc Zinnschlag
|
fc1501a510
|
store character profile information in saved game file
|
2013-11-21 10:53:42 +01:00 |
|
Marc Zinnschlag
|
e938c5a0ee
|
changed character creation logic (create on save instead of on new game)
|
2013-11-21 10:20:50 +01:00 |
|
Marc Zinnschlag
|
d6e2701dd6
|
changed played time data type from float to double
|
2013-11-21 10:10:41 +01:00 |
|
Marc Zinnschlag
|
9487bd33c3
|
removed broken save function from ESMWriter
|
2013-11-19 16:07:36 +01:00 |
|
Marc Zinnschlag
|
5e64888227
|
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
|
2013-11-19 15:38:26 +01:00 |
|
Marc Zinnschlag
|
4c61deca8d
|
fixed save code for SavedGame record
|
2013-11-19 15:31:39 +01:00 |
|
Marc Zinnschlag
|
35bf98a940
|
modified esm reader/writer to use UTF8 when no encoder is given
|
2013-11-19 13:46:24 +01:00 |
|
Marc Zinnschlag
|
903e867c24
|
change to TES3 record (moved format field to the top)
|
2013-11-19 13:44:18 +01:00 |
|
Marc Zinnschlag
|
dc75627d53
|
added secondary saved game header record
|
2013-11-19 10:51:30 +01:00 |
|
Marc Zinnschlag
|
1c7a4d4b3a
|
adjust availability of main menu items based on game state
|
2013-11-18 15:52:25 +01:00 |
|
Marc Zinnschlag
|
f45cff8aff
|
flag game as ended when player dies
|
2013-11-18 15:38:08 +01:00 |
|
Marc Zinnschlag
|
82c8495338
|
removed boolean running flag with state enum
|
2013-11-18 15:15:47 +01:00 |
|
Marc Zinnschlag
|
c5f81e3508
|
don't run udpates if no game is running
|
2013-11-16 17:46:48 +01:00 |
|
Marc Zinnschlag
|
ec5b2e9a7e
|
added running flag; moved new game code to MWState
|
2013-11-16 12:22:28 +01:00 |
|
Marc Zinnschlag
|
31ec973c9c
|
removed default value for --start
|
2013-11-16 12:08:00 +01:00 |
|
Marc Zinnschlag
|
b3a7c8c098
|
removed --new-game switch
|
2013-11-16 11:36:32 +01:00 |
|
Marc Zinnschlag
|
7a4b604376
|
added --skip-menu switch
|
2013-11-16 11:33:20 +01:00 |
|
Marc Zinnschlag
|
f19973450f
|
moved exit game flag from Environment to StateManager
|
2013-11-16 11:07:23 +01:00 |
|
Marc Zinnschlag
|
79b7fa258b
|
added new mwstate subsystem
|
2013-11-16 10:31:46 +01:00 |
|
Marc Zinnschlag
|
eddd6bf48d
|
enabled load and save items in main menu
|
2013-11-15 10:29:53 +01:00 |
|
scrawl
|
d619d0fa25
|
Don't grab the cursor while the console is opened
|
2013-11-15 03:39:25 +01:00 |
|
scrawl
|
065f14579f
|
Fix a container window regression (oops)
|
2013-11-15 02:57:21 +01:00 |
|
scrawl
|
f7befa3e54
|
Remove a no longer required method
|
2013-11-15 02:20:04 +01:00 |
|
scrawl
|
00af6b5617
|
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
|
2013-11-15 02:08:36 +01:00 |
|
scrawl
|
427de69b79
|
Allow stacking enchanted items when charge is full
|
2013-11-14 21:02:37 +01:00 |
|
scrawl
|
49125fa26e
|
Fix restacking unequipped items
|
2013-11-14 19:54:00 +01:00 |
|
scrawl
|
da85f3e575
|
Use the formula from the wiki for spell success.
|
2013-11-14 19:19:32 +01:00 |
|
scrawl
|
4083c55848
|
Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.
|
2013-11-14 19:18:27 +01:00 |
|
scrawl
|
5458207325
|
Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0.
|
2013-11-14 18:41:34 +01:00 |
|
scrawl
|
9c5847e2f4
|
Fix VFX not getting removed when an actor dies
|
2013-11-14 14:52:30 +01:00 |
|
scrawl
|
e26cc31e3b
|
Disable projectiles for now
|
2013-11-14 14:45:08 +01:00 |
|
scrawl
|
992a8e9c36
|
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
|
2013-11-14 14:41:10 +01:00 |
|
scrawl
|
956d8adb99
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
|
2013-11-14 14:25:22 +01:00 |
|
scrawl
|
0b5f5351b5
|
Fix continuous FX getting removed instantly
|
2013-11-14 13:30:48 +01:00 |
|
Marc Zinnschlag
|
1c020b74c8
|
hid ID column in info tables (not relevant for the user)
|
2013-11-14 13:14:37 +01:00 |
|
Marc Zinnschlag
|
9f0dac00ec
|
silenced a warning
|
2013-11-14 12:22:24 +01:00 |
|