Andrei Kortunov
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924f634bda
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
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slothlife
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a9b74671a6
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
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scrawl
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f267497c03
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
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scrawl
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0081a68376
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Use fMagicStartIconBlink for spell effect indicator fading
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2014-12-24 15:45:13 +01:00 |
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scrawl
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360c7f863c
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
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scrawl
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2db50da8dd
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Implement magic effect script instructions (Feature #1489)
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2014-08-17 05:09:14 +02:00 |
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scrawl
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d8943aef2f
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
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scrawl
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dfacf8c044
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
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scrawl
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299690631f
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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aa84ce3f0d
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Copy paste mistake (oops)
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2013-11-16 14:44:31 +01:00 |
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scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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2013-11-15 20:29:47 +01:00 |
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scrawl
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ff7e4174f9
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
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scrawl
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9b0e82a37f
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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Marc Zinnschlag
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654cd3ab9b
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
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Marc Zinnschlag
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40c58c1bb7
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Issue #256: fixed a capitalisation mistake
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2012-05-18 15:26:08 +02:00 |
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Marc Zinnschlag
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5236bcb557
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Issue #256: added operator+= for MagicEffects
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2012-05-18 15:12:11 +02:00 |
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Marc Zinnschlag
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e1997b7f04
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Issue #256: added MagicEffects::add overload for EffectLists
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2012-05-18 13:17:35 +02:00 |
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Marc Zinnschlag
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6fe6f3d282
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adjust initial magicka based on Fortify Maximum Magicka effect
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2010-09-30 15:58:31 +02:00 |
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Marc Zinnschlag
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98405a5716
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implemented magic effects from abilities (effects are not applied yet)
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2010-09-30 15:42:28 +02:00 |
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