David Cernat
339a196579
Add OpenMW VR commits up to 4 Jul 2021
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# Conflicts:
# CMakeLists.txt
# LICENSE
# README.md
# apps/openmw/CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwinput/bindingsmanager.cpp
# apps/openmw/mwmechanics/combat.cpp
2022-02-15 19:45:10 +02:00
Grim Kriegor
aa35f0946f
[Buildsys] Tweaks to allow server-only builds
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Re-include Base64, Boost and SDL2[1]
Exclude OSG but keep its headers[2]
Exclude most non-essential components and their deps
[1] SDL2 is required by the debug component
May be worth deviating from upstream by making its inclusion
conditional in the future
[2] Server component requires declarations present in the OSG headers
2022-02-08 18:32:43 +00:00
David Cernat
572b16af41
Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
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# Conflicts:
# .gitlab-ci.yml
# CI/before_script.msvc.sh
# CI/install_debian_deps.sh
# CMakeLists.txt
# apps/openmw/mwrender/screenshotmanager.cpp
# files/ui/advancedpage.ui
2021-12-07 21:49:20 +02:00
David Cernat
a64bd5e11b
[General] Add missing parenthesis to CMakeLists.txt in components
2021-07-25 21:47:23 +02:00
David Cernat
e05ea03fb9
[General] Stop requiring some libraries when building only the server
2021-07-25 21:40:19 +02:00
David Cernat
eb50d3e497
[General] Don't require crashcatcher when not building on Windows
2021-07-25 19:22:11 +02:00
David Cernat
3222afc8b7
[General] Implement PlayerCooldowns packet
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Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
2021-07-10 22:15:19 +02:00
David Cernat
6b45a48116
Add OpenMW 0.47 commits up to 1 Jul 2021
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# Conflicts:
# components/CMakeLists.txt
2021-07-01 19:13:04 +02:00
psi29a
c68cecb1eb
Merge branch 'optimize_off_mesh_connections' into 'master'
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Optimize off mesh connections
See merge request OpenMW/openmw!969
(cherry picked from commit 9dcea247d2cd7d25d719fabc142cef5360233e2a)
3e98db8d Fix styleguide
7f65a2c4 Remove unused code
81e569c3 Move OffMeshConnectionsManager implementation into cpp
a8ba9a0e Cleanup unused tile positions from OffMeshConnectionsManager
ff1af5e8 Use only off mesh connections starting or ending in a given tile
1552e7e3 Add pathgrid edges as one direction off mesh connection
2021-06-30 14:46:19 +00:00
David Cernat
7a6dfc61ec
Add OpenMW commits up to 21 May 2021
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/interpretercontext.cpp
# components/CMakeLists.txt
2021-05-21 16:00:09 +02:00
AnyOldName3
081650a2e5
Integrate Base64 library with build
2021-05-17 23:00:23 +01:00
David Cernat
ea6d5c68ae
Add OpenMW commits up to 6 May 2021
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# Conflicts:
# CMakeLists.txt
# components/CMakeLists.txt
2021-05-06 23:32:48 +02:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
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This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
Gleb Mazovetskiy
e3a6cb1695
Remove OsIdentity.cmake
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Removes the OsIdentity.cmake file and uses a cross-compilation friendly
and OS-independent method of detecting system double-precision bullet
instead.
2021-05-03 00:08:47 +01:00
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
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# Conflicts:
# components/CMakeLists.txt
2021-05-02 20:55:49 +02:00
fredzio
6fd04cb8f6
Remove support for single-precision Bullet, fail during configuration instead of during linking.
2021-05-02 17:48:50 +02:00
madsbuvi
f4e36f4be5
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-04-24 21:14:51 +02:00
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
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To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
2021-04-18 23:00:13 +02:00
elsid
62f32f4543
Do not replace equivalent navmesh tiles
2021-04-18 20:04:41 +02:00
elsid
ab8d1c02d4
Set idle priority for navmesh generation thread
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Support Linux, Windows, FreeBSD.
2021-04-14 21:39:06 +02:00
madsbuvi
1bee59c2b1
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-03-26 17:59:23 +01:00
David Cernat
59cb31e0a7
Add OpenMW commits up to 20 Mar 2021
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# Conflicts:
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/aipursue.cpp
# components/CMakeLists.txt
2021-03-20 16:44:11 +02:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
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gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
2021-03-10 19:01:39 +00:00
Gleb Mazovetskiy
455be9dbbb
Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON
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1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
2021-03-06 21:17:52 +00:00
madsbuvi
6baf9a5d3a
Callback manager
2021-03-02 14:52:28 +01:00
madsbuvi
d598923421
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-03-02 14:32:34 +01:00
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
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gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
2021-02-28 07:59:48 +00:00
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
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Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00
David Cernat
39dc6fc355
Add OpenMW commits up to 24 Feb 2021
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# Conflicts:
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# components/CMakeLists.txt
2021-02-24 13:02:57 +02:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
madsbuvi
697caaff84
Merge remote-tracking branch 'remotes/origin/stereo_friendly_water' into openmw-vr
2021-02-01 15:55:38 +01:00
madsbuvi
6c9df35725
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-02-01 15:09:00 +01:00
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
2021-01-26 19:00:55 +00:00
madsbuvi
5c4e6c3f57
Stereo friendly water
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(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
2021-01-24 11:25:04 +01:00
David Cernat
da3316daf8
Add OpenMW commits up to 4 Jan 2021
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# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwphysics/mtphysics.hpp
# components/CMakeLists.txt
2021-01-05 07:25:31 +02:00
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2020-12-27 02:48:42 +00:00
Mads Buvik Sandvei
3e82cae500
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr_geometryshader_feature_branch
2020-12-18 20:50:58 +01:00
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
2020-12-17 14:57:43 +00:00
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
2020-12-12 20:17:26 +01:00
Mads Buvik Sandvei
c974e1dde3
Merge remote tracking branch multiview_test_branch
2020-12-09 19:42:15 +01:00
Mads Buvik Sandvei
85033bb647
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-12-06 15:14:53 +01:00
David Cernat
4620adc662
Add OpenMW commits up to 30 Nov 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwphysics/actor.cpp
2020-12-01 01:15:39 +02:00
Mads Buvik Sandvei
49e76fa077
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-11-27 00:36:10 +01:00
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
Mads Buvik Sandvei
3e581571f4
QWERTY implementation of a virtual keyboard.
2020-11-14 19:20:36 +01:00
David Cernat
676481d061
Add OpenMW commits up to 14 Nov 2020
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# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/tickableeffects.cpp
2020-11-14 19:59:59 +02:00
David Cernat
7f435ceeac
Add OpenMW commits up to 1 Nov 2020
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# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwclass/container.hpp
# apps/openmw/mwclass/creature.hpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwdialogue/journalimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/dialogue.hpp
# apps/openmw/mwgui/mainmenu.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/interpretercontext.hpp
# components/CMakeLists.txt
2020-11-01 23:17:59 +02:00