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40 commits

Author SHA1 Message Date
David Cernat
e15428e139 [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
David Cernat
0339958e21 [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
David Cernat
222837976c [Server] Fix type name warning for Player
The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
2019-02-13 21:56:47 +02:00
Koncord
3101de5f02 [Server] Add kicked load status 2018-10-30 12:56:50 +08:00
David Cernat
826e64b40e [Server] Rename isPlayerExists() into doesPlayerExist() 2018-07-21 07:34:45 +03:00
Koncord
1a9bf253f6 [Server] Simplify getPlayer methods, add isPlayerExists method 2018-07-17 00:29:45 +08:00
David Cernat
34893ff631 [Server] Split up handshake handling into multiple functions for debug
Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21 for 0.7 and then ported over to 0.6 in a3a341fee6 does not appear to work properly, which is why gathering more information on it is important.
2018-04-09 15:25:50 +03:00
David Cernat
a3a341fee6 [Server] Reimplement 4ebfcc4a21 for 0.6 2018-03-10 22:19:44 +02:00
David Cernat
6dde0ca9c9 [Server] Rework script functons by removing unnecessary vector buffers
Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions

Add toOthers boolean to all methods that send packets with player changes vectors
2017-07-07 09:25:48 +03:00
David Cernat
71313c5aa6 [General] Implement PlayerMap packet, part 1 2017-07-03 09:28:27 +03:00
David Cernat
813a3c89c4 [General] Implement PlayerBook packet to track skill books read 2017-06-27 08:27:14 +03:00
David Cernat
70d9374a6a [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
David Cernat
dbdb11b5f0 [Server] Add script functions for dialogue 2017-05-24 23:22:43 +03:00
David Cernat
a2e2ca7cab [Server] Add script functions for factions 2017-05-18 20:56:50 +03:00
David Cernat
4d81455020 [General] Rework and simplify death reasons so they work with NPCs 2017-05-05 22:16:31 +03:00
David Cernat
234510a87f [Server] Split off Cell and CellController into two different files 2017-04-29 23:05:12 +03:00
David Cernat
0baada0aa2 [Server] Add GetLastPlayerId() script function in Miscellaneous category 2017-02-26 23:00:51 +02:00
Koncord
ec4d016100 [Server] Don't crash server every time a player disconnects. Again. 2017-02-20 20:44:01 +08:00
Koncord
f2ce46ffed [Server] Rename doForNearest to forEachLoaded 2017-02-19 21:32:25 +08:00
Koncord
ca68831395 [Server] Rename sendToNearest to sendToLoaded 2017-02-19 20:37:26 +08:00
Koncord
033472d939 [Server] Add doForNearest function 2017-02-19 17:42:39 +08:00
Koncord
b760015071 [Server] Send some packets only to nearest players 2017-02-19 16:46:42 +08:00
Koncord
8887a267c7 [Server] Add Cell and CellController 2017-02-19 13:27:10 +08:00
David Cernat
35e453dec3 [General] Sketch out most of functionality for journal saving/loading 2017-01-24 19:32:25 +02:00
David Cernat
d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 2017-01-20 12:43:05 +02:00
David Cernat
e7675d94d4 Make server script functions for spells consistent with those from items 2017-01-20 06:00:14 +02:00
David Cernat
33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
Koncord
7595b33461 Implement spellbook 2016-12-29 21:19:57 +08:00
David Cernat
c81b58e1be Add spell script functions to tes3mp server 2016-11-21 20:37:04 +02:00
Koncord
902e968fd9 Use RakNetGUID instead uint64_t in TPlayers 2016-11-17 13:12:06 +08:00
David Cernat
25dc2b19e7 Use lowerCamelCase in tes3mp server networking function names 2016-11-16 02:05:14 +02:00
David Cernat
eebe1f156a Change logic for death reasons so it makes sense 2016-10-30 13:19:48 +02:00
David Cernat
c91e240664 Simplify the type of map that player objects are stored in 2016-10-26 21:36:58 +03:00
David Cernat
a9f6ea4d8d Use the name "guid" for RakNet IDs so as to not confuse with int IDs 2016-10-26 15:55:34 +03:00
Koncord
c27351c19e Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
    print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
Koncord
79532cf797 Detecting reason of death 2016-10-08 15:15:43 +08:00
Koncord
24617589e4 Fix packet spam 2016-09-18 15:52:26 +08:00
Koncord
fe10821528 Add loaded/isLoaded to server player 2016-09-18 11:55:51 +08:00
David Cernat
cba01af683 Log player initialization on server 2016-08-19 01:32:39 +03:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00