Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
...
Implement generic caching system
6 years ago
elsid
4624f31788
Report navigator stats
6 years ago
elsid
2c78d530a2
Use static vector to store stat names
6 years ago
Andrei Kortunov
2ed05a5195
Implement generic caching system
6 years ago
Andrei Kortunov
b214c54b3a
Calculate bounding volumes when preloading model instance
6 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
6 years ago
bzzt
567ad293fd
Don't discard object cache with uninitialized timestamp
...
This can happen during terrain loading
6 years ago
bzzt
aecbc2f01c
Fix crash when incremental compile operation is not used
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
6 years ago
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
6 years ago
elsid
fa23b590a4
Add unwalkable areas to NavMesh
6 years ago
elsid
f6a60790f8
Create collision shape for all avoided nodes
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Andrei Kortunov
1452684d9e
Use new logging system for components
6 years ago
elsid
f2a63bcf35
Add unit tests for BulletNifLoader
6 years ago
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
7 years ago
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
7 years ago
scrawl
a5adc5b018
Add NPC base skeleton files to the optimizer blacklist ( Fixes #4159 )
7 years ago
scrawl
136ef1f738
Fix incomplete settings in recreateShaders()
7 years ago
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
7 years ago
scrawl
50d7eb8e54
Fix crash when adding a NULL object to the cache
7 years ago
scrawl
5fbdb64bb9
Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
...
Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG.
7 years ago
Chris Robinson
021627bdf8
Mark some functions with override
...
Fixes some Clang warnings about overriding a virtual function without the
override keyword.
7 years ago
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
7 years ago
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
7 years ago
Kyle Cooley
679a284735
Use scoped lock instead of directly locking/unlocking mutex
7 years ago
Kyle Cooley
b62cb0e2a4
Clear out GPU texture/stateset cache
7 years ago
Kyle Cooley
d7744e8b16
A bit of cleanup
7 years ago
Kyle Cooley
5950b26912
Update scene assets
7 years ago
Kyle Cooley
742bd00ec6
Clear cached resources
7 years ago
scrawl
be940656db
Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE
8 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Julian Ospald
5d85fa9220
Fix build with osg >= 3.5.6
8 years ago
scrawl
813af876f6
Use a partial binary search in isReservedName ( Fixes #3835 )
8 years ago
scrawl
f676b62711
Remove unused variable
8 years ago
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
4cd4457d21
Add support for Functors to ObjectCache
8 years ago
scrawl
9d72d9f0c9
Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene
8 years ago
scrawl
928e2061f7
Remove redundant tolower
8 years ago
scrawl
5866f0f80b
Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
...
Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
8 years ago
scrawl
585524805f
Add 'tri ' variant of part filters to optimizer ignore list
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago