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88 commits

Author SHA1 Message Date
scrawl
8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
scrawl
fe7b2732d8 Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00
scrawl
f1d35b73b8 Cleanup 2013-03-03 19:52:20 +01:00
scrawl
c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
scrawl
002830e13b Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
scrawl
9b0ac4e299 NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
scrawl
d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
2013-02-26 14:54:53 +01:00
scrawl
3ef952172d Z-up conversion: water, sky 2013-02-26 10:38:48 +01:00
scrawl
01102f9c73 Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
scrawl
427152c518 Disabled ripples until we can properly trigger them from the new character controller. 2013-02-19 03:15:31 +01:00
scrawl
6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
scrawl
42883ec64b cleanup 2013-02-18 02:33:53 +01:00
scrawl
791d16bbdb Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes 2013-02-17 18:12:38 +01:00
scrawl
7ffcfa3622 Water and clouds no longer depend on timescale. 2013-02-17 16:23:55 +01:00
scrawl
6a49ea9b4f Cleaning out some old bits 2013-02-13 18:39:36 +01:00
scrawl
de90b911c9 Near clip plane corrections 2013-02-12 20:56:00 +01:00
scrawl
31f760ccce Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
scrawl
499f3ac0d1 Slightly better ripple normal blending. Not physically accurate at all, but looks good. 2013-02-05 16:40:41 +01:00
scrawl
3772cd9257 Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
scrawl
5cc8af0f14 fix map positions 2013-02-03 20:06:03 +01:00
scrawl
a44dfcd2ac Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good. 2013-02-03 19:28:31 +01:00
scrawl
979a874220 Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
scrawl
5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 2013-02-03 18:03:09 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
scrawl
a461b282c1 water ripples (experimental) 2013-02-01 23:43:23 +01:00
scrawl
df602553d1 Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types. 2013-01-16 09:13:36 +01:00
scrawl
e4f140841e Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
scrawl
d3c0851aa7 Changed light attenuation back to linear in all cases, this seems to be what MW does. 2013-01-09 22:08:42 +01:00
scrawl
b8c6f6640b Fixing water <-> waterfall blending issues (Sort of... the second part will follow later) 2013-01-09 21:56:26 +01:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
scrawl
eef750e6b0 race selection preview 2012-09-13 19:03:31 +02:00
scrawl
4f3eb3c34a character preview WIP 2012-09-13 00:54:32 +02:00
scrawl
c3966a7c5a oops, I used a float texture for water reflection. this change should give a little performance boost. 2012-09-11 22:45:41 +02:00
scrawl
34f796c38e removed the far clip distance hack which is not needed anymore 2012-08-17 15:19:44 +04:00
scrawl
b97b3d7b71 fix sky position when reflection is enabled, fix delay in sky reflection 2012-08-17 15:19:44 +04:00
greye
ff62770657 World::isUnderwater(), World::isSwimming() 2012-08-03 14:42:09 +04:00
scrawl
a70f93b024 fix "Crash when running openmw with --start="XYZ", remove HLSL for windows 2012-07-23 20:12:42 +02:00
scrawl
afe7c41729 removed some unused code 2012-07-23 13:47:51 +02:00
scrawl
014396e80c remove the plugins.cfg files, do not enforce CG plugin 2012-07-20 16:44:03 +02:00
scrawl
21728020f6 fixed the water on local map 2012-07-20 14:45:42 +02:00
scrawl
f5ffea4d4b new button, water timescale 2012-07-19 23:30:41 +02:00
scrawl
e077814a8c water 2012-07-19 22:23:07 +02:00
scrawl
739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 2012-07-19 16:23:30 +02:00
scrawl
b803d0e949 converted shadow caster shader 2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a temp commit 2012-07-09 19:20:41 +02:00
scrawl
33c48b9481 update 2012-07-06 04:28:08 +02:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
scrawl
447158e9d6 shutdown crash fix 2012-06-09 19:15:11 +02:00
scrawl
69e6bc6588 add water settings to settings window 2012-05-29 06:45:44 +02:00
scrawl
f6a6684685 when the resolution changes, adjust camera aspect ratio and recreate compositors 2012-05-27 21:39:18 +02:00