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22 commits

Author SHA1 Message Date
AnyOldName3
1ca7ea23d1 Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly. 2018-10-30 17:07:11 +00:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
AnyOldName3
3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3
85aba2e1da Add toggleable shadow debug overlay. 2018-06-28 17:24:36 +01:00
AnyOldName3
84284a60a7 Make CSM shader changes controllable by the setting. 2018-05-17 17:35:55 +01:00
AnyOldName3
5d05aadb37 Begin to let settings toggle between CSM and PSSM 2018-05-17 16:57:01 +01:00
AnyOldName3
66a114d6ec Fix a couple of warnings 2018-02-27 14:15:06 +00:00
AnyOldName3
f9cf1ac94b Separate indoor and outdoor shadow casting masks. 2018-02-27 00:13:51 +00:00
AnyOldName3
35eb71052e Tidy up the shadow manager 2018-02-26 23:52:46 +00:00
AnyOldName3
882b63cba9 Make split point control parameters configurable with the new shadow technique. 2018-02-26 23:00:46 +00:00
AnyOldName3
e233dae1cd Hook up the new shadow technique 2018-02-26 22:27:09 +00:00
AnyOldName3
02d0ee3485 Rename old shadow class to shadow manager 2018-02-26 14:29:31 +00:00
AnyOldName3
9ec59783ba Add basic support for distant terrain CLSB
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
2018-02-23 23:37:04 +00:00
AnyOldName3
cb6767b4fc Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
2018-02-23 23:35:01 +00:00
AnyOldName3
6251e0519e Use CLSB results to reduce maximum shadow map distance when sensible. 2018-02-23 23:31:53 +00:00
AnyOldName3
9f20aaccfb Add some more advanced settings to control shadows. 2018-01-25 16:08:34 +00:00
AnyOldName3
c3e0398d1c Add settings 2017-12-27 02:32:17 +00:00
AnyOldName3
c192c851db Make disabling shadows disable their performance impact, too. 2017-12-26 23:51:50 +00:00
AnyOldName3
8957c92a36 Switch to a more industry-standard shadow map splitting scheme 2017-12-17 00:52:10 +00:00
AnyOldName3
7cce2d6f87 Implement a more sensible shadow map cascading system 2017-12-12 22:37:40 +00:00
AnyOldName3
98cd9fc144 Add preliminary support for global shader defines. 2017-11-22 20:07:07 +00:00
AnyOldName3
e201e359a9 Move Shadow to Components 2017-11-08 01:44:49 +00:00
Renamed from apps/openmw/mwrender/shadow.cpp (Browse further)