Commit Graph

22425 Commits (649a14dfae3ae862a2985b1188db7b0f0d643081)
 

Author SHA1 Message Date
Andrei Kortunov 649a14dfae
Merge branch 'master' into activation 5 years ago
Andrei Kortunov a7cfe5853c
Merge pull request #2522 from Capostrophic/extradata
Refactor NIF extra data and particle modifier handling
5 years ago
Andrei Kortunov a54ba4c9a2
Merge pull request #2524 from Capostrophic/knockdown
Use Open action as fallback for companion activation (bug #5161)
5 years ago
Capostrophic 480000da07 Use Open action as fallback for companion activation (bug #5161) 5 years ago
Capostrophic 790531671a Fix tests 5 years ago
Capostrophic 8baddefdbd Refactor extra data and particle modifier handling
Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
5 years ago
Alexei Dobrohotov 6128279dbf
Merge pull request #2517 from unelsson/terraintextureselection
[Final tests] Editor: Terrain texture selection
5 years ago
Andrei Kortunov 6c006c9c87
Merge pull request #2516 from Capostrophic/launcher
Launcher: Avoid Qt "opening user openmw.cfg twice" warning
5 years ago
Capostrophic 718dbd3f9a Use object ID as the substitution for their name (bug #5158) 5 years ago
Capostrophic 6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Capostrophic 9788a776b9 Avoid Qt "opening user openmw.cfg twice" warning 5 years ago
Nelsson Huotari 4ccb951126 move check to outermost scope 5 years ago
Nelsson Huotari 0880923189 Consistency for variable and header argument names. 5 years ago
Nelsson Huotari 6dc3d8b44b More readable code 5 years ago
Nelsson Huotari 780055899d Don't add empty primitive sets to geometry. 5 years ago
Nelsson Huotari 3becacf6d1 Remove globals, const int& -> int, values to const ref. 5 years ago
Nelsson Huotari 1dcee833a1 Less verbose syntax 5 years ago
Nelsson Huotari 5a143fe99d Remove extra include 5 years ago
Nelsson Huotari 39ab449431 Only allow selection of cells in view 5 years ago
Nelsson Huotari dc8de6c6e6 Make less copies 5 years ago
Nelsson Huotari 001ca68cc7 Remove empty lines 5 years ago
Nelsson Huotari 46ee639892 pass by const ref and other fixes 5 years ago
Nelsson Huotari 20ab7df19f Fixes, cleanup. 5 years ago
Nelsson Huotari 1a08944a8b Remove unused code, clarifications, optimizations 5 years ago
Nelsson Huotari d6722c7492 Terrain texture selection, support for vertex selection 5 years ago
Alexei Dobrohotov 2e05e0e829
Merge pull request #2514 from akortunov/guifixes
Generate sCrimeMessageReport only once per frame
5 years ago
Andrei Kortunov d58f93f388 Use sayDone() only for scripting backward compatibility 5 years ago
Andrei Kortunov c9deb1b325 Generate sCrimeMessageReport only once per frame (bug #5012) 5 years ago
Andrei Kortunov 58be8dc976
Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
5 years ago
Capostrophic c89c14bb68 Rename objectOpened() to make its role more clear 5 years ago
Capostrophic 8317dc0709 Make sure failed pick/trap attempts are a crime (bug #5149) 5 years ago
Alexei Dobrohotov 9ce556832e Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
Bug #4270: Cancel door sound if collision is detected and the sound is playing

See merge request OpenMW/openmw!147
5 years ago
James Stephens bafbc0a055 Cancel door sound if collision is detected and the sound is playing 5 years ago
Alexei Dobrohotov 2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
Andrei Kortunov 0caf192212 Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
Adds requested feature #5147: Show spell magicka cost in spell buying window

See merge request OpenMW/openmw!144
5 years ago
James Stephens 7d3f6e1cd9 Altered process so that cost only appears on spell purchase window.
Added myself to authors
5 years ago
Andrei Kortunov 08614f6a87 Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
Fixes the offset question mark in the alchemy tooltip when the effect is not known

See merge request OpenMW/openmw!143
5 years ago
James Stephens b33429001c Fixes the offset question mark in the alchemy tooltip when the effect is not known 5 years ago
Andrei Kortunov 626e943c43 Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
Fixes bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog

See merge request OpenMW/openmw!145
5 years ago
James Stephens 1cd1bfca74 Fixes bug #4650 5 years ago
Alexei Dobrohotov a8f5fe3eff
Merge pull request #2508 from akortunov/counter
Handle death event manually if needed before disposing a corpse
5 years ago
Roman Siromakha 3b47e9039c
Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
5 years ago
Roman Siromakha 41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)" 5 years ago
Roman Siromakha ea04fcbd09
Merge pull request #2494 from elsid/ai_open_door
[WIP] Open door when it is on the way to a next path point (fix bug #5073)
5 years ago
elsid b4ec444057
Open door when it is on the way to a next path point 5 years ago
elsid 97cd9d434a
Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid 389f5dfb9b
Check for AiPackage type before find nearby door 5 years ago
elsid cb0a609d59
Merge branch 'master' into HEAD 5 years ago
elsid 69b4fe8545
Revert "Open door when it is on the way to a next path point"
This reverts commit c32872fb16.
5 years ago
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago