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169 commits

Author SHA1 Message Date
David Cernat
8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 2017-04-04 09:23:34 +03:00
David Cernat
d8712ee1ea [Server] Fix script crashes by reusing BaseEvent in WorldProcessor 2017-04-04 05:03:14 +03:00
David Cernat
5ff40c5563 [Server] Make coding style consistent 2017-04-04 03:05:37 +03:00
Koncord
0317e2523b [Server] Remove unused code 2017-04-03 05:57:03 +08:00
Koncord
f5600c508f [Server] Move all world handlers to WorldProcessors 2017-04-03 05:46:46 +08:00
Koncord
3b52549a3d [Server] Rename init_processors to ProcessorInitializer 2017-04-01 08:14:26 +08:00
Koncord
e8a5fd1cd0 [Server] Move all message handlers to PlayerProcessors 2017-04-01 02:36:24 +08:00
Koncord
2c26ed8aee [Server] Process ID_GAME_PREINIT packet 2017-03-06 22:51:17 +08:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
cea1425db1 [Client] Remove redundant newlines & keep ~120 columns 2017-03-04 14:55:35 +08:00
David Cernat
0d32bf5943 [General] Add extra death debug, don't request data from player on death 2017-03-04 00:29:01 +02:00
David Cernat
5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
Koncord
0442ebd607 [Server] Remove redundant newlines & keep ~120 columns 2017-02-27 17:13:07 +08:00
Koncord
83d0cbedb2 [Server] Remove redundant type casts 2017-02-27 16:29:28 +08:00
Koncord
8f96ca22c1 [Server] Fix typo in RakNet name 2017-02-27 16:25:29 +08:00
Koncord
aa91126ce3 [Server] Minor cleanup in Networking 2017-02-27 16:23:14 +08:00
David Cernat
fb93ce57f9 [Server] Fix debug message 2017-02-26 14:12:18 +02:00
David Cernat
ae37daca70 [Server] Ensure no information exchange takes place with nullptr player 2017-02-26 14:11:45 +02:00
David Cernat
0527690b88 [Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER 2017-02-25 21:50:41 +02:00
David Cernat
7917badedf [Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b 2017-02-25 17:37:44 +02:00
Koncord
ebaf3d3cc9 [Server] FIx memory leak 2017-02-24 13:32:20 +08:00
Koncord
868c837aa0 [Server] Move baseEvent from Networking.cpp to class as member 2017-02-23 13:53:10 +08:00
David Cernat
7065569f9b [Server] Reuse 2 BaseEvents over and over instead of creating new ones 2017-02-23 07:47:00 +02:00
Koncord
68c288761a [Server] Send other players position to loader 2017-02-22 16:56:09 +08:00
Koncord
b1460cf010 [Server] Send ID_PLAYER_POS every ID_PLAYER_CELL_CHANGE 2017-02-22 14:05:40 +08:00
David Cernat
58795119b6 [Server] Add debug about information exchange in ID_PLAYER_CELL_CHANGE 2017-02-21 02:41:07 +02:00
David Cernat
96d01fcde4 [Server] Stop resending attacks because they cause infinite death loops 2017-02-20 22:19:39 +02:00
Koncord
b7ab831c46 [Server] Update MasterClient to new protocol 2017-02-20 23:14:59 +08:00
Koncord
158e9b3b09 [Server] Add ability to set password to server from config & scripts 2017-02-20 22:40:09 +08:00
David Cernat
3e031faa96 [Server] Exchange position information correctly between players 2017-02-19 23:30:43 +02:00
David Cernat
ed91f20cd3 [General] Print action used for ID_CONTAINER when receiving one 2017-02-19 23:11:26 +02:00
David Cernat
24251cafd0 [Server] Send large ID_CONTAINER packets on a need-to-know basis 2017-02-19 20:20:44 +02:00
David Cernat
887b436ee7 [Server] Make style for new methods consistent with rest of project 2017-02-19 16:53:15 +02:00
Koncord
f2ce46ffed [Server] Rename doForNearest to forEachLoaded 2017-02-19 21:32:25 +08:00
Koncord
3aae782a51 [Server] Send info about loader to others 2017-02-19 20:41:50 +08:00
Koncord
ca68831395 [Server] Rename sendToNearest to sendToLoaded 2017-02-19 20:37:26 +08:00
Koncord
033472d939 [Server] Add doForNearest function 2017-02-19 17:42:39 +08:00
Koncord
b760015071 [Server] Send some packets only to nearest players 2017-02-19 16:46:42 +08:00
Koncord
bbc062de62 [Server] Use lowCamelCase in Cell 2017-02-19 16:07:44 +08:00
Koncord
08f78e21c1 [Server] Use CellController in Networking 2017-02-19 13:27:39 +08:00
David Cernat
27c4015f50 [General] Remove unused packet placeholder ID_OBJECT_HEALTH 2017-02-16 18:46:39 +02:00
David Cernat
1198caddf6 [Server] Add OnContainer script callback 2017-02-16 18:34:11 +02:00
David Cernat
eba7d8408f [Server] Use script function to get spellbook action 2017-02-16 14:23:27 +02:00
David Cernat
182b238b5f [General] Rename WorldEvent into BaseEvent 2017-02-06 12:53:41 +02:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
David Cernat
6328ffb9aa [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302 [General] Rename ID_CONTAINER_ADD into ID_CONTAINER 2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99 [General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH 2017-02-04 13:05:15 +02:00
David Cernat
f4a9f27977 [Server] Stop crashing browser when receiving a query from it 2017-02-03 21:46:39 +02:00
David Cernat
c1427b2558 [General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE 2017-02-03 20:27:40 +02:00