Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
6 years ago
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
7 years ago
MiroslavR
6e869c3123
ESS-Importer: Convert ballistic projectiles (Feature #2320 )
7 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
...
Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
scrawl
af3b0cd883
Improve some error messages
10 years ago
Stanislav Bas
0c6ab6cc94
Load methods (for ESM records) accept a deleted flag in ESSImporter
10 years ago
Stanislav Bas
6b21da7f8e
Rework ESS importer code. Remove explicit NAME handling for ESM records
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
364b785e8f
ESSImporter image conversions port to osg::Image
10 years ago
scrawl
e7056b4e27
ESSImport: convert Dead flag
10 years ago
scrawl
201674cd70
ESSImport: convert world map overlay ( Fixes #2313 )
10 years ago
scrawl
b1bd236345
ESSImport: convert script local variables
...
Had to add special reading code to openmw, because the variable names are not stored.
10 years ago
scrawl
e484a91708
ESSImport: convert global map markers
10 years ago
scrawl
acf8461841
ESSImport: some fixes
10 years ago
scrawl
e38d756345
ESSImport: fix NPCC indices
10 years ago
scrawl
40c29abe20
ESSImport: convert other references (non-creature/npc/container)
10 years ago
scrawl
8e1eeccbe1
ESSImport: container state
10 years ago
scrawl
a7b82e5107
ESSImport: inventory loading works, equipment slots need more work
10 years ago
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
scrawl
19ed047dec
ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring
10 years ago
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
10 years ago
scrawl
c8ed24cc84
ESSImport: creature CellRefs work, need probing to find ref type
10 years ago
scrawl
cbf56dbb47
ESSImport: work on cell fog of war
10 years ago
scrawl
031eec4550
Starting ESS importer for Morrowind save files
10 years ago